10721 – 10740 of 10,923 cards where the card is available on Arena

Wispweaver Angel (Kaladesh Remastered #37)

Wispweaver Angel {4}{W}{W}

Creature — Angel

Flying

When Wispweaver Angel enters the battlefield, you may exile another target creature you control, then return that card to the battlefield under its owner’s control.

4/4

Illustrated by James Ryman

Standard
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Witch Enchanter // Witch-Blessed Meadow (Modern Horizons 3 #239)
Witch Enchanter // Witch-Blessed Meadow (Modern Horizons 3 #239)

Witch Enchanter {3}{W}

Creature — Human Warlock

When Witch Enchanter enters the battlefield, destroy target artifact or enchantment an opponent controls.

Shilgengar’s famine once starved Stensia into embracing vampirism. The Dawnhart Coven would not let the same happen to Kessig.

2/2

Witch-Blessed Meadow

Land

As Witch-Blessed Meadow enters the battlefield, you may pay 3 life. If you don’t, it enters the battlefield tapped.

{T}: Add {W}.

“Ghrin-Danu will not let her people go hungry.”
—Katilda, Dawnhart Prime

Illustrated by Tyler Walpole

Standard
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Witching Well (Throne of Eldraine #74)

Witching Well {U}

Artifact

When Witching Well enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

{3}{U}, Sacrifice Witching Well: Draw two cards.

It was built by the Witch of Lochmere. Most of the wishes it grants are its own.

Illustrated by John Avon

Standard
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Witch-king, Bringer of Ruin (The Lord of the Rings: Tales of Middle-earth #293)

Witch-king, Bringer of Ruin {4}{B}{B}

Legendary Creature — Wraith Noble

Flying

Whenever Witch-king, Bringer of Ruin attacks, defending player sacrifices a creature with the least power among creatures they control.

“No living man may hinder me!”

5/3

Illustrated by Denman Rooke

Standard
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Witch-king of Angmar (The Lord of the Rings: Tales of Middle-earth #114)

Witch-king of Angmar {3}{B}{B}

Legendary Creature — Wraith Noble

Flying

Whenever one or more creatures deal combat damage to you, each opponent sacrifices a creature that dealt combat damage to you this turn. The Ring tempts you.

Discard a card: Witch-king of Angmar gains indestructible until end of turn. Tap it.

5/3

Illustrated by Anato Finnstark

Standard
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Witch of the Moors (Jumpstart #18)

Witch of the Moors {3}{B}{B}

Creature — Human Warlock

Deathtouch

At the beginning of your end step, if you gained life this turn, each opponent sacrifices a creature and you return up to one target creature card from your graveyard to your hand.

Many hands for many evils.

4/4

Illustrated by Caio Monteiro

Standard
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Witch's Cauldron (Core Set 2021 #129)

Witch's Cauldron {B}

Artifact

{1}{B}, {T}, Sacrifice a creature: You gain 1 life and draw a card.

The best recipes start with reliable cookware.

Illustrated by Jason A. Engle

Standard
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Witch's Cottage (Throne of Eldraine #249)

Witch's Cottage

Land — Swamp

({T}: Add {B}.)

Witch’s Cottage enters the battlefield tapped unless you control three or more other Swamps.

When Witch’s Cottage enters the battlefield untapped, you may put target creature card from your graveyard on top of your library.

Illustrated by Gabor Szikszai

Standard
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Witch's Familiar (Arena Beginner Set #66)

Witch's Familiar {2}{B}

Creature — Frog

2/3

Illustrated by Jack Wang

Standard
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Witch's Mark (Wilds of Eldraine #158)

Witch's Mark {1}{R}

Sorcery

You may discard a card. If you do, draw two cards.

Create a Wicked Role token attached to up to one target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1. When this Aura is put into a graveyard, each opponent loses 1 life.)

Illustrated by Justyna Dura

Standard
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Witch's Oven (Throne of Eldraine #237)

Witch's Oven {1}

Artifact

{T}, Sacrifice a creature: Create a Food token. If the sacrificed creature’s toughness was 4 or greater, create two Food tokens instead. (They’re artifacts with “{2}, {T}, Sacrifice this artifact: You gain 3 life.”)

