10541 – 10560 of 10,949 cards where the card is available on Arena

Wanted Scoundrels (Ixalan #131)

Wanted Scoundrels {1}{B}

Creature — Human Pirate

When Wanted Scoundrels dies, target opponent creates two Treasure tokens. (They’re artifacts with “{T}, Sacrifice this artifact: Add one mana of any color.”)

“Trust me. The reward’s not worth it.”

4/3

Illustrated by Volkan Baǵa

Standard
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Warbeast of Gorgoroth (The Lord of the Rings: Tales of Middle-earth #152)

Warbeast of Gorgoroth {4}{R}

Creature — Beast

Whenever Warbeast of Gorgoroth or another creature you control with power 4 or greater dies, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It’s also an Orc. If you don’t control an Army, create a 0/0 black Orc Army creature token first.)

Drums rolled, fires leaped, and great engines drawn by beasts crawled across the field.

5/4

Illustrated by Oleg Shekhovtsov

Standard
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War Behemoth (Khans of Tarkir #29)

War Behemoth {5}{W}

Creature — Beast

Morph {4}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

“The Houses always hope for peace, but we always pack for war.”
—Gvar Barzeel, krumar commander

3/6

Watermark: Abzan

Illustrated by Zoltan Boros

Standard
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Warbriar Blessing (Theros Beyond Death #204)

Warbriar Blessing {1}{G}

Enchantment — Aura

Enchant creature you control

When Warbriar Blessing enters the battlefield, enchanted creature fights up to one target creature you don’t control. (Each deals damage equal to its power to the other.)

Enchanted creature gets +0/+2.

Illustrated by Michele Parisi

Standard
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Warchanter Skald (Kaldheim #381)

Warchanter Skald {2}{W}

Creature — Dwarf Cleric

Whenever Warchanter Skald becomes tapped, if it’s enchanted or equipped, create a 2/1 red Dwarf Berserker creature token.

“Who will be the hero of my tale?”

2/3

Illustrated by Daniel Zrom

Standard
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Warcry Phoenix (Dominaria #150)

Warcry Phoenix {3}{R}

Creature — Phoenix

Flying, haste

Whenever you attack with three or more creatures, you may pay {2}{R}. If you do, return Warcry Phoenix from your graveyard to the battlefield tapped and attacking.

War begins with one red ember.

2/2

Illustrated by Daarken

Standard
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Warded Battlements (Core Set 2021 #44)

Warded Battlements {2}{W}

Creature — Wall

Defender (This creature can’t attack.)

Attacking creatures you control get +1/+0.

In dire times, even a place of refuge can become a weapon of war.

0/3

Illustrated by Titus Lunter

Standard
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Warden of Evos Isle (Jumpstart #191)

Warden of Evos Isle {2}{U}

Creature — Bird Wizard

Flying

Creature spells with flying you cast cost {1} less to cast.

On Evos Isle, the swift and formidable aven enforce the will of the ruling sphinxes.

2/2

Illustrated by Nils Hamm

Standard
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Warden of the Chained (Theros Beyond Death #230)

Warden of the Chained {1}{R}{G}

Creature — Minotaur Warrior

Trample

Warden of the Chained can’t attack unless you control another creature with power 4 or greater.

“Strength, skill, rage—all have their limits, but patience can be infinite.”

4/4

Illustrated by Steve Prescott

Standard
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Warden of the Eye (Khans of Tarkir #212)

Warden of the Eye {2}{U}{R}{W}

Creature — Djinn Wizard

When Warden of the Eye enters the battlefield, return target noncreature, nonland card from your graveyard to your hand.

The wardens guard the sacred documents of Tarkir’s history, though they are forbidden to read the words.

3/3

Watermark: Jeskai

Illustrated by Howard Lyon

Standard
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Warden of the Inner Sky (The Lost Caverns of Ixalan #43)

Warden of the Inner Sky {W}

Creature — Human Soldier

As long as Warden of the Inner Sky has three or more counters on it, it has flying and vigilance.

Tap three untapped artifacts and/or creatures you control: Put a +1/+1 counter on Warden of the Inner Sky. Scry 1. Activate only as a sorcery.

1/2

Illustrated by Raoul Vitale

Standard
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Warden of the Woods (Core Set 2021 #213)

Warden of the Woods {4}{G}{G}

Creature — Treefolk

Vigilance (Attacking doesn’t cause this creature to tap.)

Whenever Warden of the Woods becomes the target of a spell or ability an opponent controls, you may draw two cards.

Weak and strong alike seek shelter beneath its branches.

5/7

Illustrated by Svetlin Velinov

Standard
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Wardscale Crocodile (War of the Spark #183)

Wardscale Crocodile {4}{G}

Creature — Crocodile

Hexproof (This creature can’t be the target of spells or abilities your opponents control.)

“The Eternals had to endure Amonkhet’s five trials. Let’s see if they can pass the Trial of Ravnica.”
—Jace Beleren

5/3

Illustrated by Zezhou Chen

Standard
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Warehouse Tabby (Wilds of Eldraine #117)

Warehouse Tabby {B}

Creature — Cat

Whenever an enchantment you control is put into a graveyard from the battlefield, create a 1/1 black Rat creature token with “This creature can’t block.”

{1}{B}: Warehouse Tabby gains deathtouch until end of turn.

For every rat she kills, ten more take its place.

1/1

Illustrated by Steve Prescott

Standard
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Warfire Javelineer (Jumpstart #370)

Warfire Javelineer {3}{R}

Creature — Minotaur Warrior

When Warfire Javelineer enters the battlefield, it deals X damage to target creature an opponent controls, where X is the number of instant and sorcery cards in your graveyard.

Minotaurs favor magic that manifests as weapons wrapped in flame.

2/3

Illustrated by Yohann Schepacz

Standard
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Warg Rider (The Lord of the Rings: Tales of Middle-earth #826)

Warg Rider {4}{B}

Creature — Orc Warrior

Menace

Other Orcs and Goblins you control have menace.

At the beginning of combat on your turn, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It’s also an Orc. If you don’t control an Army, create a 0/0 black Orc Army creature token first.)

4/3

Illustrated by Pascal Quidault

Standard
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War Historian (March of the Machine #214)

War Historian {2}{G}

Creature — Human Monk

Reach

War Historian has indestructible as long as it attacked a battle this turn.

All children on Kamigawa learn of the Kami War. Hostilities with beings from another reality were understood, and no time was wasted in disbelief.

3/3

Illustrated by Ryan Valle

Standard
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Warhorn Blast (Kaldheim #38)

Warhorn Blast {4}{W}

Instant

Creatures you control get +2/+1 until end of turn.

Foretell {2}{W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

“Mead down! Swords up!”

Watermark: Foretell

Illustrated by Bryan Sola

Standard
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Warhost's Frenzy (Dominaria United #151)

Warhost's Frenzy {2}{R}

Instant

Kicker {B} (You may pay an additional {B} as you cast this spell.)

Creatures you control get +2/+0 until end of turn. If this spell was kicked, whenever a creature you control dies this turn, draw a card.

Keldons may be outnumbered, but they are never outmatched.

Illustrated by Igor Grechanyi

Standard
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Warkite Marauder (Rivals of Ixalan #60)

Warkite Marauder {1}{U}

Creature — Human Pirate

Flying

Whenever Warkite Marauder attacks, target creature defending player controls loses all abilities and has base power and toughness 0/1 until end of turn.

2/1

Illustrated by Victor Adame Minguez

Standard
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