1021 – 1040 of 2,288 cards where the card types include “legendary” and the card types include “creature”

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Kiku, Night's Flower (Champions of Kamigawa #121)

Kiku, Night's Flower {B}{B}

Legendary Creature — Human Assassin

{2}{B}{B}, {T}: Target creature deals damage to itself equal to its power.

“A wanderer has told me of an assassin in the Takenuma Swamp who uses her dark arts to animate her enemies’ shadows against them. A wild tale, but it explains much.”
—Diary of Azusa

1/1

Illustrated by Jim Murray

Standard
Alchemy
Pioneer
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Killian, Ink Duelist (Strixhaven: School of Mages #197)

Killian, Ink Duelist {W}{B}

Legendary Creature — Human Warlock

Lifelink

Menace (This creature can’t be blocked except by two or more creatures.)

Spells you cast that target a creature cost {2} less to cast.

“When your father is Dean Embrose, second best really isn’t an option.”

2/2

Watermark: Silverquill

Illustrated by Ryan Pancoast

Standard
Alchemy
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King Darien XLVIII (Dominaria United #204)

King Darien XLVIII {1}{G}{W}

Legendary Creature — Human Soldier

Other creatures you control get +1/+1.

{3}{G}{W}: Put a +1/+1 counter on King Darien and create a 1/1 white Soldier creature token.

Sacrifice King Darien: Creature tokens you control gain hexproof and indestructible until end of turn.

2/3

Illustrated by Donato Giancola

Standard
Alchemy
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King Macar, the Gold-Cursed (Journey into Nyx #74)

King Macar, the Gold-Cursed {2}{B}{B}

Legendary Creature — Human Noble

Inspired — Whenever King Macar, the Gold-Cursed becomes untapped, you may exile target creature. If you do, create a Gold token. (It’s an artifact with “Sacrifice this artifact: Add one mana of any color.”)

2/3

Illustrated by Greg Staples

Standard
Alchemy
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King of the Oathbreakers (The Lord of the Rings: Tales of Middle-earth #211)

King of the Oathbreakers {2}{W}{B}

Legendary Creature — Spirit Noble

Flying

Whenever King of the Oathbreakers or another Spirit you control becomes the target of a spell, it phases out. (Treat it and anything attached to it as though they don’t exist until your next turn.)

Whenever King of the Oathbreakers or another Spirit you control phases in, create a tapped 1/1 white Spirit creature token with flying.

3/3

Illustrated by Tatiana Veryayskaya

Standard
Alchemy
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Kinnan, Bonder Prodigy (Ikoria: Lair of Behemoths #192)

Kinnan, Bonder Prodigy {G}{U}

Legendary Creature — Human Druid

Whenever you tap a nonland permanent for mana, add one mana of any type that permanent produced.

{5}{G}{U}: Look at the top five cards of your library. You may put a non-Human creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order.

2/2

Illustrated by Jason Rainville

Standard
Alchemy
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Kinzu of the Bleak Coven (Phyrexia: All Will Be One #406)

Kinzu of the Bleak Coven {4}{B}

Legendary Creature — Phyrexian Vampire

Flying

Whenever another nontoken creature you control dies, you may pay 2 life and exile it. If you do, create a token that’s a copy of that creature, except it’s 1/1 and has toxic 1. (Players dealt combat damage by it also get a poison counter.)

5/4

Illustrated by Andreas Zafiratos

Standard
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Kiora, Sovereign of the Deep (March of the Machine: The Aftermath #35)

Kiora, Sovereign of the Deep {3}{G}{U}

Legendary Creature — Merfolk Noble

Vigilance, ward {3}

Whenever you cast a Kraken, Leviathan, Octopus, or Serpent spell from your hand, look at the top X cards of your library, where X is that spell’s mana value. You may cast a spell with mana value less than X from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.

4/5

Watermark: Desparked

Illustrated by Chris Rallis

Standard
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Kira, Great Glass-Spinner (Jumpstart #154)

Kira, Great Glass-Spinner {1}{U}{U}

Legendary Creature — Spirit

Flying

Creatures you control have “Whenever this creature becomes the target of a spell or ability for the first time each turn, counter that spell or ability.”

Each spell is an intricate tapestry, and Kira is the great unraveler.

2/2

Illustrated by Kev Walker

Standard
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Kirri, Talented Sprout (Outlaws of Thunder Junction Commander #7)

Kirri, Talented Sprout {1}{R}{G}{W}

Legendary Creature — Plant Druid

Other Plants and Treefolk you control get +2/+0.

At the beginning of your postcombat main phase, return target Plant, Treefolk, or land card from your graveyard to your hand.

