221 – 240 of 350 cards where the cards transform

Michiko's Reign of Truth // Portrait of Michiko (Kamigawa: Neon Dynasty #29)
Michiko's Reign of Truth // Portrait of Michiko (Kamigawa: Neon Dynasty #29)

Michiko's Reign of Truth {1}{W}

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I, II — Target creature gets +1/+1 until end of turn for each artifact and/or enchantment you control.

III — Exile this Saga, then return it to the battlefield transformed under your control.

Portrait of Michiko

Color Indicator: White Enchantment Creature — Human Noble

Portrait of Michiko gets +1/+1 for each artifact and/or enchantment you control.

Long ago, as the first mortal to bond with Kyodai, Michiko Konda brought an end to the Kami War and guided Kamigawa into an age of truth and harmony.

0/0

Illustrated by Volkan Baǵa

Standard
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Mirrorhall Mimic // Ghastly Mimicry (Innistrad: Crimson Vow #68)
Mirrorhall Mimic // Ghastly Mimicry (Innistrad: Crimson Vow #68)

Mirrorhall Mimic {3}{U}

Creature — Spirit

You may have Mirrorhall Mimic enter the battlefield as a copy of any creature on the battlefield, except it’s a Spirit in addition to its other types.

Disturb {3}{U}{U} (You may cast this card from your graveyard transformed for its disturb cost.)

0/0

Ghastly Mimicry

Color Indicator: Blue Enchantment — Aura

Enchant creature

At the beginning of your upkeep, create a token that’s a copy of enchanted creature, except it’s a Spirit in addition to its other types.

If Ghastly Mimicry would be put into a graveyard from anywhere, exile it instead.

Illustrated by Justine Cruz

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Mischievous Catgeist // Catlike Curiosity (Innistrad: Crimson Vow #69)
Mischievous Catgeist // Catlike Curiosity (Innistrad: Crimson Vow #69)

Mischievous Catgeist {1}{U}

Creature — Cat Spirit

Whenever Mischievous Catgeist deals combat damage to a player, draw a card.

Disturb {2}{U} (You may cast this card from your graveyard transformed for its disturb cost.)

“I never get any knitting done, but I don’t entirely mind.”
—Lorn, Lambholt innkeeper

1/1

Catlike Curiosity

Color Indicator: Blue Enchantment — Aura

Enchant creature

Enchanted creature has “Whenever this creature deals combat damage to a player, draw a card.”

If Catlike Curiosity would be put into a graveyard from anywhere, exile it instead.

Illustrated by Denman Rooke

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Mondronen Shaman // Tovolar's Magehunter (Dark Ascension #98)
Mondronen Shaman // Tovolar's Magehunter (Dark Ascension #98)

Mondronen Shaman {3}{R}

Creature — Human Shaman Werewolf

At the beginning of each upkeep, if no spells were cast last turn, transform Mondronen Shaman.

“Tovolar, my master. Gather the howlpack, for the Hunter’s Moon is nigh and Thraben’s walls grow weak.”

3/2

Tovolar's Magehunter

Color Indicator: Red Creature — Werewolf

Whenever an opponent casts a spell, Tovolar’s Magehunter deals 2 damage to that player.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Tovolar’s Magehunter.

5/5

Illustrated by Mike Sass

Standard
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Mourning Patrol // Morning Apparition (Innistrad: Midnight Hunt #28)
Mourning Patrol // Morning Apparition (Innistrad: Midnight Hunt #28)

Mourning Patrol {2}{W}

Creature — Human Soldier

Vigilance

Disturb {3}{W} (You may cast this card from your graveyard transformed for its disturb cost.)

“It’s creepy out here, isn’t it, boy? I always feel like someone’s watching us.”

2/3

Morning Apparition

Color Indicator: White Creature — Spirit Soldier

Flying, vigilance

If Morning Apparition would be put into a graveyard from anywhere, exile it instead.

“You could see the spirits all along, couldn’t you? Well, now I can too.”

2/1

Illustrated by Greg Opalinski

Standard
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Mysterious Tome // Chilling Chronicle (Innistrad: Midnight Hunt #63)
Mysterious Tome // Chilling Chronicle (Innistrad: Midnight Hunt #63)

Mysterious Tome {2}{U}

Artifact

{2}, {T}: Draw a card. Transform Mysterious Tome.

