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1 – 20 of 183 cards where the text includes “gain” and the text includes “life” and the card types include “artifact”

A-Circuit Mender (Kamigawa: Neon Dynasty #A-242)

A-Circuit Mender {3}

Artifact Creature — Insect

When Circuit Mender enters, you gain 3 life.

When Circuit Mender leaves the battlefield, draw a card.

2/3

Illustrated by Hector Ortiz

Standard
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A-Cosmos Elixir (Kaldheim #A-237)

A-Cosmos Elixir {4}

Artifact

At the beginning of your end step, draw a card if your life total is greater than your starting life total. Otherwise, you gain 2 life and scry 1.

Illustrated by Volkan Baǵa

Standard
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Aetherflux Reservoir (Kaladesh #192)

Aetherflux Reservoir {4}

Artifact

Whenever you cast a spell, you gain 1 life for each spell you’ve cast this turn.

Pay 50 life: Aetherflux Reservoir deals 50 damage to any target.

While most power is used for ordinary, everyday tasks, one shouldn’t underestimate its potential for the extraordinary.

Illustrated by Cliff Childs

Standard
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Aethersphere Harvester (Aether Revolt #142)

Aethersphere Harvester {3}

Artifact — Vehicle

Flying

When Aethersphere Harvester enters, you get {E}{E} (two energy counters).

Pay {E}: Aethersphere Harvester gains lifelink until end of turn.

Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

3/5

Illustrated by Christine Choi

Standard
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A-Haywire Mite (The Brothers' War #A-199)

A-Haywire Mite {1}

Artifact Creature — Insect

When Haywire Mite dies, you gain 3 life.

{G}, Sacrifice Haywire Mite: Exile target noncreature artifact or noncreature enchantment.

1/2

Illustrated by Izzy

Standard
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Alhammarret's Archive (Commander 2021 #233)

Alhammarret's Archive {5}

Legendary Artifact

If you would gain life, you gain twice that much life instead.

If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.

It contains the totality of Alhammarret’s notes, theories, and ponderings.

Illustrated by Richard Wright

Standard
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Altar of the Pantheon (Theros Beyond Death #231)

Altar of the Pantheon {3}

Artifact

Your devotion to each color and each combination of colors is increased by one.

{T}: Add one mana of any color. If you control a God, a Demigod, or a legendary enchantment, you gain 1 life.

Illustrated by Jonas De Ro

Standard
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Ancient Cornucopia (The Big Score #16)

Ancient Cornucopia {2}{G}

Artifact

Whenever you cast a spell that’s one or more colors, you may gain 1 life for each of that spell’s colors. Do this only once each turn.

{T}: Add one mana of any color.

“I reckon that thing’s trying to put me out of a job!”
—Bristly Bill, cactusfolk gardener

Illustrated by Bartek Fedyczak

Standard
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Angelheart Vial (Rise of the Eldrazi #215)

Angelheart Vial {5}

Artifact

Whenever you’re dealt damage, you may put that many charge counters on Angelheart Vial.

{2}, {T}, Remove four charge counters from Angelheart Vial: You gain 2 life and draw a card.

It holds a whisper from Iona: “Persevere.”

Illustrated by Chippy

Standard
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Angel's Feather (Duel Decks Anthology: Divine vs. Demonic #23)

Angel's Feather {2}

Artifact

Whenever a player casts a white spell, you may gain 1 life.

If taken, it cuts the hand that clutches it. If given, it heals the hand that holds it.

Illustrated by Alan Pollack

Standard
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Anodet Lurker (Fifth Dawn #101)

Anodet Lurker {5}

Artifact Creature — Construct

When Anodet Lurker dies, you gain 3 life.

These machines build fearsome visages out of scrap metal to scare off predators who would otherwise be eager to consume them.

3/3

Illustrated by Jeff Easley

Standard
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Arabella, Abandoned Doll (Duskmourn: House of Horror #208)

Arabella, Abandoned Doll {R}{W}

Legendary Artifact Creature — Toy

Whenever Arabella, Abandoned Doll attacks, it deals X damage to each opponent and you gain X life, where X is the number of creatures you control with power 2 or less.

