Wild Might {1}{G}

Instant

Target creature gets +1/+1 until end of turn. That creature gets an additional +4/+4 until end of turn unless any player pays {2}.

The hunted can become the fiercest hunters.

Illustrated by Carl Critchlow

Standard
Brawl
Pioneer
Historic
Modern
Pauper
Legacy
Penny
Vintage
Commander
Notes and Rules Information for Wild Might:
  • Each player gets the option to pay when the spell resolves. (2004-10-04)