

Wolfbitten Captive {G}
Creature — Human Werewolf
{1}{G}: Wolfbitten Captive gets +2/+2 until end of turn. Activate only once each turn.
At the beginning of each upkeep, if no spells were cast last turn, transform Wolfbitten Captive.
1/1
Krallenhorde Killer
Color Indicator: Green Creature — Werewolf
{3}{G}: Krallenhorde Killer gets +4/+4 until end of turn. Activate only once each turn.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Krallenhorde Killer.
2/2
Illustrated by Zoltan Boros
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Brawl
- Not Legal
- Legacy
- Legal
- Historic
- Not Legal
- Vintage
- Legal
- Pauper
- Not Legal
- Commander
- Legal
- Penny
- Legal
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Notes and Rules Information for Wolfbitten Captive // Krallenhorde Killer:
- You can activate Wolfbitten Captive’s ability, let it transform into Krallenhorde Killer, then activate Krallenhorde Killer’s ability, all on the same turn, and vice versa. (2011-01-22)
- If you activate one face’s ability, and some effect causes the card to transform twice that turn, you won’t be able to activate that face’s ability again that turn. (2011-01-22)
- For more information on double-faced cards, see the Shadows over Innistrad mechanics article (magic.wizards.com/en/articles/archi…). (2016-07-13)