The wafting smells are both scrumptious and suspicious.

Illustrated by Alexander Forssberg

Standard
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Witchstalker Frenzy (Wilds of Eldraine #159)

Witchstalker Frenzy {3}{R}

Instant

This spell costs {1} less to cast for each creature that attacked this turn.

Witchstalker Frenzy deals 5 damage to target creature.

The witchstalkers circled the armored figure, drawn to the corrupting stink of dark magic. Kellan and Ruby fled to the sound of savage howls and snapping jaws.

DailyMTG Story Spotlight

Illustrated by Pascal Quidault

Standard
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Witch's Vengeance (Throne of Eldraine #111)

Witch's Vengeance {1}{B}{B}

Sorcery

Creatures of the creature type of your choice get -3/-3 until end of turn.

The hex swept through the village, its citizens falling one by one.

Illustrated by Titus Lunter

Standard
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Witch's Web (Innistrad: Crimson Vow #227)

Witch's Web {1}{G}

Instant

Target creature gets +3/+3 and gains reach until end of turn. Untap it.

Ever since the ritual, Ryla didn’t have an appetite at the dinner table, but her long walks in the forest always seemed to satiate her hunger.

Illustrated by Yeong-Hao Han

Standard
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Wither and Bloom (Modern Horizons 3 #111)

Wither and Bloom {1}{B}

Instant

Target creature gets -3/-3 until end of turn.

{1}{B}, Exile Wither and Bloom from your graveyard: Put a +1/+1 counter on target creature you control. Activate only as a sorcery.

“Death itself is nothing to cry about. The real tragedy is letting a death go to waste.”
—Dina, Witherbloom mage-student

Illustrated by Richard Kane Ferguson

Standard
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Witherbloom Apprentice (Strixhaven: School of Mages #247)

Witherbloom Apprentice {B}{G}

Creature — Human Druid

Magecraft — Whenever you cast or copy an instant or sorcery spell, each opponent loses 1 life and you gain 1 life.

“All we are—every feeling, every action—powered by a single, delicate little organ. Life is so terrifyingly, beautifully fragile.”

2/2

Watermark: Witherbloom

Illustrated by Josh Hass

Standard
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Witherbloom Campus (Strixhaven: School of Mages #275)

Witherbloom Campus

Land

Witherbloom Campus enters the battlefield tapped.

{T}: Add {B} or {G}.

{4}, {T}: Scry 1.

Mage-students fascinated by the energies of life and death choose Witherbloom, the college of essence studies.

Watermark: Witherbloom

Illustrated by Alayna Danner

Standard
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Witherbloom Command (Strixhaven: School of Mages #248)

Witherbloom Command {B}{G}

Sorcery

Choose two —

• Target player mills three cards, then you return a land card from your graveyard to your hand.

• Destroy target noncreature, nonland permanent with mana value 2 or less.

• Target creature gets -3/-1 until end of turn.

• Target opponent loses 2 life and you gain 2 life.

Watermark: Witherbloom

Illustrated by Dmitry Burmak

Standard
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Witherbloom Pledgemage (Strixhaven: School of Mages #249)

Witherbloom Pledgemage {3}{B/G}{B/G}

Creature — Treefolk Warlock

Magecraft — Whenever you cast or copy an instant or sorcery spell, you gain 1 life.

“Death is just a transfer of energy. Those pests I harvested have the honor of becoming pure magic. What could be more beautiful?”

5/5

Watermark: Witherbloom

Illustrated by Filip Burburan

Standard
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Withercrown (Kaldheim #119)

Withercrown {1}{B}

Enchantment — Aura

Enchant creature

Enchanted creature has base power 0 and has “At the beginning of your upkeep, you lose 1 life unless you sacrifice this creature.”

“We’ll see each other again soon.”
—Egon, god of death

Illustrated by Miranda Meeks

Standard
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