121 – 140 of 145 cards where the set is “wwk”

Stoneforge Mystic (Worldwake #20)

Stoneforge Mystic {1}{W}

Creature — Kor Artificer

When Stoneforge Mystic enters the battlefield, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle.

{1}{W}, {T}: You may put an Equipment card from your hand onto the battlefield.

1/2

Illustrated by Mike Bierek

Standard
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Stone Idol Trap (Worldwake #93)

Stone Idol Trap {5}{R}

Instant — Trap

This spell costs {1} less to cast for each attacking creature.

Create a 6/12 colorless Construct artifact creature token with trample. Exile it at the beginning of your next end step.

Illustrated by Jung Park

Standard
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Strength of the Tajuru (Worldwake #113)

Strength of the Tajuru {X}{G}{G}

Instant

Multikicker {1} (You may pay an additional {1} any number of times as you cast this spell.)

Choose target creature, then choose another target creature for each time this spell was kicked. Put X +1/+1 counters on each of them.

Illustrated by Christopher Moeller

Standard
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Summit Apes (Worldwake #114)

Summit Apes {3}{G}

Creature — Ape

As long as you control a Mountain, Summit Apes has menace. (It can’t be blocked except by two or more creatures.)

“If you climb Skyfang Peak, avoid the pass. Generations of apes made that trail, and they don’t tolerate trespassers.”
—Sachir, Akoum Expeditionary House

5/2

Illustrated by Véronique Meignaud

Standard
Alchemy
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Modern
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Surrakar Banisher (Worldwake #39)

Surrakar Banisher {4}{U}

Creature — Surrakar

When Surrakar Banisher enters the battlefield, you may return target tapped creature to its owner’s hand.

Surrakar grab things they don’t want.

3/3

Illustrated by Matt Cavotta

Standard
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Talus Paladin (Worldwake #21)

Talus Paladin {3}{W}

Creature — Human Knight Ally

Whenever Talus Paladin or another Ally enters the battlefield under your control, you may have Allies you control gain lifelink until end of turn, and you may put a +1/+1 counter on Talus Paladin.

“Why fill pockets with gold when you can fill hearts with conviction?”

2/3

Illustrated by Svetlin Velinov

Standard
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Tectonic Edge (Worldwake #145)

Tectonic Edge

Land

{T}: Add {C}.

{1}, {T}, Sacrifice Tectonic Edge: Destroy target nonbasic land. Activate only if an opponent controls four or more lands.

“We move because the earth does.”
—Bruse Tarl, Goma Fada nomad

Illustrated by Vincent Proce

Standard
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Terastodon (Worldwake #115)

Terastodon {6}{G}{G}

Creature — Elephant

When Terastodon enters the battlefield, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its controller creates a 3/3 green Elephant creature token.

9/9

Illustrated by Lars Grant-West

Standard
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Terra Eternal (Worldwake #22)

Terra Eternal {2}{W}

Enchantment

All lands have indestructible.

“If this world could make a wish, it would be to survive the parasites who loot its treasures and threaten its life force.”
—Saidah, Joraga hunter

Illustrated by Daniel Ljunggren

Standard
Alchemy
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Modern
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Thada Adel, Acquisitor (Worldwake #40)

Thada Adel, Acquisitor {1}{U}{U}

Legendary Creature — Merfolk Rogue

Islandwalk (This creature can’t be blocked as long as defending player controls an Island.)

Whenever Thada Adel, Acquisitor deals combat damage to a player, search that player’s library for an artifact card and exile it. Then that player shuffles. Until end of turn, you may play that card.

2/2

Illustrated by Andrew Robinson

Standard
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Tideforce Elemental (Worldwake #41)

Tideforce Elemental {2}{U}

Creature — Elemental

{U}, {T}: You may tap or untap another target creature.

Landfall — Whenever a land enters the battlefield under your control, you may untap Tideforce Elemental.

Ebb and flow, high tide and low, quick as sand and just as slow.

2/1

Illustrated by Donato Giancola

Standard
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Modern
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Tomb Hex (Worldwake #69)

Tomb Hex {2}{B}

Instant

Target creature gets -2/-2 until end of turn.

Landfall — If you had a land enter the battlefield under your control this turn, that creature gets -4/-4 until end of turn instead.

Illustrated by Izzy

Standard
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Modern
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Treasure Hunt (Worldwake #42)

Treasure Hunt {1}{U}

Sorcery

Reveal cards from the top of your library until you reveal a nonland card, then put all cards revealed this way into your hand.

“The longer the journey, the more one learns.”
—Isanke, Halimar seastalker

Illustrated by Daren Bader

Standard
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Modern
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Tuktuk Scrapper (Worldwake #94)

Tuktuk Scrapper {3}{R}

Creature — Goblin Artificer Ally

Whenever Tuktuk Scrapper or another Ally enters the battlefield under your control, you may destroy target artifact. If that artifact is put into a graveyard this way, Tuktuk Scrapper deals damage to that artifact’s controller equal to the number of Allies you control.

2/2

Illustrated by Matt Cavotta

Standard
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Twitch (Worldwake #43)

Twitch {2}{U}

Instant

You may tap or untap target artifact, creature, or land.

Draw a card.

“The flow is diverted. Your path is clear. What are you waiting for—the cave to bid you welcome?”
—Maizah Shere, Tazeem lullmage

Illustrated by Scott Chou

Standard
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Urge to Feed (Worldwake #70)

Urge to Feed {B}{B}

Instant

Target creature gets -3/-3 until end of turn. You may tap any number of untapped Vampire creatures you control. If you do, put a +1/+1 counter on each of those Vampires.

Illustrated by Johann Bodin

Standard
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Vapor Snare (Worldwake #44)

Vapor Snare {4}{U}

Enchantment — Aura

Enchant creature

You control enchanted creature.

At the beginning of your upkeep, sacrifice Vapor Snare unless you return a land you control to its owner’s hand.

Illustrated by Trevor Claxton

Standard
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Vastwood Animist (Worldwake #116)

Vastwood Animist {2}{G}

Creature — Elf Shaman Ally

{T}: Target land you control becomes an X/X Elemental creature until end of turn, where X is the number of Allies you control. It’s still a land.

He calls on the forests for counsel and summons the earth to his cause.

1/1

Illustrated by Raymond Swanland

Standard
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Vastwood Zendikon (Worldwake #117)

Vastwood Zendikon {4}{G}

Enchantment — Aura

Enchant land

Enchanted land is a 6/4 green Elemental creature. It’s still a land.

When enchanted land dies, return that card to its owner’s hand.

Illustrated by Rob Alexander

Standard
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Veteran's Reflexes (Worldwake #23)

Veteran's Reflexes {W}

Instant

Target creature gets +1/+1 until end of turn. Untap that creature.

“Assume everything wants to kill you. At the very least, assume everything wants what’s in your pack.”

Illustrated by Scott Chou

Standard
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Modern
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