The villagers pored through the old storybook, hoping that one of the tales within might hold some clue to saving the fading sun.

Chilling Chronicle

Color Indicator: Blue Artifact

{1}, {T}: Tap target nonland permanent. Transform Chilling Chronicle.

But every story ended the same way: the countryside was captured in the icy grip of winter and darkened by eternal night.

Illustrated by David Auden Nash

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Mystic Skull // Mystic Monstrosity (Innistrad: Midnight Hunt #256)
Mystic Skull // Mystic Monstrosity (Innistrad: Midnight Hunt #256)

Mystic Skull {2}

Artifact

{1}, {T}: Add one mana of any color.

{5}, {T}: Transform Mystic Skull.

It waited on the barn wall for decades, forgotten, looking for the perfect opportunity.

Mystic Monstrosity

Artifact Creature — Construct

Lands you control have “{T}: Add one mana of any color.”

Under the light of an unnatural moon, it walked out on legs of straw with joints of hinges ripped from the barn doors.

5/6

Illustrated by Joe Slucher

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Neglected Heirloom // Ashmouth Blade (Shadows over Innistrad #260)
Neglected Heirloom // Ashmouth Blade (Shadows over Innistrad #260)

Neglected Heirloom {1}

Artifact — Equipment

Equipped creature gets +1/+1.

When equipped creature transforms, transform Neglected Heirloom.

Equip {1}

“There is a rich history in a blade like this.”
—Old Rutstein

Ashmouth Blade

Artifact — Equipment

Equipped creature gets +3/+3 and has first strike.

Equip {3}

“Its previous owners had some stories to share, I’m certain.”
—Old Rutstein

Illustrated by Volkan Baǵa

Standard
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Nezumi Freewheeler // Hideous Fleshwheeler (March of the Machine #119)
Nezumi Freewheeler // Hideous Fleshwheeler (March of the Machine #119)

Nezumi Freewheeler {3}{B}

Creature — Rat Samurai

Menace

When Nezumi Freewheeler enters the battlefield, each player mills three cards. (To mill three cards, a player puts the top three cards of their library into their graveyard.)

{5}{W/P}: Transform Nezumi Freewheeler. Activate only as a sorcery. ({W/P} can be paid with either {W} or 2 life.)

3/3

Hideous Fleshwheeler

Color Indicator: White and Black Creature — Phyrexian Rat

Menace (This creature can’t be blocked except by two or more creatures.)

When this creature transforms into Hideous Fleshwheeler, put target permanent card with mana value 2 or less from a graveyard onto the battlefield under your control.

Freedom became a distasteful memory, a thing to fear and destroy.

4/5

Illustrated by Artur Nakhodkin

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Nicol Bolas, the Ravager // Nicol Bolas, the Arisen (Core Set 2019 #218)
Nicol Bolas, the Ravager // Nicol Bolas, the Arisen (Core Set 2019 #218)

Nicol Bolas, the Ravager {1}{U}{B}{R}

Legendary Creature — Elder Dragon

Flying

When Nicol Bolas, the Ravager enters the battlefield, each opponent discards a card.

{4}{U}{B}{R}: Exile Nicol Bolas, the Ravager, then return him to the battlefield transformed under his owner’s control. Activate only as a sorcery.

4/4

Nicol Bolas, the Arisen

Color Indicator: Blue, Black, and Red Legendary Planeswalker — Bolas

+2: Draw two cards.

−3: Nicol Bolas, the Arisen deals 10 damage to target creature or planeswalker.

−4: Put target creature or planeswalker card from a graveyard onto the battlefield under your control.

−12: Exile all but the bottom card of target player’s library.

Loyalty: 7

Illustrated by Svetlin Velinov

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Nissa, Vastwood Seer // Nissa, Sage Animist (Magic Origins #189)
Nissa, Vastwood Seer // Nissa, Sage Animist (Magic Origins #189)

Nissa, Vastwood Seer {2}{G}

Legendary Creature — Elf Scout

When Nissa, Vastwood Seer enters the battlefield, you may search your library for a basic Forest card, reveal it, put it into your hand, then shuffle.

