Fire // Ice (Commander 2011 #198)

Fire {1}{R}

Instant

Fire deals 2 damage divided as you choose among one or two targets.

Ice {1}{U}

Instant

Tap target permanent.

Draw a card.

Illustrated by David Martin & Franz Vohwinkel

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Fire // Ice:
  • To cast a split card, choose one of its halves to cast. There's no way to cast both halves of this split card. (2022-12-08)
  • Split cards have two card faces on a single card. The characteristics of the half you didn't cast are ignored while the spell is on the stack. (2022-12-08)
  • Each split card is a single card. For example, if you discard a split card, you've discarded one card, not two. If an effect counts the number of sorcery cards in your graveyard, Assault // Battery counts once, not twice. (2022-12-08)
  • Each split card has two names. If an effect instructs you to choose a card name, you may choose one of those names, but not both. (2022-12-08)
  • A split card's characteristics are a combination of its two halves while it is not on the stack. For example, Assault // Battery has a mana value of 5 while it is in your library. If an effect allows you to search your library for a card with mana value 4 or less, you can't find Assault // Battery. (2022-12-08)
  • If an effect allows you to cast a spell with certain characteristics, consider only the characteristics of the half you're casting. For example, if an effect allows you to cast a sorcery spell with mana value 2 or less from among cards in your graveyard, you could cast Assault this way, but not Battery. (2022-12-08)
  • If you copy a spell that's half of a split card, the copy copies that same half. For example, if you copy Assault, the copy is also Assault, not Battery. (2022-12-08)