16921 – 16940 of 17,328 cards where the mana value <= 3

Wild Hunger (Ultimate Masters #193)

Wild Hunger {2}{G}

Instant

Target creature gets +3/+1 and gains trample until end of turn.

Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Otto the Hunter was filled with many grand ambitions. The snake was filled only with Otto.

Illustrated by Karl Kopinski

Standard
Alchemy
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Modern
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Wild Magic Surge (Commander Legends: Battle for Baldur's Gate #206)

Wild Magic Surge {R}{R}

Instant

Destroy target permanent an opponent controls. Its controller reveals cards from the top of their library until they reveal a permanent card that shares a card type with that permanent. They put that card onto the battlefield and the rest on the bottom of their library in a random order.

Illustrated by Dave Greco

Standard
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Wild Mammoth (Nemesis #124)

Wild Mammoth {2}{G}

Creature — Elephant

At the beginning of your upkeep, if a player controls more creatures than each other player, the player who controls the most creatures gains control of Wild Mammoth.

“Sit. Heel! Down! HELP!”

3/4

Illustrated by Bradley Williams

Standard
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Wild Might (Prophecy #134)

Wild Might {1}{G}

Instant

Target creature gets +1/+1 until end of turn. That creature gets an additional +4/+4 until end of turn unless any player pays {2}.

The hunted can become the fiercest hunters.

Illustrated by Carl Critchlow

Standard
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Wild Mongrel (Ultimate Masters #194)

Wild Mongrel {1}{G}

Creature — Dog

Discard a card: Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn.

It teaches you to play dead.

2/2

Illustrated by Anthony S. Waters

Standard
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Wild Nacatl (Duel Decks: Ajani vs. Nicol Bolas #4)

Wild Nacatl {G}

Creature — Cat Warrior

Wild Nacatl gets +1/+1 as long as you control a Mountain.

Wild Nacatl gets +1/+1 as long as you control a Plains.

“The Cloud Nacatl sit and think, a bunch of soft paws. We are the Claws of Marisi, stalking, pouncing, drawing blood.”

1/1

Illustrated by Wayne Reynolds

Standard
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Wild Ogre Bupkis (Unfinity Sticker Sheets #40)
Unfinity Stickers

Wild Ogre Bupkis

Stickers

{TK}{TK} — Whenever this creature attacks, put a +1/+1 counter on it.

{TK}{TK}{TK}Metalcraft — This permanent has protection from noncreature permanents as long as you control three or more artifacts.

{TK}{TK} — 5/1

{TK}{TK}{TK}{TK} — 7/4

Illustrated by Larissa Hasenheit & Mina Jeon

Standard
Alchemy
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Modern
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Banned
Penny
Wild Research (Apocalypse #72)

Wild Research {2}{R}

Enchantment

{1}{W}: Search your library for an enchantment card and reveal that card. Put it into your hand, then discard a card at random. Then shuffle.

{1}{U}: Search your library for an instant card and reveal that card. Put it into your hand, then discard a card at random. Then shuffle.

Illustrated by Gary Ruddell

Standard
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Wild Shape (Adventures in the Forgotten Realms #212)

Wild Shape {G}

Instant

Choose one. Until end of turn, target creature you control has that base power and toughness, becomes that creature type, and gains that ability.

• 1/3 Turtle with hexproof.

• 1/5 Spider with reach.

• 3/3 Elephant with trample.

Illustrated by Sam Guay

Standard
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Wildsize (Ravnica: Clue Edition #179)

Wildsize {2}{G}

Instant

Target creature gets +2/+2 and gains trample until end of turn.

Draw a card.

Two times the size, four times the smell.

Illustrated by Jim Murray

Standard
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Wild Slash (Fate Reforged #118)

Wild Slash {R}

Instant

Ferocious — If you control a creature with power 4 or greater, damage can’t be prevented this turn.

Wild Slash deals 2 damage to any target.

Never mistake deception for cleverness.

Watermark: Temur

Illustrated by Raymond Swanland

Standard
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Wild Wasteland (Fallout #71)

Wild Wasteland {2}{R}

Enchantment

Skip your draw step.

At the beginning of your upkeep, exile the top two cards of your library. You may play those cards this turn.

Some things in the wasteland are best left unexplained.

Illustrated by Mathias Kollros

Standard
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Wildwood Mentor (Wilds of Eldraine #322)

Wildwood Mentor {2}{G}

Creature — Treefolk

Whenever a token you control enters, put a +1/+1 counter on Wildwood Mentor.

Whenever Wildwood Mentor attacks, another target attacking creature gets +X/+X until end of turn, where X is Wildwood Mentor’s power.

“Not bad. If only you had branches.”

1/1

Illustrated by Piotr Foksowicz

Standard
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Wildwood Patrol (Ravnica: Clue Edition #180)

Wildwood Patrol {2}{G}

Creature — Centaur Scout

Trample (This creature can deal excess combat damage to the player or planeswalker it’s attacking.)

If you’re lucky, the centaurs will give a single warning to leave their territory before driving a spear into you. If you’re unlucky, the spear is the warning.

4/2

Illustrated by Dan Murayama Scott

Standard
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Wildwood Rebirth (Gatecrash #140)

Wildwood Rebirth {1}{G}

Instant

Return target creature card from your graveyard to your hand.

In Ravnica, there are maladies far more difficult to treat than death.

Illustrated by Dan Murayama Scott

Standard
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Wildwood Scourge (Commander Masters #332)

Wildwood Scourge {X}{G}

Creature — Hydra

Wildwood Scourge enters with X +1/+1 counters on it.

Whenever one or more +1/+1 counters are put on another non-Hydra creature you control, put a +1/+1 counter on Wildwood Scourge.

0/0

Illustrated by Bryan Sola

Standard
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Wildwood Tracker (Throne of Eldraine #183)

Wildwood Tracker {G}

Creature — Elf Warrior

Whenever Wildwood Tracker attacks or blocks, if you control another non-Human creature, Wildwood Tracker gets +1/+1 until end of turn.

“This one was wearing shoes made of glass. She’ll be no ordinary prey.”

1/1

Illustrated by Titus Lunter

Standard
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Willbender (Commander 2019 #102)

Willbender {1}{U}

Creature — Human Wizard

Morph {1}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Willbender is turned face up, change the target of target spell or ability with a single target.

1/2

Illustrated by Svetlin Velinov

Standard
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Willing Test Subject (Unstable #126)

Willing Test Subject {2}{G}

Creature — Spider Monkey Scientist

Reach

Whenever you roll a 4 or higher on a die, put a +1/+1 counter on Willing Test Subject.

{6}: Roll a six-sided die.

2/2

Watermark: Crossbreed Labs

Illustrated by Dmitry Burmak

Standard
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Will of the All-Hunter (Ikoria: Lair of Behemoths #38)

Will of the All-Hunter {1}{W}

Instant

Target creature gets +2/+2 until end of turn. If it’s blocking, instead put two +1/+1 counters on it.

Cycling {2} ({2}, Discard this card: Draw a card.)

“It’s Snapdax. You’d have a better chance of breaching a wall with a slice of bread.”
—Krek, daysquad captain

Illustrated by Viktor Titov

Standard
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