Whenever a land enters the battlefield under your control, if you control seven or more lands, exile Nissa, then return her to the battlefield transformed under her owner’s control.

2/2

Nissa, Sage Animist

Color Indicator: Green Legendary Planeswalker — Nissa

+1: Reveal the top card of your library. If it’s a land card, put it onto the battlefield. Otherwise, put it into your hand.

−2: Create Ashaya, the Awoken World, a legendary 4/4 green Elemental creature token.

−7: Untap up to six target lands. They become 6/6 Elemental creatures. They’re still lands.

Loyalty: 3

Illustrated by Wesley Burt

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Oakshade Stalker // Moonlit Ambusher (Innistrad: Crimson Vow #212)
Oakshade Stalker // Moonlit Ambusher (Innistrad: Crimson Vow #212)

Oakshade Stalker {2}{G}

Creature — Human Ranger Werewolf

You may cast Oakshade Stalker as though it had flash if you pay {2} more to cast it.

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

He blends seamlessly into the forest, waiting silently for his prey.

3/3

Moonlit Ambusher

Color Indicator: Green Creature — Werewolf

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

Even when he strikes, the only sound is the snap of jaws through bone.

6/3

Illustrated by Alexander Mokhov

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Ojer Axonil, Deepest Might // Temple of Power (The Lost Caverns of Ixalan #158)
Ojer Axonil, Deepest Might // Temple of Power (The Lost Caverns of Ixalan #158)

Ojer Axonil, Deepest Might {2}{R}{R}

Legendary Creature — God

Trample

If a red source you control would deal an amount of noncombat damage less than Ojer Axonil’s power to an opponent, that source deals damage equal to Ojer Axonil’s power instead.

When Ojer Axonil dies, return it to the battlefield tapped and transformed under its owner’s control.

4/4

Temple of Power

Land

(Transforms from Ojer Axonil, Deepest Might.)

{T}: Add {R}.

{2}{R}, {T}: Transform Temple of Power. Activate only if red sources you controlled dealt 4 or more noncombat damage this turn and only as a sorcery.

Chimil gave the Oltec passion. Ojer Axonil challenged them to harness it.

Illustrated by Victor Adame Minguez

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Ojer Kaslem, Deepest Growth // Temple of Cultivation (The Lost Caverns of Ixalan #204)
Ojer Kaslem, Deepest Growth // Temple of Cultivation (The Lost Caverns of Ixalan #204)

Ojer Kaslem, Deepest Growth {3}{G}{G}

Legendary Creature — God

Trample

Whenever Ojer Kaslem deals combat damage to a player, reveal that many cards from the top of your library. You may put a creature card and/or a land card from among them onto the battlefield. Put the rest on the bottom in a random order.

When Ojer Kaslem dies, return it to the battlefield tapped and transformed under its owner’s control.

6/5

Temple of Cultivation

Land

(Transforms from Ojer Kaslem, Deepest Growth.)

{T}: Add {G}.

{2}{G}, {T}: Transform Temple of Cultivation. Activate only if you control ten or more permanents and only as a sorcery.

Chimil gave the Oltec sacred lands. Ojer Kaslem brought them to life.

Illustrated by Ryan Pancoast

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Ojer Pakpatiq, Deepest Epoch // Temple of Cyclical Time (The Lost Caverns of Ixalan #67)
Ojer Pakpatiq, Deepest Epoch // Temple of Cyclical Time (The Lost Caverns of Ixalan #67)

Ojer Pakpatiq, Deepest Epoch {2}{U}{U}

Legendary Creature — God

Flying

Whenever you cast an instant spell from your hand, it gains rebound. (Exile it as it resolves. At the beginning of your next upkeep, you may cast it from exile without paying its mana cost.)

When Ojer Pakpatiq dies, return it to the battlefield tapped and transformed under its owner’s control with three time counters on it.

4/3

Temple of Cyclical Time

Land

(Transforms from Ojer Pakpatiq, Deepest Epoch.)

{T}: Add {U}. Remove a time counter from Temple of Cyclical Time.

{2}{U}, {T}: Transform Temple of Cyclical Time. Activate only if it has no time counters on it and only as a sorcery.

Chimil gave the Oltec time. Ojer Pakpatiq gave them the tools to learn its lessons.

