21 – 40 of 302 cards where the card types include “merfolk”

Cleric of Chill Depths (Zendikar Rising #51)

Cleric of Chill Depths {1}{U}

Creature — Merfolk Cleric

Whenever Cleric of Chill Depths blocks a creature, that creature doesn’t untap during its controller’s next untap step.

“Before my people turned to false gods, we built a glittering city beneath the northern sea ice. The magic of ancient Benthidrix lives in me!”

1/3

Illustrated by Livia Prima

Standard
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Cold-Eyed Selkie (Outlaws of Thunder Junction Commander #218)

Cold-Eyed Selkie {1}{G/U}{G/U}

Creature — Merfolk Rogue

Islandwalk (This creature can’t be blocked as long as defending player controls an Island.)

Whenever Cold-Eyed Selkie deals combat damage to a player, you may draw that many cards.

She follows the old tributaries built when merrows still shaped the tides.

1/1

Illustrated by Jaime Jones

Standard
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Combine Guildmage (Ravnica Allegiance #163)

Combine Guildmage {G}{U}

Creature — Merfolk Wizard

{1}{G}, {T}: This turn, each creature you control enters the battlefield with an additional +1/+1 counter on it.

{1}{U}, {T}: Move a +1/+1 counter from target creature you control onto another target creature you control.

2/2

Watermark: Simic

Illustrated by Yeong-Hao Han

Standard
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Coral Commando (Ravnica Allegiance #36)

Coral Commando {2}{U}

Creature — Merfolk Warrior

Few Ravnicans are aware of the vast reefs in their world’s hidden ocean. Far beneath the great sinkholes, where the light is blue and dim, merfolk tend the coral labyrinths that feed the benthic ecosystem.

3/2

Illustrated by Alex Konstad

Standard
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Coral Fighters (Duel Decks: Venser vs. Koth #4)

Coral Fighters {1}{U}

Creature — Merfolk Soldier

Whenever Coral Fighters attacks and isn’t blocked, look at the top card of defending player’s library. You may put that card on the bottom of that player’s library.

1/1

Illustrated by Steve Luke

Standard
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Coralhelm Chronicler (Zendikar Rising #54)

Coralhelm Chronicler {2}{U}

Creature — Merfolk Wizard

Whenever you cast a kicked spell, draw a card, then discard a card.

When Coralhelm Chronicler enters the battlefield, look at the top five cards of your library. You may reveal a card with a kicker ability from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

2/2

Illustrated by Lie Setiawan

Standard
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Coralhelm Commander (The Lost Caverns of Ixalan Commander #148)

Coralhelm Commander {U}{U}

Creature — Merfolk Soldier

Level up {1} ({1}: Put a level counter on this. Level up only as a sorcery.)

LEVEL 2-3

3/3

Flying

LEVEL 4+

4/4

Flying

Other Merfolk creatures you control get +1/+1.

2/2

Illustrated by Jaime Jones

Standard
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Coralhelm Guide (Battlebond #116)

Coralhelm Guide {1}{U}

Creature — Merfolk Scout Ally

{4}{U}: Target creature can’t be blocked this turn.

“She knows every step of this coastline, both above and below the surface, and she has hideouts all along the way. She will get you there.”
—Jori En, expedition leader

2/1

Illustrated by Viktor Titov

Standard
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Coral Merfolk (Core Set 2020 #315)

Coral Merfolk {1}{U}

Creature — Merfolk

The merfolk know every contour of their coral homes; each reef is a garden in times of peace, and a refuge and fortress in times of war.

2/1

Illustrated by Lie Setiawan

Standard
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Coral Trickster (Time Spiral Remastered #58)

Coral Trickster {1}{U}

Creature — Merfolk Rogue

Morph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Coral Trickster is turned face up, you may tap or untap target permanent.

They wait in darkened depths, laughing eagerly.

2/1

Illustrated by D. Alexander Gregory

Standard
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Cosi's Trickster (Zendikar #45)

Cosi's Trickster {U}

Creature — Merfolk Wizard

Whenever an opponent shuffles their library, you may put a +1/+1 counter on Cosi’s Trickster.

She watches the chaos created by the Roil, seeking strength in the patterns of anarchy.

1/1

Illustrated by Igor Kieryluk

Standard
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Crackling Triton (Theros #45)

Crackling Triton {2}{U}

Creature — Merfolk Wizard

{2}{R}, Sacrifice Crackling Triton: It deals 2 damage to any target.

He calls upon both the currents in the sea and the current in the clouds.

2/3

Illustrated by Greg Staples

Standard
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Cursecatcher (Masters 25 #53)

Cursecatcher {U}

Creature — Merfolk Wizard

Sacrifice Cursecatcher: Counter target instant or sorcery spell unless its controller pays {1}.

“Of all the things that can be stolen, opportunity is the most valuable.”

1/1

Watermark: Set Symbol

Illustrated by Warren Mahy

Standard
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Dakra Mystic (Journey into Nyx #35)

Dakra Mystic {U}

Creature — Merfolk Wizard

{U}, {T}: Each player reveals the top card of their library. You may put the revealed cards into their owners’ graveyards. If you don’t, each player draws a card.

Choices are rarely as simple as they seem.

1/1

Illustrated by Wesley Burt

Standard
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Dalakos, Crafter of Wonders (Theros Beyond Death #212)

Dalakos, Crafter of Wonders {1}{U}{R}

Legendary Creature — Merfolk Artificer

{T}: Add {C}{C}. Spend this mana only to cast artifact spells or activate abilities of artifacts.

Equipped creatures you control have flying and haste.

His imagination soars from the depths of the sea to the heights of the heavens.

2/4

Illustrated by Ryan Pancoast

Standard
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Darting Merfolk (Mercadian Masques #72)

Darting Merfolk {1}{U}

Creature — Merfolk

{U}: Return Darting Merfolk to its owner’s hand.

You might as well try to catch water with a net.

1/1

Illustrated by Sam Wood

Standard
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Deepchannel Mentor (Shadowmoor #35)

Deepchannel Mentor {5}{U}

Creature — Merfolk Rogue

Blue creatures you control can’t be blocked.

The rivers can no longer provide safe passage for travelers and commerce. They serve only as highways for raiders and channels for blood and woe.

2/2

Illustrated by Jesper Ejsing

Standard
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Deepfathom Echo (The Lost Caverns of Ixalan #228)

Deepfathom Echo {2}{G}{U}

Creature — Merfolk Spirit

At the beginning of combat on your turn, Deepfathom Echo explores. Then you may have it become a copy of another creature you control until end of turn. (To have this creature explore, reveal the top card of your library. Put that card into your hand if it’s a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

4/4

Illustrated by Matt Stewart

Standard
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Deeproot Champion (Ixalan #185)

Deeproot Champion {1}{G}

Creature — Merfolk Shaman

Whenever you cast a noncreature spell, put a +1/+1 counter on Deeproot Champion.

“No good will come from what you seek. Turn back now or suffer an ignoble death far from your home.”

1/1

Illustrated by Raymond Swanland

Standard
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Deeproot Elite (The Lost Caverns of Ixalan Commander #237)

Deeproot Elite {1}{G}

Creature — Merfolk Warrior

Whenever another Merfolk enters the battlefield under your control, put a +1/+1 counter on target Merfolk you control.

“You think I stand alone? I have the forest at my call, the waters at my back. I outnumber you.”

1/1

Illustrated by Winona Nelson

Standard
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