Every night, Cori threw the unsettling doll away. Every morning, it was back on the shelf, its eyes following her every move.

1/3

Illustrated by J.P. Targete

Standard
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A-The One Ring (The Lord of the Rings: Tales of Middle-earth #A-246)

A-The One Ring {4}

Legendary Artifact

Indestructible

When The One Ring enters, if you cast it, you gain protection from everything until your next turn.

At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.

{1}, {T}: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.

Illustrated by Veli Nyström

Standard
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Atraxa's Skitterfang (Phyrexia: All Will Be One #223)

Atraxa's Skitterfang {3}

Artifact Creature — Phyrexian Insect

Atraxa’s Skitterfang enters with three oil counters on it.

At the beginning of combat on your turn, you may remove an oil counter from Atraxa’s Skitterfang. When you do, target creature you control gains your choice of flying, vigilance, deathtouch, or lifelink until end of turn.

2/2

Illustrated by Billy Christian

Standard
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Auto-Key (Unstable #170)
Contraption

Auto-Key

Artifact — Contraption

Whenever you crank Auto-Key, until end of turn, target creature becomes an artifact in addition to its other types and gains “{T}: You gain 3 life.”

Watermark: Order of the Widget

Illustrated by Jason Felix

Not Legal This version of this card has a non-standard Magic back. It is not legal for constructed play.

Azor's Gateway // Sanctum of the Sun (Rivals of Ixalan #176)
Azor's Gateway // Sanctum of the Sun (Rivals of Ixalan #176)

Azor's Gateway {2}

Legendary Artifact

{1}, {T}: Draw a card, then exile a card from your hand. If cards with five or more different mana values are exiled with Azor’s Gateway, you gain 5 life, untap Azor’s Gateway, and transform it.

Sanctum of the Sun

Legendary Land

(Transforms from Azor’s Gateway.)

{T}: Add X mana of any one color, where X is your life total.

As soon as Jace laid eyes on the great sphinx’s chamber, the shards of memory began sliding into place.

Illustrated by Yeong-Hao Han

Standard
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Balm of Restoration (Fallen Empires #82)

Balm of Restoration {2}

Artifact

{1}, {T}, Sacrifice Balm of Restoration: Choose one —

• You gain 2 life.

• Prevent the next 2 damage that would be dealt to any target this turn.

“Not all armies enjoyed the services of a medic. For them, Balm of Restoration was that much more valuable.”
Sarpadian Empires, vol. I

Illustrated by Margaret Organ-Kean

Part of the Reserved List

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Blitzwing, Cruel Tormentor // Blitzwing, Adaptive Assailant (Transformers #4)
Blitzwing, Cruel Tormentor // Blitzwing, Adaptive Assailant (Transformers #4)

Blitzwing, Cruel Tormentor {5}{B}

Legendary Artifact Creature — Robot

More Than Meets the Eye {3}{B} (You may cast this card converted for {3}{B}.)

At the beginning of your end step, target opponent loses life equal to the life that player lost this turn. If no life is lost this way, convert Blitzwing.

6/5

Blitzwing, Adaptive Assailant

Color Indicator: Black Legendary Artifact — Vehicle

Living metal (During your turn, this Vehicle is also a creature.)

At the beginning of combat on your turn, choose flying or indestructible at random. Blitzwing gains that ability until end of turn.

Whenever Blitzwing deals combat damage to a player, convert it.

3/5

Illustrated by Volta Creation

Standard
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Bloodsprout Talisman (Alchemy: Dominaria #21)

Bloodsprout Talisman {B}{G}

Artifact

Bloodsprout Talisman enters tapped.

{T}, Pay 1 life: Choose a nonland card in your hand. It perpetually gains “This spell costs {1} less to cast.”

Illustrated by Pete Venters

Standard
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Bontu's Monument (Dominaria United Commander #179)

Bontu's Monument {3}

Legendary Artifact

Black creature spells you cast cost {1} less to cast.

Whenever you cast a creature spell, each opponent loses 1 life and you gain 1 life.

“The worthy shall strive for greatness. Supremacy in life leads to supremacy in the afterlife.”
—Monument inscription

Illustrated by Jonas De Ro

Standard
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