“He may be a little green, but trust me, he’s far from spineless.”
—Yuma, proud protector

0/3

Illustrated by Simon Dominic

Standard
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Kitsune Mystic // Autumn-Tail, Kitsune Sage (Champions of Kamigawa #28)

Kitsune Mystic {3}{W}

Creature — Fox Wizard

At the beginning of the end step, if Kitsune Mystic is enchanted by two or more Auras, flip it.

2/3

Autumn-Tail, Kitsune Sage

Legendary Creature — Fox Wizard

{1}: Attach target Aura attached to a creature to another creature.

4/5

Illustrated by Jim Murray

Standard
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Kitt Kanto, Mayhem Diva (New Capenna Commander #4)

Kitt Kanto, Mayhem Diva {1}{R}{G}{W}

Legendary Creature — Cat Bard Druid

When Kitt Kanto enters the battlefield, create a 1/1 green and white Citizen creature token.

At the beginning of combat on each player’s turn, you may tap two untapped creatures you control. When you do, target creature that player controls gets +2/+2 and gains trample until end of turn. Goad that creature.

3/3

Watermark: Cabaretti

Illustrated by Fariba Khamseh

Standard
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Kiyomaro, First to Stand (Saviors of Kamigawa #18)

Kiyomaro, First to Stand {3}{W}{W}

Legendary Creature — Spirit

Kiyomaro, First to Stand’s power and toughness are each equal to the number of cards in your hand.

As long as you have four or more cards in hand, Kiyomaro has vigilance.

Whenever Kiyomaro deals damage, if you have seven or more cards in hand, you gain 7 life.

*/*

Illustrated by Kev Walker

Standard
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Klauth, Unrivaled Ancient (Forgotten Realms Commander #50)

Klauth, Unrivaled Ancient {5}{R}{G}

Legendary Creature — Dragon

Flying, haste

Whenever Klauth, Unrivaled Ancient attacks, add X mana in any combination of colors, where X is the total power of attacking creatures. Spend this mana only to cast spells. Until end of turn, you don’t lose this mana as steps and phases end.

4/4

Illustrated by Andrew Mar

Standard
Alchemy
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Klement, Novice Acolyte (Alchemy Horizons: Baldur's Gate #1)

Klement, Novice Acolyte {1}{W}

Legendary Creature — Tiefling Cleric

Specialize {2}

When Klement, Novice Acolyte enters the battlefield, creature cards in your hand perpetually get +1/+1.

2/2

Illustrated by Maria Poliakova

Standard
Alchemy
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Klothys, God of Destiny (Theros Beyond Death #220)

Klothys, God of Destiny {1}{R}{G}

Legendary Enchantment Creature — God

Indestructible

As long as your devotion to red and green is less than seven, Klothys isn’t a creature.

At the beginning of your precombat main phase, exile target card from a graveyard. If it was a land card, add {R} or {G}. Otherwise, you gain 2 life and Klothys deals 2 damage to each opponent.

4/5

Illustrated by Magali Villeneuve

Standard
Alchemy
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Kodama of the Center Tree (Betrayers of Kamigawa #131)

Kodama of the Center Tree {4}{G}

Legendary Creature — Spirit

Kodama of the Center Tree’s power and toughness are each equal to the number of Spirits you control.

Kodama of the Center Tree has soulshift X, where X is the number of Spirits you control. (When this creature dies, you may return target Spirit card with mana value X or less from your graveyard to your hand.)

*/*

Illustrated by Jim Murray

Standard
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Kodama of the East Tree (Commander Legends #239)

Kodama of the East Tree {4}{G}{G}

Legendary Creature — Spirit

Reach

Whenever another permanent enters the battlefield under your control, if it wasn’t put onto the battlefield with this ability, you may put a permanent card with equal or lesser mana value from your hand onto the battlefield.

Partner (You can have two commanders if both have partner.)

6/6

Illustrated by Daarken

Standard
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Kodama of the North Tree (Champions of Kamigawa #222)

Kodama of the North Tree {2}{G}{G}{G}

Legendary Creature — Spirit

Trample

Shroud (This creature can’t be the target of spells or abilities.)

“The monks of the North Tree rarely saw their kodama until the Kami War, when it woke like a slumbering, angry bear.”
—"Poem of the Five Trees"

6/4

Illustrated by Shishizaru

Standard
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Kodama of the South Tree (Champions of Kamigawa #223)

Kodama of the South Tree {2}{G}{G}

Legendary Creature — Spirit

Whenever you cast a Spirit or Arcane spell, each other creature you control gets +1/+1 and gains trample until end of turn.

“The monks of the South Tree had always reveled beneath their kodama’s friendly gaze. During the Kami War, this gaze became fierce and full of hate.”
—"Poem of the Five Trees"

4/4

Illustrated by Ron Spears

Standard
Alchemy
Pioneer
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Brawl
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Timeless
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Oathbreaker
Penny