Illustrated by Chris Rahn

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Ojer Taq, Deepest Foundation // Temple of Civilization (The Lost Caverns of Ixalan #26)
Ojer Taq, Deepest Foundation // Temple of Civilization (The Lost Caverns of Ixalan #26)

Ojer Taq, Deepest Foundation {4}{W}{W}

Legendary Creature — God

Vigilance

If one or more creature tokens would be created under your control, three times that many of those tokens are created instead.

When Ojer Taq dies, return it to the battlefield tapped and transformed under its owner’s control.

6/6

Temple of Civilization

Land

(Transforms from Ojer Taq, Deepest Foundation.)

{T}: Add {W}.

{2}{W}, {T}: Transform Temple of Civilization. Activate only if you attacked with three or more creatures this turn and only as a sorcery.

Chimil gave the Oltec life. Ojer Taq taught them how to live together.

Illustrated by Cristi Balanescu

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Okiba Reckoner Raid // Nezumi Road Captain (Kamigawa: Neon Dynasty #117)
Okiba Reckoner Raid // Nezumi Road Captain (Kamigawa: Neon Dynasty #117)

Okiba Reckoner Raid {B}

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I, II — Each opponent loses 1 life and you gain 1 life.

III — Exile this Saga, then return it to the battlefield transformed under your control.

Nezumi Road Captain

Color Indicator: Black Enchantment Creature — Rat Rogue

Menace

Vehicles you control have menace. (They can’t be blocked except by two or more creatures.)

United by defiant pride in their outsider status, the nezumi of the Okiba Reckoners boast the most advanced cyberbikes and the best riders of all the Reckoner gangs.

2/2

Illustrated by Victor Adame Minguez

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Optimus Prime, Hero // Optimus Prime, Autobot Leader (Transformers #13)
Optimus Prime, Hero // Optimus Prime, Autobot Leader (Transformers #13)

Optimus Prime, Hero {3}{U}{R}{W}

Legendary Artifact Creature — Robot

More Than Meets the Eye {2}{U}{R}{W} (You may cast this card converted for {2}{U}{R}{W}.)

At the beginning of each end step, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)

When Optimus Prime dies, return it to the battlefield converted under its owner’s control.

4/8

Optimus Prime, Autobot Leader

Color Indicator: White, Blue, and Red Legendary Artifact — Vehicle

Living metal (As long as it’s your turn, this Vehicle is also a creature.)

Trample

Whenever you attack, bolster 2. The chosen creature gains trample until end of turn. When that creature deals combat damage to a player this turn, convert Optimus Prime.

6/8

Illustrated by Volta Creation

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Order of the Mirror // Order of the Alabaster Host (March of the Machine #72)
Order of the Mirror // Order of the Alabaster Host (March of the Machine #72)

Order of the Mirror {1}{U}

Creature — Human Knight

{3}{W/P}: Transform Order of the Mirror. Activate only as a sorcery. ({W/P} can be paid with either {W} or 2 life.)

The Magic Mirror of Vantress showed Catrina a twisted vision of black oil and bloody machines.

2/1

Order of the Alabaster Host

Color Indicator: White and Blue Creature — Phyrexian Knight

Whenever Order of the Alabaster Host becomes blocked by a creature, that creature gets -1/-1 until end of turn.

Soon she understood that it was not the vision that had been twisted, but her own mind.

3/3

Illustrated by Andrew Mar

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Ore-Rich Stalactite // Cosmium Catalyst (The Lost Caverns of Ixalan Commander #11)
Ore-Rich Stalactite // Cosmium Catalyst (The Lost Caverns of Ixalan Commander #11)

Ore-Rich Stalactite {1}{R}

Artifact

{T}: Add {R}. Spend this mana only to cast an instant or sorcery spell.

Craft with four or more red instant and/or sorcery cards {3}{R}{R} ({3}{R}{R}, Exile this artifact, Exile the four or more from your graveyard: Return this card transformed under its owner’s control. Craft only as a sorcery.)

Cosmium Catalyst

Color Indicator: Red Artifact

{1}{R}, {T}: Choose an exiled card used to craft Cosmium Catalyst at random. You may cast that card without paying its mana cost.

Deep goblins laugh at humans’ wands. They cast spells with their hammers.

Illustrated by Tomek Larek

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