201 – 220 of 231 cards where the text includes “transform”

Thing in the Ice // Awoken Horror (Shadows over Innistrad #92)
Thing in the Ice // Awoken Horror (Shadows over Innistrad #92)

Thing in the Ice {1}{U}

Creature — Horror

Defender

Thing in the Ice enters the battlefield with four ice counters on it.

Whenever you cast an instant or sorcery spell, remove an ice counter from Thing in the Ice. Then if it has no ice counters on it, transform it.

0/4

Awoken Horror

Color Indicator: Blue Creature — Kraken Horror

When this creature transforms into Awoken Horror, return all non-Horror creatures to their owners’ hands.

“It serves as evidence of the ancient power of the deep, a reminder that the sea is the only thing worthy of reverence.”
—Runo Stromkirk

7/8

Illustrated by Svetlin Velinov

Standard
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Thousand Moons Smithy // Barracks of the Thousand (The Lost Caverns of Ixalan #39)
Thousand Moons Smithy // Barracks of the Thousand (The Lost Caverns of Ixalan #39)

Thousand Moons Smithy {2}{W}{W}

Legendary Artifact

When Thousand Moons Smithy enters the battlefield, create a white Gnome Soldier artifact creature token with “This creature’s power and toughness are each equal to the number of artifacts and/or creatures you control.”

At the beginning of your precombat main phase, you may tap five untapped artifacts and/or creatures you control. If you do, transform Thousand Moons Smithy.

Barracks of the Thousand

Legendary Artifact Land

(Transforms from Thousand Moons Smithy.)

{T}: Add {W}.

Whenever you cast an artifact or creature spell using mana produced by Barracks of the Thousand, create a white Gnome Soldier artifact creature token with “This creature’s power and toughness are each equal to the number of artifacts and/or creatures you control.”

Illustrated by Manuel Castañón

Standard
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Thraben Gargoyle // Stonewing Antagonizer (Shadows over Innistrad #266)
Thraben Gargoyle // Stonewing Antagonizer (Shadows over Innistrad #266)

Thraben Gargoyle {1}

Artifact Creature — Gargoyle

Defender

{6}: Transform Thraben Gargoyle.

Runechanters engrave their strongest wards on those that protect the church.

2/2

Stonewing Antagonizer

Artifact Creature — Gargoyle Horror

Flying

Nahiri twisted them in shape and bent them to her will.

4/2

Illustrated by Daniel Ljunggren

Standard
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Thraben Sentry // Thraben Militia (Innistrad #38)
Thraben Sentry // Thraben Militia (Innistrad #38)

Thraben Sentry {3}{W}

Creature — Human Soldier

Vigilance

Whenever another creature you control dies, you may transform Thraben Sentry.

“Looks like it’s going to be a quiet night.”

2/2

Thraben Militia

Color Indicator: White Creature — Human Soldier

Trample

“The time for grief is over. The time for retribution has begun.”

5/4

Illustrated by David Rapoza

Standard
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Tormented Pariah // Rampaging Werewolf (Innistrad #165)
Tormented Pariah // Rampaging Werewolf (Innistrad #165)

Tormented Pariah {3}{R}

Creature — Human Warrior Werewolf

At the beginning of each upkeep, if no spells were cast last turn, transform Tormented Pariah.

“Hey lads, the moon’s rising. All the better to watch him beg for mercy.”

3/2

Rampaging Werewolf

Color Indicator: Red Creature — Werewolf

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Rampaging Werewolf.

“Just look at him, groveling on all fours! What a pathetic—uh-oh.”

6/4

Illustrated by Bud Cook

Standard
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Tovolar, Dire Overlord // Tovolar, the Midnight Scourge (Innistrad: Midnight Hunt #246)
Tovolar, Dire Overlord // Tovolar, the Midnight Scourge (Innistrad: Midnight Hunt #246)

Tovolar, Dire Overlord {1}{R}{G}

Legendary Creature — Human Werewolf

Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card.

At the beginning of your upkeep, if you control three or more Wolves and/or Werewolves, it becomes night. Then transform any number of Human Werewolves you control.

Daybound

3/3

Tovolar, the Midnight Scourge

Color Indicator: Red and Green Legendary Creature — Werewolf

Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card.

{X}{R}{G}: Target Wolf or Werewolf you control gets +X/+0 and gains trample until end of turn.

Nightbound

4/4

Illustrated by Chris Rahn

Standard
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Town Gossipmonger // Incited Rabble (Shadows over Innistrad #46)
Town Gossipmonger // Incited Rabble (Shadows over Innistrad #46)

Town Gossipmonger {W}

Creature — Human

{T}, Tap an untapped creature you control: Transform Town Gossipmonger.

“You’ll never believe what I heard.”

1/1

Incited Rabble

Color Indicator: Red Creature — Human

Incited Rabble attacks each combat if able.

{2}: Incited Rabble gets +1/+0 until end of turn.

