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221 – 231 of 231 cards where the text includes “transform”

Village Messenger // Moonrise Intruder (Shadows over Innistrad #190)
Village Messenger // Moonrise Intruder (Shadows over Innistrad #190)

Village Messenger {R}

Creature — Human Werewolf

Haste

At the beginning of each upkeep, if no spells were cast last turn, transform Village Messenger.

“I’m afraid it’s bad news.”

1/1

Moonrise Intruder

Color Indicator: Red Creature — Werewolf

Menace (This creature can’t be blocked except by two or more creatures.)

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Moonrise Intruder.

2/2

Illustrated by Daarken

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Villagers of Estwald // Howlpack of Estwald (Innistrad #209)
Villagers of Estwald // Howlpack of Estwald (Innistrad #209)

Villagers of Estwald {2}{G}

Creature — Human Werewolf

At the beginning of each upkeep, if no spells were cast last turn, transform Villagers of Estwald.

You can spot a werewolf-infested town by its lack of butcher shops.

2/3

Howlpack of Estwald

Color Indicator: Green Creature — Werewolf

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Howlpack of Estwald.

Estwald’s citizens don’t dislike outsiders—they taste just fine.

4/6

Illustrated by Kev Walker

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Voldaren Bloodcaster // Bloodbat Summoner (Innistrad: Crimson Vow #137)
Voldaren Bloodcaster // Bloodbat Summoner (Innistrad: Crimson Vow #137)

Voldaren Bloodcaster {1}{B}

Creature — Vampire Wizard

Flying

Whenever Voldaren Bloodcaster or another nontoken creature you control dies, create a Blood token. (It’s an artifact with “{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.”)

Whenever you create a Blood token, if you control five or more Blood tokens, transform Voldaren Bloodcaster.

2/1

Bloodbat Summoner

Color Indicator: Black Creature — Vampire Wizard

Flying

At the beginning of combat on your turn, up to one target Blood token you control becomes a 2/2 black Bat creature with flying and haste in addition to its other types.

“Humans throw rice and release doves at their weddings? How quaint.”

3/3

Illustrated by Kim Sokol

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Voldaren Pariah // Abolisher of Bloodlines (Eldritch Moon #111)
Voldaren Pariah // Abolisher of Bloodlines (Eldritch Moon #111)

Voldaren Pariah {3}{B}{B}

Creature — Vampire Horror

Flying

Sacrifice three other creatures: Transform Voldaren Pariah.

Madness {B}{B}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

3/3

Abolisher of Bloodlines

Creature — Eldrazi Vampire

Flying

When this creature transforms into Abolisher of Bloodlines, target opponent sacrifices three creatures.

Even if the rain turned to blood, her thirst would not be slaked.

6/5

Illustrated by James Ryman

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Voltaic Visionary // Volt-Charged Berserker (Innistrad: Crimson Vow #183)
Voltaic Visionary // Volt-Charged Berserker (Innistrad: Crimson Vow #183)

Voltaic Visionary {1}{R}

Creature — Human Wizard

{T}: Voltaic Visionary deals 2 damage to you. Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.

When you play a card exiled with Voltaic Visionary, transform Voltaic Visionary.

She spent many years trying to harness chaos.

3/1

Volt-Charged Berserker

Color Indicator: Red Creature — Human Berserker

Volt-Charged Berserker can’t block.

She finally realized that chaos was meant to run rampant, as was she.

4/3

Illustrated by Francisco Miyara

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Vorinclex // The Grand Evolution (March of the Machine #213)
Vorinclex // The Grand Evolution (March of the Machine #213)

Vorinclex {3}{G}{G}

Legendary Creature — Phyrexian Praetor

Trample, reach

When Vorinclex enters the battlefield, search your library for up to two Forest cards, reveal them, put them into your hand, then shuffle.

{6}{G}{G}: Exile Vorinclex, then return it to the battlefield transformed under its owner’s control. Activate only as a sorcery.

6/6

The Grand Evolution

Color Indicator: Green Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I — Mill ten cards. Put up to two creature cards from among the milled cards onto the battlefield.

II — Distribute seven +1/+1 counters among any number of target creatures you control.

III — Until end of turn, creatures you control gain “{1}: This creature fights target creature you don’t control.” Exile The Grand Evolution, then return it to the battlefield (front face up).

Illustrated by Daarken

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Waxing Moon (Eldritch Moon #177)

Waxing Moon {1}{G}

Instant

Transform up to one target Werewolf you control. Creatures you control gain trample until end of turn.

“Show them what it means to be the source of nightmares!”
—Ulrich, Krallenhorde alpha

Illustrated by Adam Paquette

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Wedding Announcement // Wedding Festivity (Innistrad: Crimson Vow #45)
Wedding Announcement // Wedding Festivity (Innistrad: Crimson Vow #45)

Wedding Announcement {2}{W}

Enchantment

At the beginning of your end step, put an invitation counter on Wedding Announcement. If you attacked with two or more creatures this turn, draw a card. Otherwise, create a 1/1 white Human creature token. Then if Wedding Announcement has three or more invitation counters on it, transform it.

Wedding Festivity

Color Indicator: White Enchantment

Creatures you control get +1/+1.

Vampires from every bloodline mingled together, all swelling with pride to be seen at the event of the century.

Illustrated by Caroline Gariba

Standard
Alchemy
Pioneer
Explorer
Modern
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Welcome to . . . // Jurassic Park (Jurassic World Collection #7)
Welcome to . . . // Jurassic Park (Jurassic World Collection #7)

Welcome to . . . {1}{G}{G}

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I — For each opponent, up to one target noncreature artifact they control becomes a 0/4 Wall artifact creature with defender for as long as you control this Saga.

II — Create a 3/3 green Dinosaur creature token with trample. It gains haste until end of turn.

III — Destroy all Walls. Exile this Saga, then return it to the battlefield transformed under your control.

Jurassic Park

Legendary Land

(Transforms from Welcome to ….)

Each Dinosaur card in your graveyard has escape. The escape cost is equal to the card’s mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)

{T}: Add {G} for each Dinosaur you control.

Illustrated by Villarrte

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Westvale Abbey // Ormendahl, Profane Prince (Shadows over Innistrad #281)
Westvale Abbey // Ormendahl, Profane Prince (Shadows over Innistrad #281)

Westvale Abbey

Land

{T}: Add {C}.

{5}, {T}, Pay 1 life: Create a 1/1 white and black Human Cleric creature token.

{5}, {T}, Sacrifice five creatures: Transform Westvale Abbey, then untap it.

Ormendahl, Profane Prince

Color Indicator: Black Legendary Creature — Demon

Flying, lifelink, indestructible, haste

With Griselbrand gone, the Skirsdag eagerly awaited another demon to claim their devotion. Ormendahl did not make them wait long.

9/7

Illustrated by Min Yum

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Wolfbitten Captive // Krallenhorde Killer (Dark Ascension #133)
Wolfbitten Captive // Krallenhorde Killer (Dark Ascension #133)

Wolfbitten Captive {G}

Creature — Human Werewolf

{1}{G}: Wolfbitten Captive gets +2/+2 until end of turn. Activate only once each turn.

At the beginning of each upkeep, if no spells were cast last turn, transform Wolfbitten Captive.

1/1

Krallenhorde Killer

Color Indicator: Green Creature — Werewolf

{3}{G}: Krallenhorde Killer gets +4/+4 until end of turn. Activate only once each turn.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Krallenhorde Killer.

2/2

Illustrated by Zoltan Boros

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny

The arc of my blade has carved a path of light to the end of these results.

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