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1 – 20 of 27 cards where the text includes “hexproof” and the card types include “artifact”

A-Jade Orb of Dragonkind (Alchemy Horizons: Baldur's Gate #A-215)

A-Jade Orb of Dragonkind {2}{G}

Artifact

{T}: Add one mana of any color. When you spend this mana to cast a Dragon creature spell, it enters with an additional +1/+1 counter on it and gains hexproof until your next turn.

Illustrated by Olena Richards

Standard
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Altar of the Wretched // Wretched Bonemass (The Lost Caverns of Ixalan Commander #10)
Altar of the Wretched // Wretched Bonemass (The Lost Caverns of Ixalan Commander #10)

Altar of the Wretched {2}{B}

Artifact

When Altar of the Wretched enters, you may sacrifice a nontoken creature. If you do, draw X cards, then mill X cards, where X is that creature’s power.

Craft with one or more creatures {2}{B}{B}

{2}{B}: Return Altar of the Wretched from your graveyard to your hand.

Wretched Bonemass

Color Indicator: Black Creature — Skeleton Horror

Wretched Bonemass’s power and toughness are each equal to the total power of the exiled cards used to craft it.

Wretched Bonemass has flying as long as an exiled card used to craft it has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance.

*/*

Illustrated by Helge C. Balzer

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Bilbo's Ring (The Lord of the Rings: Tales of Middle-earth #298)

Bilbo's Ring {3}

Legendary Artifact — Equipment

During your turn, equipped creature has hexproof and can’t be blocked.

Whenever equipped creature attacks alone, you draw a card and you lose 1 life.

Equip Halfling {1} ({1}: Attach to target Halfling you control. Equip only as a sorcery.)

Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)

Illustrated by Randy Gallegos

Standard
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Champion's Helm (Commander Masters #375)

Champion's Helm {3}

Artifact — Equipment

Equipped creature gets +2/+2.

As long as equipped creature is legendary, it has hexproof. (It can’t be the target of spells or abilities your opponents control.)

Equip {1}

Illustrated by Alan Pollack

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Cryptothrall (Warhammer 40,000 Commander #155)

Cryptothrall {4}

Artifact Creature — Construct

Protector — Other artifact creatures you control have hexproof.

Bound to a cryptek, the cryptothrall exists for one reason: to defend its master to the death.

3/3

Illustrated by Henry Peters

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Crystalline Giant (New Capenna Commander #364)

Crystalline Giant {3}

Artifact Creature — Giant

At the beginning of combat on your turn, choose a kind of counter at random that Crystalline Giant doesn’t have on it from among flying, first strike, deathtouch, hexproof, lifelink, menace, reach, trample, vigilance, and +1/+1. Put a counter of that kind on Crystalline Giant.

3/3

Illustrated by Jason Rainville

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Doors of Durin (The Lord of the Rings: Tales of Middle-earth #199)

Doors of Durin {3}{R}{G}

Legendary Artifact

Whenever you attack, scry 2, then you may reveal the top card of your library. If it’s a creature card, put it onto the battlefield tapped and attacking. Until your next turn, it gains trample if you control a Dwarf and hexproof if you control an Elf.

“Speak, friend, and enter.”

Illustrated by Marc Simonetti

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Eater of Virtue (Kamigawa: Neon Dynasty #245)

Eater of Virtue {1}

Legendary Artifact — Equipment

Whenever equipped creature dies, exile it.

Equipped creature gets +2/+0.

As long as a card exiled with Eater of Virtue has flying, equipped creature has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance.

Equip {1}

Illustrated by Tuan Duong Chu

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Essence of Antiquity (Murders at Karlov Manor #15)

Essence of Antiquity {3}{W}{W}

Artifact Creature — Golem

Disguise {2}{W} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)

When Essence of Antiquity is turned face up, creatures you control gain hexproof until end of turn. Untap them.

In a city as old as Ravnica, history takes on a life of its own—even when you least expect it.

