False Dawn {1}{W}
Sorcery
Until end of turn, spells and abilities you control that would add colored mana instead add that much white mana. Until end of turn, you may spend white mana as though it were mana of any color.
Draw a card.
Illustrated by Dave Dorman
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for False Dawn:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- This card’s ability does not change the color of any permanents. (2004-10-04)
- This card’s ability does not change any lands into Plains. (2004-10-04)