41 – 60 of 306 cards where the set is “mrd”

Contaminated Bond (Mirrodin #61)

Contaminated Bond {1}{B}

Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Whenever enchanted creature attacks or blocks, its controller loses 3 life.

This leash disciplines the master.

Illustrated by Thomas M. Baxa

Standard
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Copperhoof Vorrac (Mirrodin #116)

Copperhoof Vorrac {3}{G}{G}

Creature — Boar Beast

Copperhoof Vorrac gets +1/+1 for each untapped permanent your opponents control.

Like all forest beasts, it lives by one rule: if there’s no room to grow, make some.

2/2

Illustrated by Matt Cavotta

Standard
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Copper Myr (Mirrodin #158)

Copper Myr {2}

Artifact Creature — Myr

{T}: Add {G}.

The elves thought of the myr as minor threats, just as the myr thought of the elves.

1/1

Illustrated by Kev Walker

Standard
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Creeping Mold (Mirrodin #117)

Creeping Mold {2}{G}{G}

Sorcery

Destroy target artifact, enchantment, or land.

The deadliest force on Mirrodin isn’t the largest organism—it’s the smallest.

Illustrated by Dany Orizio

Standard
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Crystal Shard (Mirrodin #159)

Crystal Shard {3}

Artifact

{3}, {T} or {U}, {T}: Return target creature to its owner’s hand unless its controller pays {1}.

The vedalken know it is not of this world, so they know that this world is not the only one.

Illustrated by Doug Chaffee

Standard
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Culling Scales (Mirrodin #160)

Culling Scales {3}

Artifact

At the beginning of your upkeep, destroy target nonland permanent with the lowest mana value. (If two or more permanents are tied for lowest, target any one of them.)

Illustrated by Daren Bader

Standard
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Damping Matrix (Mirrodin #161)

Damping Matrix {3}

Artifact

Activated abilities of artifacts and creatures can’t be activated unless they’re mana abilities.

The priests tried cursing it. The mages tried dispelling it. In the end, they all obeyed it.

Illustrated by Mike Dringenberg

Standard
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Dead-Iron Sledge (Mirrodin #162)

Dead-Iron Sledge {1}

Artifact — Equipment

Whenever equipped creature blocks or becomes blocked by a creature, destroy both creatures.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)

Illustrated by Ray Lago

Standard
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Deconstruct (Mirrodin #118)

Deconstruct {2}{G}

Sorcery

Destroy target artifact. Add {G}{G}{G}.

“Nothing in this world, not even magic, likes to be caged.”

Illustrated by D. Alexander Gregory

Standard
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Detonate (Mirrodin #88)

Detonate {X}{R}

Sorcery

Destroy target artifact with mana value X. It can’t be regenerated. Detonate deals X damage to that artifact’s controller.

The goblins have forty-two different words for “ow.”

Illustrated by Dave Dorman

Standard
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Disarm (Mirrodin #32)

Disarm {U}

Instant

Unattach all Equipment from target creature.

“Be thankful I left you your clothes.”

Illustrated by Alex Horley-Orlandelli

Standard
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Disciple of the Vault (Mirrodin #62)

Disciple of the Vault {B}

Creature — Human Cleric

Whenever an artifact is put into a graveyard from the battlefield, you may have target opponent lose 1 life.

He stands in the shadow of his lord, Geth, drinking in the dark energies of the Vault.

1/1

Illustrated by Matt Thompson

Standard
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Domineer (Mirrodin #33)

Domineer {1}{U}{U}

Enchantment — Aura

Enchant artifact creature

You control enchanted artifact creature.

Since they haven’t seen their original master for millennia, golems are eager to take orders from anyone.

Illustrated by Jon Foster

Standard
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Dragon Blood (Mirrodin #163)

Dragon Blood {3}

Artifact

{3}, {T}: Put a +1/+1 counter on target creature.

A single drop turns skin to scale and fist to claw.

Illustrated by Ron Spencer

Standard
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Dream's Grip (Mirrodin #34)

Dream's Grip {U}

Instant

Choose one —

• Tap target permanent.

• Untap target permanent.

Entwine {1} (Choose both if you pay the entwine cost.)

Illustrated by Jim Nelson

Standard
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Dross Harvester (Mirrodin #63)

Dross Harvester {1}{B}{B}

Creature — Horror

Protection from white

At the beginning of your end step, you lose 4 life.

Whenever a creature dies, you gain 2 life.

4/4

Illustrated by Michael Sutfin

Standard
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Dross Prowler (Mirrodin #64)

Dross Prowler {2}{B}

Creature — Zombie

Fear (This creature can’t be blocked except by artifact creatures and/or black creatures.)

“I would never have believed that on a world with four suns there could exist a place so dark.”
—Glissa Sunseeker

2/1

Illustrated by Michael Sutfin

Standard
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Dross Scorpion (Mirrodin #164)

Dross Scorpion {4}

Artifact Creature — Scorpion

Whenever Dross Scorpion or another artifact creature dies, you may untap target artifact.

They skitter out of the mists to consume fresh kill before Mephidross has a chance to corrode it away.

3/1

Illustrated by Jim Nelson

Standard
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Duplicant (Mirrodin #165)

Duplicant {6}

Artifact Creature — Shapeshifter

Imprint — When Duplicant enters the battlefield, you may exile target nontoken creature.

As long as a card exiled with Duplicant is a creature card, Duplicant has the power, toughness, and creature types of the last creature card exiled with Duplicant. It’s still a Shapeshifter.

2/4

Illustrated by Thomas M. Baxa

Standard
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Duskworker (Mirrodin #166)

Duskworker {4}

Artifact Creature — Construct

Whenever Duskworker becomes blocked, regenerate it.

{3}: Duskworker gets +1/+0 until end of turn.

At the setting of each sun, it emerges to clean Mirrodin’s floor of the day’s carrion.

2/2

Illustrated by Greg Staples

Standard
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