Rumors are sparks: gather enough of them and something’s going to catch fire.

2/3

Illustrated by John Stanko

Standard
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Treasure Map // Treasure Cove (The Lost Caverns of Ixalan #267)
Treasure Map // Treasure Cove (The Lost Caverns of Ixalan #267)

Treasure Map {2}

Artifact

{1}, {T}: Scry 1. Put a landmark counter on Treasure Map. Then if there are three or more landmark counters on it, remove those counters, transform Treasure Map, and create three Treasure tokens. (They’re artifacts with “{T}, Sacrifice this artifact: Add one mana of any color.”)

Treasure Cove

Land

(Transforms from Treasure Map.)

{T}: Add {C}.

{T}, Sacrifice a Treasure: Draw a card.

Illustrated by Néstor Ossandón Leal

Standard
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Tribute to Horobi // Echo of Death's Wail (Kamigawa: Neon Dynasty #124)
Tribute to Horobi // Echo of Death's Wail (Kamigawa: Neon Dynasty #124)

Tribute to Horobi {1}{B}

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I, II — Each opponent creates a 1/1 black Rat Rogue creature token.

III — Exile this Saga, then return it to the battlefield transformed under your control.

Echo of Death's Wail

Color Indicator: Black Enchantment Creature — Spirit

Flying, haste

When Echo of Death’s Wail enters the battlefield, gain control of all Rat tokens.

Whenever Echo of Death’s Wail attacks, you may sacrifice another creature. If you do, draw a card.

3/3

Illustrated by Robin Olausson

Standard
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Twists and Turns // Mycoid Maze (The Lost Caverns of Ixalan #217)
Twists and Turns // Mycoid Maze (The Lost Caverns of Ixalan #217)

Twists and Turns {G}

Enchantment

If a creature you control would explore, instead you scry 1, then that creature explores.

When Twists and Turns enters the battlefield, target creature you control explores.

When a land enters the battlefield under your control, if you control seven or more lands, transform Twists and Turns.

Mycoid Maze

Land — Cave

(Transforms from Twists and Turns.)

{T}: Add {G}.

{3}{G}, {T}: Look at the top four cards of your library. You may reveal a creature card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order.

Illustrated by Deruchenko Alexander

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Ulrich of the Krallenhorde // Ulrich, Uncontested Alpha (Eldritch Moon #191)
Ulrich of the Krallenhorde // Ulrich, Uncontested Alpha (Eldritch Moon #191)

Ulrich of the Krallenhorde {3}{R}{G}

Legendary Creature — Human Werewolf

Whenever this creature enters the battlefield or transforms into Ulrich of the Krallenhorde, target creature gets +4/+4 until end of turn.

At the beginning of each upkeep, if no spells were cast last turn, transform Ulrich of the Krallenhorde.

4/4

Ulrich, Uncontested Alpha

Color Indicator: Red and Green Legendary Creature — Werewolf

Whenever this creature transforms into Ulrich, Uncontested Alpha, you may have it fight target non-Werewolf creature you don’t control.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ulrich, Uncontested Alpha.

6/6

Illustrated by Slawomir Maniak

Standard
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Ulvenwald Captive // Ulvenwald Abomination (Eldritch Moon #175)
Ulvenwald Captive // Ulvenwald Abomination (Eldritch Moon #175)

Ulvenwald Captive {1}{G}

Creature — Werewolf Horror

Defender

{T}: Add {G}.

{5}{G}{G}: Transform Ulvenwald Captive.

“Even on a plane as dark as this one, nature will organize a defense against the unnatural.”
—Nissa Revane

1/2

Ulvenwald Abomination

Creature — Eldrazi Werewolf

{T}: Add {C}{C}.

“The Eldrazi are all too practiced at twisting natural into unnatural.”
—Nissa Revane

4/6

Illustrated by Chris Rahn

Standard
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Ulvenwald Mystics // Ulvenwald Primordials (Innistrad #208)
Ulvenwald Mystics // Ulvenwald Primordials (Innistrad #208)

Ulvenwald Mystics {2}{G}{G}

Creature — Human Shaman Werewolf

At the beginning of each upkeep, if no spells were cast last turn, transform Ulvenwald Mystics.

“With this ritual, we cast aside our fragile humanity …”

3/3

Ulvenwald Primordials

Color Indicator: Green Creature — Werewolf

{G}: Regenerate Ulvenwald Primordials.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ulvenwald Primordials.

“… and embrace the ancient ferocity of the undying Wild.”

5/5

Illustrated by Dan Murayama Scott

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Ulvenwald Oddity // Ulvenwald Behemoth (Innistrad: Crimson Vow #225)
Ulvenwald Oddity // Ulvenwald Behemoth (Innistrad: Crimson Vow #225)

Ulvenwald Oddity {2}{G}{G}

Creature — Beast

Trample, haste

{5}{G}{G}: Transform Ulvenwald Oddity.

