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1 – 20 of 538 cards where the card is in the twisted deck/cube

Abbot of Keral Keep (Magic Origins #127)

Abbot of Keral Keep {1}{R}

Creature — Human Monk

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

When Abbot of Keral Keep enters the battlefield, exile the top card of your library. Until end of turn, you may play that card.

2/1

Illustrated by Deruchenko Alexander

Standard
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Abhorrent Overlord (Theros #75)

Abhorrent Overlord {5}{B}{B}

Creature — Demon

Flying

When Abhorrent Overlord enters the battlefield, create a number of 1/1 black Harpy creature tokens with flying equal to your devotion to black. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)

At the beginning of your upkeep, sacrifice a creature.

6/6

Illustrated by Slawomir Maniak

Standard
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Abundant Growth (Eternal Masters #156)

Abundant Growth {G}

Enchantment — Aura

Enchant land

When Abundant Growth enters the battlefield, draw a card.

Enchanted land has “{T}: Add one mana of any color.”

Illustrated by Vincent Proce

Standard
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Academy Rector (Urza's Destiny #1)

Academy Rector {3}{W}

Creature — Human Cleric

When Academy Rector dies, you may exile it. If you do, search your library for an enchantment card, put that card onto the battlefield, then shuffle.

1/2

Illustrated by Heather Hudson

Part of the Reserved List

Standard
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Aether Adept (Duel Decks: Jace vs. Vraska #12)

Aether Adept {1}{U}{U}

Creature — Human Wizard

When Aether Adept enters the battlefield, return target creature to its owner’s hand.

“The universe is my instrument, and the song I play upon it is one you are forbidden to hear.”

2/2

Illustrated by Eric Deschamps

Standard
Alchemy
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Modern
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Aetherflux Reservoir (Kaladesh #192)

Aetherflux Reservoir {4}

Artifact

Whenever you cast a spell, you gain 1 life for each spell you’ve cast this turn.

Pay 50 life: Aetherflux Reservoir deals 50 damage to any target.

While most power is used for ordinary, everyday tasks, one shouldn’t underestimate its potential for the extraordinary.

Illustrated by Cliff Childs

Standard
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Aether Mutation (Vintage Masters #241)

Aether Mutation {3}{G}{U}

Sorcery

Return target creature to its owner’s hand. Create X 1/1 green Saproling creature tokens, where X is that creature’s mana value.

Illustrated by Ron Spencer

Standard
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Ajani's Pridemate (Magic 2015 #2)

Ajani's Pridemate {1}{W}

Creature — Cat Soldier

Whenever you gain life, put a +1/+1 counter on Ajani’s Pridemate.

“When one of us prospers, the pride prospers.”
—Jazal Goldmane

2/2

Illustrated by Svetlin Velinov

Standard
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Akroma, Angel of Fury (Commander 2011 #108)

Akroma, Angel of Fury {5}{R}{R}{R}

Legendary Creature — Angel

This spell can’t be countered.

Flying, trample, protection from white and from blue

{R}: Akroma, Angel of Fury gets +1/+0 until end of turn.

Morph {3}{R}{R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

6/6

Illustrated by Daren Bader

Standard
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Akroma, Angel of Wrath (Duel Decks Anthology: Divine vs. Demonic #1)

Akroma, Angel of Wrath {5}{W}{W}{W}

Legendary Creature — Angel

Flying, first strike, vigilance, trample, haste, protection from black and from red

“Wrath is no vice when inflicted upon the deserving.”

6/6

Illustrated by Chippy

Standard
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Angel of Sanctions (Amonkhet #1)

Angel of Sanctions {3}{W}{W}

Creature — Angel

Flying

When Angel of Sanctions enters the battlefield, you may exile target nonland permanent an opponent controls until Angel of Sanctions leaves the battlefield.

Embalm {5}{W} ({5}{W}, Exile this card from your graveyard: Create a token that’s a copy of it, except it’s a white Zombie Angel with no mana cost. Embalm only as a sorcery.)

3/4

Illustrated by Min Yum

Standard
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Annul (Theros #38)

Annul {U}

Instant

Counter target artifact or enchantment spell.

“Why pray to the gods, who feed on your worship? Dissolve your illusions and see the true nature of things.”
—Xenagos, the Reveler

Illustrated by Christine Choi

Standard
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Archangel of Thune (Magic 2014 #5)

Archangel of Thune {3}{W}{W}

Creature — Angel

Flying

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Whenever you gain life, put a +1/+1 counter on each creature you control.

Even the wicked have nightmares.

3/4

Illustrated by James Ryman

Standard
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Archangel of Tithes (Magic Origins #4)

Archangel of Tithes {1}{W}{W}{W}

Creature — Angel

Flying

As long as Archangel of Tithes is untapped, creatures can’t attack you or planeswalkers you control unless their controller pays {1} for each of those creatures.

As long as Archangel of Tithes is attacking, creatures can’t block unless their controller pays {1} for each of those creatures.

3/5

Illustrated by Cynthia Sheppard

Standard
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Argothian Enchantress (Eternal Masters #158)

Argothian Enchantress {1}{G}

Creature — Human Druid

Shroud (This creature can’t be the target of spells or abilities.)

Whenever you cast an enchantment spell, draw a card.

0/1

Illustrated by Daren Bader

Standard
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Armadillo Cloak (Vintage Masters #242)

Armadillo Cloak {1}{G}{W}

Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 and has trample.

Whenever enchanted creature deals damage, you gain that much life.

“Don’t laugh. It works.”

Illustrated by Wayne Reynolds

Standard
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Ash Barrens (Commander 2016 #56)

Ash Barrens

Land

{T}: Add {C}.

Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

Illustrated by Jonas De Ro

Standard
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Assemble the Legion (Gatecrash #142)

Assemble the Legion {3}{R}{W}

Enchantment

At the beginning of your upkeep, put a muster counter on Assemble the Legion. Then create a 1/1 red and white Soldier creature token with haste for each muster counter on Assemble the Legion.

Watermark: Boros

Illustrated by Eric Deschamps

Standard
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Asylum Visitor (Shadows over Innistrad #99)

Asylum Visitor {1}{B}

Creature — Vampire Wizard

At the beginning of each player’s upkeep, if that player has no cards in hand, you draw a card and you lose 1 life.

Madness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

“The ravings of the mad are laced with eldritch knowledge.”

3/1

Illustrated by Bastien L. Deharme

Standard
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Modern
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