41 – 60 of 143 cards where the set is “apc”

False Dawn (Apocalypse #10)

False Dawn {1}{W}

Sorcery

Until end of turn, spells and abilities you control that would add colored mana instead add that much white mana. Until end of turn, you may spend white mana as though it were mana of any color.

Draw a card.

Illustrated by Dave Dorman

Standard
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Fervent Charge (Apocalypse #98)

Fervent Charge {1}{R}{W}{B}

Enchantment

Whenever a creature you control attacks, it gets +2/+2 until end of turn.

Crovax was nearly buried beneath the weight of his opponents.

Illustrated by Mark Tedin

Standard
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Fire // Ice (Apocalypse #128)

Fire {1}{R}

Instant

Fire deals 2 damage divided as you choose among one or two targets.

Ice {1}{U}

Instant

Tap target permanent.

Draw a card.

Illustrated by David Martin & Franz Vohwinkel

Standard
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Flowstone Charger (Apocalypse #99)

Flowstone Charger {2}{R}{W}

Creature — Beast

Whenever Flowstone Charger attacks, it gets +3/-3 until end of turn.

A mane of flowstone and a mien of fury.

2/5

Illustrated by John Gallagher

Standard
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Foul Presence (Apocalypse #39)

Foul Presence {2}{B}

Enchantment — Aura

Enchant creature

Enchanted creature gets -1/-1 and has “{T}: Target creature gets -1/-1 until end of turn.”

The Phyrexians have one word that means both “evolution” and “pain.”

Illustrated by Ray Lago

Standard
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Fungal Shambler (Apocalypse #100)

Fungal Shambler {4}{B}{G}{U}

Creature — Fungus Beast

Trample

Whenever Fungal Shambler deals damage to an opponent, you draw a card and that opponent discards a card.

6/4

Illustrated by Jim Nelson

Standard
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Gaea's Balance (Apocalypse #77)

Gaea's Balance {3}{G}

Sorcery

As an additional cost to cast this spell, sacrifice five lands.

Search your library for a land card of each basic land type, put those cards onto the battlefield, then shuffle.

Illustrated by Rebecca Guay

Standard
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Gaea's Skyfolk (Apocalypse #101)

Gaea's Skyfolk {G}{U}

Creature — Elf Merfolk

Flying

The grace of the forest and the spirit of the sea.

2/2

Illustrated by Terese Nielsen

Standard
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Gerrard Capashen (Apocalypse #11)

Gerrard Capashen {3}{W}{W}

Legendary Creature — Human Soldier

At the beginning of your upkeep, you gain 1 life for each card in target opponent’s hand.

{3}{W}: Tap target creature. Activate only if Gerrard Capashen is attacking.

3/4

Illustrated by Brom

Standard
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Gerrard's Verdict (Apocalypse #102)

Gerrard's Verdict {W}{B}

Sorcery

Target player discards two cards. You gain 3 life for each land card discarded this way.

A heart of light and a soul of darkness cannot coexist.

Illustrated by Carl Critchlow

Standard
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Glade Gnarr (Apocalypse #78)

Glade Gnarr {5}{G}

Creature — Beast

Whenever a player casts a blue spell, Glade Gnarr gets +2/+2 until end of turn.

Long thought merely a legend, the appearance of the gnarr was seen by the defenders as a sign of good luck.

4/4

Illustrated by Daren Bader

Standard
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Goblin Legionnaire (Apocalypse #103)

Goblin Legionnaire {R}{W}

Creature — Goblin Soldier

{R}, Sacrifice Goblin Legionnaire: It deals 2 damage to any target.

{W}, Sacrifice Goblin Legionnaire: Prevent the next 2 damage that would be dealt to any target this turn.

2/2

Illustrated by Mark Romanoski

Standard
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Goblin Ringleader (Apocalypse #62)

Goblin Ringleader {3}{R}

Creature — Goblin

Haste (This creature can attack and {T} as soon as it comes under your control.)

When Goblin Ringleader enters the battlefield, reveal the top four cards of your library. Put all Goblin cards revealed this way into your hand and the rest on the bottom of your library in any order.

2/2

Illustrated by Mark Romanoski

Standard
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Goblin Trenches (Apocalypse #104)

Goblin Trenches {1}{R}{W}

Enchantment

{2}, Sacrifice a land: Create two 1/1 red and white Goblin Soldier creature tokens.

The ground rose and formed into thousands of tiny warriors. This fight was far from over.

Illustrated by Wayne England

Standard
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Grave Defiler (Apocalypse #40)

Grave Defiler {3}{B}

Creature — Zombie

When Grave Defiler enters the battlefield, reveal the top four cards of your library. Put all Zombie cards revealed this way into your hand and the rest on the bottom of your library in any order.

{1}{B}: Regenerate Grave Defiler.

2/1

Illustrated by Tony Szczudlo

Standard
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Guided Passage (Apocalypse #105)

Guided Passage {G}{U}{R}

Sorcery

Reveal the cards in your library. An opponent chooses from among them a creature card, a land card, and a noncreature, nonland card. You put the chosen cards into your hand. Then shuffle.

Illustrated by Alex Horley-Orlandelli

Standard
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Haunted Angel (Apocalypse #12)

Haunted Angel {2}{W}

Creature — Angel

Flying

When Haunted Angel dies, exile Haunted Angel and each other player creates a 3/3 black Angel creature token with flying.

3/3

Illustrated by Arnie Swekel

Standard
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Helionaut (Apocalypse #13)

Helionaut {2}{W}

Creature — Human Soldier

Flying

{1}, {T}: Add one mana of any color.

Hope kept the defenders aloft, but only courage kept them in the fight.

1/2

Illustrated by Franz Vohwinkel

Standard
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Ice Cave (Apocalypse #24)

Ice Cave {3}{U}{U}

Enchantment

Whenever a player casts a spell, any other player may pay that spell’s mana cost. If a player does, counter the spell. (Mana cost includes color.)

Even the oppressive cold of the cave could not temper Eladamri’s ire.

Illustrated by Jerry Tiritilli

Standard
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Illuminate (Apocalypse #63)

Illuminate {X}{R}

Sorcery

Kicker {2}{R} and/or {3}{U} (You may pay an additional {2}{R} and/or {3}{U} as you cast this spell.)

Illuminate deals X damage to target creature. If this spell was kicked with its {2}{R} kicker, it deals X damage to that creature’s controller. If this spell was kicked with its {3}{U} kicker, you draw X cards.

Illustrated by Christopher Moeller

Standard
Alchemy
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Modern
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Penny