Kinzu of the Bleak Coven {4}{B}
Legendary Creature — Phyrexian Vampire
Flying
Whenever another nontoken creature you control dies, you may pay 2 life and exile it. If you do, create a token that’s a copy of that creature, except it’s 1/1 and has toxic 1. (Players dealt combat damage by it also get a poison counter.)
5/4
Illustrated by Andreas Zafiratos
- Standard
- Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
Faces, Tokens, & Other Parts |
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Copy Token, TFDN #26 |
Kinzu of the Bleak Coven, ONE #411 |
Prints | USD | EUR | TIX |
---|---|---|---|
Phyrexia: All Will Be One #406 | $0.16 | €0.36 | 0.17 |
Phyrexia: All Will Be One #411 | $0.26 | €0.35 | 0.02 |
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Notes and Rules Information for Kinzu of the Bleak Coven:
- The token copies the creature as it last existed on the battlefield before it died, not as it existed in the graveyard before it was exiled. (2023-02-04)
- Except for the listed exceptions, the token copies exactly what was printed on the original creature and nothing else (unless that creature is copying something else; see below). It doesn't copy whether that creature was tapped or untapped, whether it had any counters on it or Auras or Equipment attached to it, or any non-copy effects that had changed its power, toughness, types, color, or so on. (2023-02-04)
- If the copied creature was copying something else, then the token enters the battlefield as whatever that creature copied, with the exceptions noted above. (2023-02-04)
- If the copied creature had {X} in its mana cost, X is 0. (2023-02-04)
- Any enters-the-battlefield abilities of the copied creature will trigger when the token enters the battlefield. Any "as [this creature] enters the battlefield" or "[this creature] enters the battlefield with" abilities of the creature will also work. (2023-02-04)
- If the token is a copy of a creature whose power and toughness are defined by an ability (usually printed as */* or similar), the token doesn't copy the ability that defines its power and toughness. It remains a 1/1 creature. (2023-02-04)
- If something becomes a copy of the token, the copy also has base power and toughness 1/1 and has toxic 1. (2023-02-04)
- A player with ten or more poison counters loses the game. This is a state-based action and doesn't use the stack. In other words, it happens immediately and players can't respond to it, just like a player losing the game due to having 0 or less life. (2023-02-04)
- Toxic doesn't change the amount of combat damage a creature deals. For example, if a 2/2 creature with toxic 1 deals combat damage to a player, that creature will deal 2 damage. The results of that damage are the player loses 2 life and gets a poison counter. (2023-02-04)
- Any other effects of that damage, such as life gain from lifelink, still apply. (2023-02-04)
- If a creature with toxic deals combat damage to a creature or planeswalker, or if it deals noncombat damage, toxic has no effect and no player gets poison counters. (2023-02-04)
- Damage dealt by a creature with toxic grants the same number of counters regardless of how much damage is dealt. Notably, if a replacement effect modifies the damage in some way (such as that of Gratuitous Violence), the number of counters given remains unchanged. (2023-02-04)
- Conversely, replacement effects that apply to the number of counters put on a player can modify the counters placed this way. For example, Vorinclex, Monstrous Raider's last two abilities can apply to counters placed this way. (2023-02-04)
- Multiple instances of toxic are cumulative. For example, if a creature has toxic 2 and gains toxic 1 due to another effect, combat damage that creature deals to a player will cause that player to get 3 poison counters. (2023-02-04)