101 – 120 of 15,798 cards where the card types include “creature”

Invalid expression “ct:eldrazi” was ignored. Unknown keyword “ct”.

Acridian (Urza's Saga #230)

Acridian {1}{G}

Creature — Insect

Echo {1}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

The elves of Argoth were trained to ride these creatures, even when their mounts traveled upside-down.

2/4

Illustrated by rk post

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Activated Sleeper (Dominaria United Commander #24)

Activated Sleeper {2}{B}

Creature — Phyrexian Shapeshifter

Flash

You may have Activated Sleeper enter the battlefield as a copy of any creature card in a graveyard that was put there from the battlefield this turn, except it’s a Phyrexian in addition to its other types.

0/0

Illustrated by Mathias Kollros

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Adamaro, First to Desire (Saviors of Kamigawa #91)

Adamaro, First to Desire {1}{R}{R}

Legendary Creature — Spirit

Adamaro, First to Desire’s power and toughness are each equal to the number of cards in the hand of the opponent with the most cards in hand.

“Beware Adamaro! In him all pain and anger is perfected.”
—Isao, Enlightened Bushi

*/*

Illustrated by Paolo Parente

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Adanto Vanguard (Ixalan #1)

Adanto Vanguard {1}{W}

Creature — Vampire Soldier

As long as Adanto Vanguard is attacking, it gets +2/+0.

Pay 4 life: Adanto Vanguard gains indestructible until end of turn. (Damage and effects that say “destroy” don’t destroy it.)

1/1

Illustrated by Anna Steinbauer

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Adaptive Automaton (Double Masters #231)

Adaptive Automaton {3}

Artifact Creature — Construct

As Adaptive Automaton enters the battlefield, choose a creature type.

Adaptive Automaton is the chosen type in addition to its other types.

Other creatures you control of the chosen type get +1/+1.

Such loyalty can only be made.

2/2

Illustrated by Igor Kieryluk

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Adaptive Gemguard (The Lost Caverns of Ixalan #3)

Adaptive Gemguard {3}{W}

Artifact Creature — Gnome

Tap two untapped artifacts and/or creatures you control: Put a +1/+1 counter on Adaptive Gemguard. Activate only as a sorcery.

Left their own devices, gnomes reengineer their own devices.

3/3

Illustrated by Anthony Devine

Standard
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Adaptive Shimmerer (Ikoria: Lair of Behemoths #1)

Adaptive Shimmerer {5}

Creature — Insect

Flash

Adaptive Shimmerer enters the battlefield with three +1/+1 counters on it.

“You sure you want to see what emerges? You might not like it. It definitely won’t like you.”
—Kinnan, bonder prodigy

0/0

Illustrated by Jason Felix

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Adaptive Snapjaw (Gatecrash #113)

Adaptive Snapjaw {4}{G}

Creature — Lizard Beast

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

“Eh, needs more toad.”
—Gulistan, Simic biomancer

6/2

Watermark: Simic

Illustrated by Tomasz Jedruszek

Standard
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Adaptive Sporesinger (Phyrexia: All Will Be One #157)

Adaptive Sporesinger {2}{G}

Creature — Phyrexian Druid

Vigilance

When Adaptive Sporesinger enters the battlefield, choose one —

• Target creature gets +2/+2 and gains vigilance until end of turn.

• Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

2/2

Illustrated by Dave Kendall

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Adarkar Sentinel (Masters Edition II #201)

Adarkar Sentinel {5}

Artifact Creature — Soldier

{1}: Adarkar Sentinel gets +0/+1 until end of turn.

“We encountered the sentinels in the wastes, near no living thing. Their purpose was inscrutable.”
—Disa the Restless, journal entry

3/3

Illustrated by Melissa A. Benson

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Adarkar Unicorn (Ice Age #1)

Adarkar Unicorn {1}{W}{W}

Creature — Unicorn

{T}: Add {U} or {C}{U}. Spend this mana only to pay cumulative upkeep costs.