1/10

Illustrated by Caio Monteiro

Standard
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Giant's Amulet (Kaldheim #59)

Giant's Amulet {U}

Artifact — Equipment

When Giant’s Amulet enters, you may pay {3}{U}. If you do, create a 4/4 blue Giant Wizard creature token, then attach Giant’s Amulet to it.

Equipped creature gets +0/+1 and has “This creature has hexproof as long as it’s untapped.” (It can’t be the target of spells or abilities your opponents control.)

Equip {2}

Illustrated by Joseph Meehan

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Glaring Spotlight (Gatecrash #229)

Glaring Spotlight {1}

Artifact

Creatures your opponents control with hexproof can be the targets of spells and abilities you control as though they didn’t have hexproof.

{3}, Sacrifice Glaring Spotlight: Creatures you control gain hexproof until end of turn and can’t be blocked this turn.

Illustrated by Adam Paquette

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Jade Orb of Dragonkind (Commander Legends: Battle for Baldur's Gate #236)

Jade Orb of Dragonkind {2}{G}

Artifact

{T}: Add {G}. When you spend this mana to cast a Dragon creature spell, it enters with an additional +1/+1 counter on it and gains hexproof until your next turn. (It can’t be the target of spells or abilities your opponents control.)

Illustrated by Olena Richards

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Mask of Avacyn (Commander Legends #466)

Mask of Avacyn {2}

Artifact — Equipment

Equipped creature gets +1/+2 and has hexproof. (It can’t be the target of spells or abilities your opponents control.)

Equip {3}

It hides the face and protects the soul.

Illustrated by James Paick

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Mirror Shield (Theros Beyond Death #234)

Mirror Shield {2}

Artifact — Equipment

Equipped creature gets +0/+2 and has hexproof and “Whenever a creature with deathtouch blocks or becomes blocked by this creature, destroy that creature.”

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Illustrated by Dan Murayama Scott

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Orbs of Warding (Magic Origins #234)

Orbs of Warding {5}

Artifact

You have hexproof. (You can’t be the target of spells or abilities your opponents control.)

If a creature would deal damage to you, prevent 1 of that damage.

One orb to guard the body, one to protect the mind, and one to shield the soul.

Illustrated by Johann Bodin

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Ring of Evos Isle (Magic 2013 #211)

Ring of Evos Isle {2}

Artifact — Equipment

{2}: Equipped creature gains hexproof until end of turn. (It can’t be the target of spells or abilities your opponents control.)

At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it’s blue.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Illustrated by Erica Yang

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Scion of Draco (Modern Horizons 2 #234)

Scion of Draco {12}

Artifact Creature — Dragon

Domain — This spell costs {2} less to cast for each basic land type among lands you control.

Flying

Each creature you control has vigilance if it’s white, hexproof if it’s blue, lifelink if it’s black, first strike if it’s red, and trample if it’s green.

4/4

Illustrated by Greg Staples

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Shadowspear (Theros Beyond Death #236)

Shadowspear {1}

Legendary Artifact — Equipment

Equipped creature gets +1/+1 and has trample and lifelink.

{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.

Equip {2}

A weapon of darkness for a warrior of light.

Illustrated by Yeong-Hao Han

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Simic Keyrune (Commander 2015 #265)

Simic Keyrune {3}

Artifact

{T}: Add {G} or {U}.

{G}{U}: Simic Keyrune becomes a 2/3 green and blue Crab artifact creature with hexproof until end of turn. (It can’t be the target of spells or abilities your opponents control.)

Illustrated by Daniel Ljunggren

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Skrelv, Defector Mite (Phyrexia: All Will Be One #33)

Skrelv, Defector Mite {W}

Legendary Artifact Creature — Phyrexian Mite

Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)

Skrelv, Defector Mite can’t block.

{W/P}, {T}: Choose a color. Another target creature you control gains toxic 1 and hexproof from that color until end of turn. It can’t be blocked by creatures of that color this turn. ({W/P} can be paid with either {W} or 2 life.)

1/1

Illustrated by Brian Valeza

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