False Dawn (Apocalypse #10)

False Dawn {1}{W}

Sorcery

Until end of turn, spells and abilities you control that would add colored mana instead add that much white mana. Until end of turn, you may spend white mana as though it were mana of any color.

Draw a card.

Illustrated by Dave Dorman

Standard
Alchemy
Pioneer
Explorer
Modern
Brawl
Legacy
Historic
Vintage
Pauper
Commander
Penny
Oathbreaker
Notes and Rules Information for False Dawn:
  • This card’s ability does not change the color of any permanents. (2004-10-04)
  • This card’s ability does not change any lands into Plains. (2004-10-04)