“There is no nobler creature in all of Terisiare.”
—General Jarkeld, the Arctic Fox

2/2

Illustrated by Quinton Hoover

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Adarkar Valkyrie (Commander 2018 #60)

Adarkar Valkyrie {4}{W}{W}

Snow Creature — Angel

Flying, vigilance

{T}: When target creature other than Adarkar Valkyrie dies this turn, return that card to the battlefield under your control.

She doesn’t escort the dead to the afterlife, but instead raises them to fight and die again.

4/5

Illustrated by Jeremy Jarvis

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Adarkar Windform (Coldsnap #26)

Adarkar Windform {4}{U}

Snow Creature — Illusion

Flying

{1}{S}: Target creature loses flying until end of turn. ({S} can be paid with one mana from a snow source.)

Terisiare has only two kinds of weather: cold and weird.

3/3

Illustrated by Randy Gallegos

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A-Dawnbringer Cleric (Adventures in the Forgotten Realms #A-9)

A-Dawnbringer Cleric {1}{W}

Creature — Human Cleric

When Dawnbringer Cleric enters the battlefield, choose one —

Cure Wounds — You gain 2 life.

Dispel Magic — Destroy target enchantment.

Gentle Repose — Exile target card from a graveyard.

1/4

Illustrated by Lie Setiawan

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Adder-Staff Boggart (Lorwyn #148)

Adder-Staff Boggart {1}{R}

Creature — Goblin Warrior

When Adder-Staff Boggart enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Adder-Staff Boggart. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)

2/1

Illustrated by Jeff Miracola

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A-Death-Priest of Myrkul (Adventures in the Forgotten Realms #A-95)

A-Death-Priest of Myrkul {2}{B}{B}

Creature — Tiefling Cleric

Skeletons, Vampires, and Zombies you control get +1/+1.

At the beginning of your end step, if a creature died this turn, create a 1/1 black Skeleton creature token.

“The Reaper bids you rise!”

3/3

Illustrated by Lius Lasahido

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Adeline, Resplendent Cathar (March of the Machine Commander #167)

Adeline, Resplendent Cathar {1}{W}{W}

Legendary Creature — Human Knight

Vigilance

Adeline, Resplendent Cathar’s power is equal to the number of creatures you control.

Whenever you attack, for each opponent, create a 1/1 white Human creature token that’s tapped and attacking that player or a planeswalker they control.

*/4

Illustrated by Bryan Sola

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Adeliz, the Cinder Wind (Dominaria #190)

Adeliz, the Cinder Wind {1}{U}{R}

Legendary Creature — Human Wizard

Flying, haste

Whenever you cast an instant or sorcery spell, Wizards you control get +1/+1 until end of turn.

The passionate intensity of the Ghitu tempered by the cool insight of Tolarian training.

2/2

Illustrated by Zezhou Chen

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A-Demilich (Adventures in the Forgotten Realms #A-53)

A-Demilich {U}{U}{U}{U}

Creature — Skeleton Wizard

This spell costs {U} less to cast for each instant and sorcery spell you’ve cast this turn.

Whenever Demilich attacks, exile up to one target instant or sorcery card from your graveyard. Copy it. You may cast the copy.

You may cast Demilich from your graveyard by exiling four instant and/or sorcery cards from your graveyard in addition to paying its other costs.

4/4

Illustrated by Daniel Zrom

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A-Devoted Grafkeeper // A-Departed Soulkeeper (Innistrad: Midnight Hunt #A-218)
A-Devoted Grafkeeper // A-Departed Soulkeeper (Innistrad: Midnight Hunt #A-218)

A-Devoted Grafkeeper {W}{U}

Creature — Human Peasant

When Devoted Grafkeeper enters the battlefield, mill four cards.

Whenever you cast a spell from your graveyard, tap target creature you don’t control.

Disturb {1}{W}{U} (You may cast this card from your graveyard transformed for its disturb cost.)

2/2

A-Departed Soulkeeper

Color Indicator: White and Blue Creature — Spirit

Flying

If Departed Soulkeeper would be put into a graveyard from anywhere, exile it instead.

3/1

Illustrated by Raoul Vitale

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