41 – 60 of 484 cards where the artist name includes “kev walker”

Book Devourer (Guilds of Ravnica #93)

Book Devourer {5}{R}

Creature — Beast

Trample

Whenever Book Devourer deals combat damage to a player, you may discard all the cards in your hand. If you do, draw that many cards.

“Not my first edition of The Advokist and the Urchin!”

4/5

Illustrated by Kev Walker

Standard
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Border Guard (Starter 1999 #9)

Border Guard {2}{W}

Creature — Human Soldier

“Join the army, see foreign countries!” they’d said.

1/4

Illustrated by Kev Walker

Standard
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Boros Mastiff (Dragon's Maze #1)

Boros Mastiff {1}{W}

Creature — Dog

Battalion — Whenever Boros Mastiff and at least two other creatures attack, Boros Mastiff gains lifelink until end of turn. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)

2/2

Watermark: Boros

Illustrated by Kev Walker

Standard
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Bottle Golems (Modern Horizons 2 #222)

Bottle Golems {4}

Artifact Creature — Golem

Trample

When Bottle Golems dies, you gain life equal to its power.

Reinforcements and refreshments!

3/3

Illustrated by Kev Walker

Standard
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Bottomless Pit (Stronghold #51)

Bottomless Pit {1}{B}{B}

Enchantment

At the beginning of each player’s upkeep, that player discards a card at random.

“I’m sure it came with the place. I don’t think you build one on purpose.”
—Gerrard

Illustrated by Kev Walker

Standard
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Brain Gorgers (Planar Chaos #65)

Brain Gorgers {3}{B}

Creature — Zombie

When you cast this spell, any player may sacrifice a creature. If a player does, counter Brain Gorgers.

Madness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

In spite of their hunger, they’re slow eaters.

4/2

Illustrated by Kev Walker

Standard
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Brazen Scourge (Ultimate Masters #125)

Brazen Scourge {1}{R}{R}

Creature — Gremlin

Haste

Driven by an insatiable hunger, gremlins never cease feeding. They can destroy a lifetime of work in just a few moments.

3/3

Illustrated by Kev Walker

Standard
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Breath of Fury (Commander 2016 #121)

Breath of Fury {2}{R}{R}

Enchantment — Aura

Enchant creature you control

When enchanted creature deals combat damage to a player, sacrifice it and attach Breath of Fury to a creature you control. If you do, untap all creatures you control and after this phase, there is an additional combat phase.

Illustrated by Kev Walker

Standard
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Bringer of the White Dawn (Fifth Dawn #7)

Bringer of the White Dawn {7}{W}{W}

Creature — Bringer

You may pay {W}{U}{B}{R}{G} rather than pay this spell’s mana cost.

Trample

At the beginning of your upkeep, you may return target artifact card from your graveyard to the battlefield.

5/5

Illustrated by Kev Walker

Standard
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Bronze Sword (Theros Beyond Death #232)

Bronze Sword {1}

Artifact — Equipment

Equipped creature gets +2/+0.

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

Every strike of the smith’s hammer infuses a sword with the determination of its creator.

Illustrated by Kev Walker

Standard
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Budoka Gardener // Dokai, Weaver of Life (Commander 2018 #134)

Budoka Gardener {1}{G}

Creature — Human Monk

{T}: You may put a land card from your hand onto the battlefield. If you control ten or more lands, flip Budoka Gardener.

2/1

Dokai, Weaver of Life

Legendary Creature — Human Monk

{4}{G}{G}, {T}: Create an X/X green Elemental creature token, where X is the number of lands you control.

3/3

Illustrated by Kev Walker

Standard
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Bull Aurochs (Coldsnap #107)

Bull Aurochs {1}{G}

Creature — Aurochs

Trample

Whenever Bull Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.

The aurochs herd is content to graze—until the bull provides the dissenting urge to charge.

2/1

Illustrated by Kev Walker

Standard
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Bump in the Night (Duel Decks: Sorin vs. Tibalt #57)

Bump in the Night {B}

Sorcery

Target opponent loses 3 life.

Flashback {5}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

It’s not just the wind. It’s not all in your head. And it’s definitely something to worry about.

Illustrated by Kev Walker

Standard
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Burning-Tree Bloodscale (Guildpact #104)

Burning-Tree Bloodscale {2}{R}{G}

Creature — Viashino Berserker

Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)

{2}{R}: Target creature can’t block Burning-Tree Bloodscale this turn.

{2}{G}: Target creature blocks Burning-Tree Bloodscale this turn if able.

2/2

Watermark: Gruul

Illustrated by Kev Walker

Standard
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Butcher Orgg (Onslaught #192)

Butcher Orgg {4}{R}{R}{R}

Creature — Orgg

You may assign Butcher Orgg’s combat damage divided as you choose among defending player and/or any number of creatures they control.

It can kill you with three arms tied behind its back.

6/6

Illustrated by Kev Walker

Standard
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Capashen Knight (Urza's Destiny #3)

Capashen Knight {1}{W}

Creature — Human Knight

First strike (This creature deals combat damage before creatures without first strike.)

{1}{W}: Capashen Knight gets +1/+0 until end of turn.

Few warriors dare to challenge a knight of Capashen. Should one do so, there is one fewer.

1/1

Illustrated by Kev Walker

Standard
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Captain's Hook (Magic Online Promos #66884)

Captain's Hook {3}

Artifact — Equipment

Equipped creature gets +2/+0, has menace, and is a Pirate in addition to its other creature types.

Whenever Captain’s Hook becomes unattached from a permanent, destroy that permanent.

Equip {1}

Illustrated by Kev Walker

Standard
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Carnage Tyrant (Secret Lair Drop #1174)

Carnage Tyrant {4}{G}{G}

Creature — Dinosaur

This spell can’t be countered.

Trample, hexproof

But all he learned was the deaths of kings, …

7/6

Illustrated by Kev Walker

Standard
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Carrion Imp (Ravnica Allegiance #66)

Carrion Imp {3}{B}

Creature — Imp

Flying

When Carrion Imp enters the battlefield, you may exile target creature card from a graveyard. If you do, you gain 2 life.

No scrap of nutrition goes to waste in the undercity.

2/3

Illustrated by Kev Walker

Standard
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Catch // Release (Dragon's Maze #125)

Catch {1}{U}{R}

Sorcery

Gain control of target permanent until end of turn. Untap it. It gains haste until end of turn.

Fuse (You may cast one or both halves of this card from your hand.)

Release {4}{R}{W}

Sorcery

Each player sacrifices an artifact, a creature, an enchantment, a land, and a planeswalker.

Fuse (You may cast one or both halves of this card from your hand.)

Watermark: Izzet & Boros

Illustrated by Kev Walker

Standard
Alchemy
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Modern
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