“Obviously it’s dangerous, but I’ve never seen anything like it. This could be an entirely new species! I say we follow it.”
—Halana, Kessig ranger

4/4

Ulvenwald Behemoth

Color Indicator: Green Creature — Beast Horror

Trample, haste

Other creatures you control get +1/+1 and have trample and haste.

“We’ve learned enough! I say we run.”
—Alena, Kessig trapper

8/8

Illustrated by Brent Hollowell

Standard
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Uninvited Geist // Unimpeded Trespasser (Shadows over Innistrad #94)
Uninvited Geist // Unimpeded Trespasser (Shadows over Innistrad #94)

Uninvited Geist {2}{U}

Creature — Spirit

Skulk (This creature can’t be blocked by creatures with greater power.)

When Uninvited Geist deals combat damage to a player, transform it.

A slow knock at midnight is best left unanswered.

2/2

Unimpeded Trespasser

Color Indicator: Blue Creature — Spirit

Unimpeded Trespasser can’t be blocked.

Knocking was simply a formality.

3/3

Illustrated by Dan Murayama Scott

Standard
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Urabrask // The Great Work (March of the Machine #169)
Urabrask // The Great Work (March of the Machine #169)

Urabrask {2}{R}{R}

Legendary Creature — Phyrexian Praetor

First strike

Whenever you cast an instant or sorcery spell, Urabrask deals 1 damage to target opponent. Add {R}.

{R}: Exile Urabrask, then return it to the battlefield transformed under its owner’s control. Activate only as a sorcery and only if you’ve cast three or more instant and/or sorcery spells this turn.

4/4

The Great Work

Color Indicator: Red Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I — The Great Work deals 3 damage to target opponent and each creature they control.

II — Create three Treasure tokens.

III — Until end of turn, you may cast instant and sorcery spells from any graveyard. If a spell cast this way would be put into a graveyard, exile it instead. Exile The Great Work, then return it to the battlefield (front face up).

Illustrated by Campbell White

Standard
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Vance's Blasting Cannons // Spitfire Bastion (Ixalan #173)
Vance's Blasting Cannons // Spitfire Bastion (Ixalan #173)

Vance's Blasting Cannons {3}{R}

Legendary Enchantment

At the beginning of your upkeep, exile the top card of your library. If it’s a nonland card, you may cast that card this turn.

Whenever you cast your third spell in a turn, you may transform Vance’s Blasting Cannons.

With a broadside assault, Captain Vance carved the cliffs to form her new home.

Spitfire Bastion

Legendary Land

(Transforms from Vance’s Blasting Cannons.)

{T}: Add {R}.

{2}{R}, {T}: Spitfire Bastion deals 3 damage to any target.

Now instead of a ship, Ripley Vance commands a fortress.

Illustrated by Jonas De Ro

Standard
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Vengeful Strangler // Strangling Grasp (Innistrad: Midnight Hunt #126)
Vengeful Strangler // Strangling Grasp (Innistrad: Midnight Hunt #126)

Vengeful Strangler {1}{B}

Creature — Human Rogue

Vengeful Strangler can’t block.

When Vengeful Strangler dies, return it to the battlefield transformed under your control attached to target creature or planeswalker an opponent controls.

As the flames consumed the killer, his eyes remained fixed on the executioner’s face, his hands twitching like angry spiders.

2/1

Strangling Grasp

Color Indicator: Black Enchantment — Aura

Enchant creature or planeswalker an opponent controls

At the beginning of your upkeep, enchanted permanent’s controller sacrifices a nonland permanent, then that player loses 1 life.

The next day, the executioner was found with ashen handprints on his throat.

Illustrated by Sean Sevestre

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Vildin-Pack Outcast // Dronepack Kindred (Eldritch Moon #148)
Vildin-Pack Outcast // Dronepack Kindred (Eldritch Moon #148)

Vildin-Pack Outcast {4}{R}

Creature — Werewolf Horror

Trample

{R}: Vildin-Pack Outcast gets +1/-1 until end of turn.

{5}{R}{R}: Transform Vildin-Pack Outcast.

4/4

Dronepack Kindred

Creature — Eldrazi Werewolf

Trample

{1}: Dronepack Kindred gets +1/+0 until end of turn.

These new terrors will not recede with the setting of the moon.

5/7

Illustrated by Jose Cabrera

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Village Ironsmith // Ironfang (Innistrad #168)
Village Ironsmith // Ironfang (Innistrad #168)

Village Ironsmith {1}{R}

Creature — Human Werewolf

First strike

At the beginning of each upkeep, if no spells were cast last turn, transform Village Ironsmith.

Each night, he abandons the trappings of civilization.

1/1

Ironfang

Color Indicator: Red Creature — Werewolf

First strike

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ironfang.

Each morning, he repairs the front door.

3/1

Illustrated by Christopher Moeller

Standard
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