41 – 60 of 351 cards where the set is “c16”

Saskia the Unyielding (Commander 2016 #41)

Saskia the Unyielding {B}{R}{G}{W}

Legendary Creature — Human Soldier

Vigilance, haste

As Saskia the Unyielding enters the battlefield, choose a player.

Whenever a creature you control deals combat damage to a player, it deals that much damage to the chosen player.

3/4

Illustrated by Greg Opalinski

Standard
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Sidar Kondo of Jamuraa (Commander 2016 #42)

Sidar Kondo of Jamuraa {2}{G}{W}

Legendary Creature — Human Knight

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

Creatures your opponents control without flying or reach can’t block creatures with power 2 or less.

Partner (You can have two commanders if both have partner.)

2/5

Illustrated by Ryan Alexander Lee

Standard
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Silas Renn, Seeker Adept (Commander 2016 #43)

Silas Renn, Seeker Adept {1}{U}{B}

Legendary Artifact Creature — Human

Deathtouch

Whenever Silas Renn, Seeker Adept deals combat damage to a player, choose target artifact card in your graveyard. You may cast that card this turn.

Partner (You can have two commanders if both have partner.)

2/2

Illustrated by Joseph Meehan

Standard
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Sylvan Reclamation (Commander 2016 #44)

Sylvan Reclamation {3}{G}{W}

Instant

Exile up to two target artifacts and/or enchantments.

Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

Illustrated by Seb McKinnon

Standard
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Tana, the Bloodsower (Commander 2016 #45)

Tana, the Bloodsower {2}{R}{G}

Legendary Creature — Elf Druid

Trample

Whenever Tana, the Bloodsower deals combat damage to a player, create that many 1/1 green Saproling creature tokens.

Partner (You can have two commanders if both have partner.)

2/2

Illustrated by Magali Villeneuve

Standard
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Thrasios, Triton Hero (Commander 2016 #46)

Thrasios, Triton Hero {G}{U}

Legendary Creature — Merfolk Wizard

{4}: Scry 1, then reveal the top card of your library. If it’s a land card, put it onto the battlefield tapped. Otherwise, draw a card.

Partner (You can have two commanders if both have partner.)

Beneath crashing waves lies an ocean of secrets waiting to be explored.

1/3

Illustrated by Josu Hernaiz

Standard
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Modern
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Treacherous Terrain (Commander 2016 #47)

Treacherous Terrain {6}{R}{G}

Sorcery

Treacherous Terrain deals damage to each opponent equal to the number of lands that player controls.

Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

Illustrated by Titus Lunter

Standard
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Tymna the Weaver (Commander 2016 #48)

Tymna the Weaver {1}{W}{B}

Legendary Creature — Human Cleric

Lifelink

At the beginning of your postcombat main phase, you may pay X life, where X is the number of opponents that were dealt combat damage this turn. If you do, draw X cards.

Partner (You can have two commanders if both have partner.)

2/2

Illustrated by Winona Nelson

Standard
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Modern
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Vial Smasher the Fierce (Commander 2016 #49)

Vial Smasher the Fierce {1}{B}{R}

Legendary Creature — Goblin Berserker

Whenever you cast your first spell each turn, choose an opponent at random. Vial Smasher the Fierce deals damage equal to that spell’s mana value to that player or a planeswalker that player controls.

Partner (You can have two commanders if both have partner.)

2/3

Illustrated by Deruchenko Alexander

Standard
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Yidris, Maelstrom Wielder (Commander 2016 #50)

Yidris, Maelstrom Wielder {U}{B}{R}{G}

Legendary Creature — Ogre Wizard

Trample

Whenever Yidris, Maelstrom Wielder deals combat damage to a player, as you cast spells from your hand this turn, they gain cascade. (When you cast the spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)

5/4

Illustrated by Karl Kopinski

Standard
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Armory Automaton (Commander 2016 #51)

Armory Automaton {3}

Artifact Creature — Construct

Whenever Armory Automaton enters the battlefield or attacks, you may attach any number of target Equipment to it. (Control of the Equipment doesn’t change.)

With no flesh to tire or resolve to falter, the machines soon became the Academy’s preferred trainers.

2/2

Illustrated by James Paick

Standard
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Boompile (Commander 2016 #52)

Boompile {4}

Artifact

{T}: Flip a coin. If you win the flip, destroy all nonland permanents.

“Fuses? We have more than enough! Now … which one was it?”
—Flearan One-Eye, goblin engineer

Illustrated by Filip Burburan

Standard
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Modern
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Conqueror's Flail (Commander 2016 #53)

Conqueror's Flail {2}

Artifact — Equipment

Equipped creature gets +1/+1 for each color among permanents you control.

As long as Conqueror’s Flail is attached to a creature, your opponents can’t cast spells during your turn.

Equip {2}

Illustrated by Franz Vohwinkel

Standard
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Crystalline Crawler (Commander 2016 #54)

Crystalline Crawler {4}

Artifact Creature — Construct

Converge — Crystalline Crawler enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.

Remove a +1/+1 counter from Crystalline Crawler: Add one mana of any color.

{T}: Put a +1/+1 counter on Crystalline Crawler.

1/1

Illustrated by Jason Felix

Standard
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Prismatic Geoscope (Commander 2016 #55)

Prismatic Geoscope {5}

Artifact

Prismatic Geoscope enters the battlefield tapped.

Domain{T}: Add X mana in any combination of colors, where X is the number of basic land types among lands you control.

Illustrated by Steven Belledin

Standard
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Ash Barrens (Commander 2016 #56)

Ash Barrens

Land

{T}: Add {C}.

Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

Illustrated by Jonas De Ro

Standard
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Modern
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Abzan Falconer (Commander 2016 #57)

Abzan Falconer {2}{W}

Creature — Human Soldier

Outlast {W} ({W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

Each creature you control with a +1/+1 counter on it has flying.

The fastest way across the dunes is above.

2/3

Illustrated by Steven Belledin

Standard
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Blazing Archon (Commander 2016 #58)

Blazing Archon {6}{W}{W}{W}

Creature — Archon

Flying

Creatures can’t attack you.

“Through the haze of battle I saw the glint of sun on golden mane, the sheen of glory clad in mail, and I dropped my sword and wept at the idiocy of war.”
—Dravin, Gruul deserter

5/6

Illustrated by Zoltan Boros & Gabor Szikszai

Standard
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Modern
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Blind Obedience (Commander 2016 #59)

Blind Obedience {1}{W}

Enchantment

Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)

Artifacts and creatures your opponents control enter the battlefield tapped.

“By the time your knees have worn through your robe, you may have begun to learn your place.”

Illustrated by Seb McKinnon

Standard
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Brave the Sands (Commander 2016 #60)

Brave the Sands {1}{W}

Enchantment

Creatures you control have vigilance.

Each creature you control can block an additional creature each combat.

Enduring the most desolate and dangerous conditions, Abzan sentries unfailingly guard the stronghold gates.

Illustrated by Dave Kendall

Standard
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