Ulrich of the Krallenhorde {3}{R}{G}
Legendary Creature — Human Werewolf
Whenever this creature enters or transforms into Ulrich of the Krallenhorde, target creature gets +4/+4 until end of turn.
At the beginning of each upkeep, if no spells were cast last turn, transform Ulrich of the Krallenhorde.
4/4
Ulrich, Uncontested Alpha
Color Indicator: Red and Green Legendary Creature — Werewolf
Whenever this creature transforms into Ulrich, Uncontested Alpha, you may have it fight target non-Werewolf creature you don’t control.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ulrich, Uncontested Alpha.
6/6
Illustrated by Slawomir Maniak
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
Toolbox
Notes and Rules Information for Ulrich of the Krallenhorde // Ulrich, Uncontested Alpha:
- The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn’t on the battlefield for some or all of that turn. (2016-07-13)
- For more information on double-faced cards, see the Shadows over Innistrad mechanics article (magic.wizards.com/en/articles/archi…). (2016-07-13)
- You choose the target of the Ulrich, Uncontested Alpha’s first ability as it goes on the stack, but you choose whether or not to fight as that ability resolves. (2016-07-13)
- If the targeted creature is an illegal target when Ulrich, Uncontested Alpha’s first ability tries to resolve, the ability doesn’t resolve. (2016-07-13)
- If Ulrich is no longer on the battlefield as Ulrich, Uncontested Alpha’s first ability resolves, the targeted creature won’t deal or be dealt damage. (2016-07-13)
- Ulrich, Uncontested Alpha’s last ability only triggers if a single player has cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won’t trigger. (2016-07-13)
- To trigger the Werewolf’s back face’s transform ability, a single player must have cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won’t trigger. (2016-07-13)