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1 – 20 of 302 cards where the card types include “merfolk”

Adrix and Nev, Twincasters (Murders at Karlov Manor Commander #198)

Adrix and Nev, Twincasters {2}{G}{U}

Legendary Creature — Merfolk Wizard

Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)

If one or more tokens would be created under your control, twice that many of those tokens are created instead.

2/2

Illustrated by Andrew Mar

Standard
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Alandra, Sky Dreamer (Murders at Karlov Manor Commander #94)

Alandra, Sky Dreamer {2}{U}{U}

Legendary Creature — Merfolk Wizard

Whenever you draw your second card each turn, create a 2/2 blue Drake creature token with flying.

Whenever you draw your fifth card each turn, Alandra, Sky Dreamer and Drakes you control each get +X/+X until end of turn, where X is the number of cards in your hand.

2/4

Illustrated by Caroline Gariba

Standard
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Ambassador Laquatus (Tenth Edition #65)

Ambassador Laquatus {1}{U}{U}

Legendary Creature — Merfolk Wizard

{3}: Target player mills three cards.

“Life is a game. The only thing that matters is whether you’re a pawn or a player.”

1/3

Illustrated by Jim Murray

Standard
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Aquitect's Will (Duel Decks: Merfolk vs. Goblins #2)

Aquitect's Will {U}

Kindred Sorcery — Merfolk

Put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it. If you control a Merfolk, draw a card.

“You may want to hold your breath.”
—Kellyg, merrow aquitect

Illustrated by Dimitar Marinski

Standard
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Araumi of the Dead Tide (Commander Legends #267)

Araumi of the Dead Tide {1}{U}{B}

Legendary Creature — Merfolk Wizard

{T}, Exile cards from your graveyard equal to the number of opponents you have: Target creature card in your graveyard gains encore until end of turn. The encore cost is equal to its mana cost. (Exile the creature card and pay its mana cost: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

1/4

Illustrated by Daarken

Standard
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Arctic Merfolk (Planeshift #21)

Arctic Merfolk {1}{U}

Creature — Merfolk

Kicker—Return a creature you control to its owner’s hand. (You may return a creature you control to its owner’s hand in addition to any other costs as you cast this spell.)

If Arctic Merfolk was kicked, it enters the battlefield with a +1/+1 counter on it.

1/1

Illustrated by Ron Spears

Standard
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A-Tatyova, Steward of Tides (Dominaria United #A-222)

A-Tatyova, Steward of Tides {G}{G}{U}

Legendary Creature — Merfolk Druid

Land creatures you control have flying.

Whenever a land enters the battlefield under your control, if you control seven or more lands, up to one target land you control becomes a 4/4 Elemental creature with haste. It’s still a land.

4/4

Illustrated by Howard Lyon

Standard
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Augur of Bolas (War of the Spark #41)

Augur of Bolas {1}{U}

Creature — Merfolk Wizard

When Augur of Bolas enters the battlefield, look at the top three cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

“There is no future save the one my master wills.”

1/3

Illustrated by Alex Konstad

Standard
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A-Umara Mystic (Zendikar Rising #A-238)

A-Umara Mystic {1}{U}{R}

Creature — Merfolk Wizard

Flying, haste

Whenever you cast an instant, sorcery, or Wizard spell, Umara Mystic gets +2/+0 until end of turn.

1/3

Illustrated by Bryan Sola

Standard
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Benthic Biomancer (The Lost Caverns of Ixalan Commander #145)

Benthic Biomancer {U}

Creature — Merfolk Wizard Mutant

{1}{U}: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)

Whenever one or more +1/+1 counters are put on Benthic Biomancer, draw a card, then discard a card.

“I am my life’s work.”

1/1

Illustrated by Daarken

Standard
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Benthic Criminologists (Murders at Karlov Manor #40)

Benthic Criminologists {4}{U}

Creature — Merfolk Wizard

Whenever Benthic Criminologists enters the battlefield or attacks, you may sacrifice an artifact. If you do, draw a card.

Scientists from the Simic Combine are regularly seconded to various detective agencies in hopes that sharing their expertise will improve the guild’s tarnished reputation.

4/5

Illustrated by Johan Grenier

Standard
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Benthic Explorers (Masters Edition III #29)

Benthic Explorers {3}{U}

Creature — Merfolk Scout

{T}, Untap a tapped land an opponent controls: Add one mana of any type that land could produce.

The rising oceans brought new lakes—and new terrors—to Terisiare. The Explorers found their ancient enemies spawning everywhere.

2/4

Illustrated by Greg Simanson

Standard
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Bioluminary (Unfinity #38)

Bioluminary {2}{U}

Creature — Merfolk Performer

Whenever Bioluminary deals combat damage to a player, you get {TK}{TK}, then you may put a sticker on a nonland permanent you own.

The Gargantikari astroserpent hated the taste of merfolk, but the audience didn’t need to know that.

1/3

Illustrated by Vincent Christiaens

Standard
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Blockade Runner (Mercadian Masques #60)

Blockade Runner {3}{U}

Creature — Merfolk

{U}: Blockade Runner can’t be blocked this turn.

“I need to get back to Mercadia City,” said Sisay. “We can get you there,” the vizier answered. “Easily.”

2/2

Illustrated by Carl Critchlow

Standard
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Brineborn Cutthroat (Core Set 2020 #50)

Brineborn Cutthroat {1}{U}

Creature — Merfolk Pirate

Flash (You may cast this spell any time you could cast an instant.)

Whenever you cast a spell during an opponent’s turn, put a +1/+1 counter on Brineborn Cutthroat.

“I always attack from where their spyglasses can’t see.”

2/1

Illustrated by Caio Monteiro

Standard
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Cache Raiders (Duel Decks: Venser vs. Koth #18)

Cache Raiders {3}{U}{U}

Creature — Merfolk Rogue

At the beginning of your upkeep, return a permanent you control to its owner’s hand.

What the current doesn’t take, they do.

4/4

Illustrated by Pete Venters

Standard
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Caller of Gales (Conspiracy: Take the Crown #103)

Caller of Gales {U}

Creature — Merfolk Wizard

{1}{U}, {T}: Target creature gains flying until end of turn.

“Some merfolk choose to rest their fins in the water. I believe wisdom exists not only where we were born but where we were told not to go.”

1/1

Illustrated by Alex Horley-Orlandelli

Standard
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Cascade Seer (Zendikar Rising #48)

Cascade Seer {3}{U}

Creature — Merfolk Wizard

When Cascade Seer enters the battlefield, scry X, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

“Perhaps you can’t see the path, but that doesn’t mean it isn’t there.”

3/3

Illustrated by Brian Valeza

Standard
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Cenote Scout (The Lost Caverns of Ixalan #178)

Cenote Scout {G}

Creature — Merfolk Scout

When Cenote Scout enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it’s a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

“If you’re afraid to dive into the unknown, how will you ever find anything new?”

1/1

Illustrated by Caroline Gariba

Standard
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Ceta Disciple (Apocalypse #19)

Ceta Disciple {U}

Creature — Merfolk Wizard

{R}, {T}: Target creature gets +2/+0 until end of turn.

{G}, {T}: Add one mana of any color.

“The sea holds all that you need. You simply must know how to ask for it.”

1/1

Illustrated by Greg Hildebrandt & Tim Hildebrandt

Standard
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