221 – 240 of 249 cards where the set is “m12”

Swiftfoot Boots (Magic 2012 #219)

Swiftfoot Boots {2}

Artifact — Equipment

Equipped creature has hexproof and haste. (It can’t be the target of spells or abilities your opponents control.)

Equip {1}

Illustrated by Svetlin Velinov

Standard
Alchemy
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Taste of Blood (Magic 2012 #113)

Taste of Blood {B}

Sorcery

Taste of Blood deals 1 damage to target player or planeswalker and you gain 1 life.

“How blessed are some people, whose lives have no fears, no dreads, to whom sleep is a blessing that comes nightly, and brings nothing but sweet dreams.”
—Bram Stoker, Dracula

Illustrated by Howard Lyon

Standard
Alchemy
Pioneer
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Tectonic Rift (Magic 2012 #157)

Tectonic Rift {3}{R}

Sorcery

Destroy target land. Creatures without flying can’t block this turn.

“You will kneel before me, even if I have to split the earth under your feet!”
—Ash Kronor, Keldon warlord

Illustrated by John Avon

Standard
Alchemy
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Thran Golem (Magic 2012 #220)

Thran Golem {5}

Artifact Creature — Golem

As long as Thran Golem is enchanted, it gets +2/+2 and has flying, first strike, and trample.

The golems of the ancient Thran still draw power in ways that baffle the artificers of today.

3/3

Illustrated by Ron Spears

Standard
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Throne of Empires (Magic 2012 #221)

Throne of Empires {4}

Artifact

{1}, {T}: Create a 1/1 white Soldier creature token. Create five of those tokens instead if you control artifacts named Crown of Empires and Scepter of Empires.

“With this throne, unite your nation.”
—Throne inscription

Illustrated by John Avon

Standard
Alchemy
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Timely Reinforcements (Magic 2012 #40)

Timely Reinforcements {2}{W}

Sorcery

If you have less life than an opponent, you gain 6 life. If you control fewer creatures than an opponent, create three 1/1 white Soldier creature tokens.

The gods are not always kind, but they do have a soft spot for plucky underdogs.

Illustrated by Tomasz Jedruszek

Standard
Alchemy
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Time Reversal (Magic 2012 #77)

Time Reversal {3}{U}{U}

Sorcery

Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Time Reversal.

“Any oaf can conquer a kingdom. It takes true power to conquer time.”
—Shai Fusan, archmage

Illustrated by Howard Lyon

Standard
Alchemy
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Titanic Growth (Magic 2012 #198)

Titanic Growth {1}{G}

Instant

Target creature gets +4/+4 until end of turn.

The pup looked over the treetops, eyeing the man who just yesterday had kicked her. Suddenly, her hunger was infused with pure delight.

Illustrated by Ryan Pancoast

Standard
Alchemy
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Modern
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Tormented Soul (Magic 2012 #114)

Tormented Soul {B}

Creature — Spirit

Tormented Soul can’t block and can’t be blocked.

Those who raged most bitterly at the world in life are cursed to roam the nether realms in death.

1/1

Illustrated by Karl Kopinski

Standard
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Trollhide (Magic 2012 #199)

Trollhide {2}{G}

Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 and has “{1}{G}: Regenerate this creature.” (The next time the creature would be destroyed this turn, it isn’t. Instead tap it, remove all damage from it, and remove it from combat.)

Illustrated by Steven Belledin

Standard
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Turn to Frog (Magic 2012 #78)

Turn to Frog {1}{U}

Instant

Until end of turn, target creature loses all abilities and becomes a blue Frog with base power and toughness 1/1.

“Ribbit.”

Illustrated by Warren Mahy

Standard
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Unsummon (Magic 2012 #79)

Unsummon {U}

Instant

Return target creature to its owner’s hand.

“It’s nothing personal. I’d just prefer if you weren’t.”
—Ashurel, voidmage

Illustrated by Izzy

Standard
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Vampire Outcasts (Magic 2012 #115)

Vampire Outcasts {2}{B}{B}

Creature — Vampire

Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

2/2

Illustrated by Clint Cearley

Standard
Alchemy
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Vastwood Gorger (Magic 2012 #200)

Vastwood Gorger {5}{G}

Creature — Wurm

The gorger’s insect-like eyes pick up the slightest movement in any direction. Its body then whips toward its prey with startling speed, swallowing it in one engulfing gulp.

5/6

Illustrated by Kieran Yanner

Standard
Alchemy
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Modern
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Vengeful Pharaoh (Magic 2012 #116)

Vengeful Pharaoh {2}{B}{B}{B}

Creature — Zombie

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Whenever combat damage is dealt to you or a planeswalker you control, if Vengeful Pharaoh is in your graveyard, destroy target attacking creature, then put Vengeful Pharaoh on top of your library.

5/4

Illustrated by Igor Kieryluk

Standard
Alchemy
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Visions of Beyond (Magic 2012 #80)

Visions of Beyond {U}

Instant

Draw a card. If a graveyard has twenty or more cards in it, draw three cards instead.

“The past is the foundation for all that exists in the present. We merely reconstruct what our ancestors have already discovered.”
—Sachimir, Sage of Memories

Illustrated by Terese Nielsen

Standard
Alchemy
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