
Fire {1}{R}
Instant
Fire deals 2 damage divided as you choose among one or two targets.
Ice {1}{U}
Instant
Tap target permanent.
Draw a card.
Illustrated by David Martin & Franz Vohwinkel (misprinted)
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
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Notes and Rules Information for Fire // Ice:
- To cast a split card, choose one of its halves to cast. There's no way to cast both halves of this split card. (2022-12-08)
- Split cards have two card faces on a single card. The characteristics of the half you didn't cast are ignored while the spell is on the stack. (2022-12-08)
- Each split card is a single card. For example, if you discard a split card, you've discarded one card, not two. If an effect counts the number of sorcery cards in your graveyard, Assault // Battery counts once, not twice. (2022-12-08)
- Each split card has two names. If an effect instructs you to choose a card name, you may choose one of those names, but not both. (2022-12-08)
- A split card's characteristics are a combination of its two halves while it is not on the stack. For example, Assault // Battery has a mana value of 5 while it is in your library. If an effect allows you to search your library for a card with mana value 4 or less, you can't find Assault // Battery. (2022-12-08)
- If an effect allows you to cast a spell with certain characteristics, consider only the characteristics of the half you're casting. For example, if an effect allows you to cast a sorcery spell with mana value 2 or less from among cards in your graveyard, you could cast Assault this way, but not Battery. (2022-12-08)
- If you copy a spell that's half of a split card, the copy copies that same half. For example, if you copy Assault, the copy is also Assault, not Battery. (2022-12-08)