Runeclé de Simic {3}
Artefact
{T} : Ajoutez {G} ou {U} à votre réserve.{G}{U} : La Runeclé de Simic devient une créature-artefact 2/3 verte et bleue Crabe avec la défense talismanique jusqu'à la fin du tour. (Elle ne peut pas être la cible de sorts ou de capacités que vos adversaires contrôlent.)
Illustrated by Daniel Ljunggren
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Runeclé de Simic:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- Until the ability that turns the Keyrune into a creature resolves, the Keyrune is colorless. (2013-04-15)
- Activating the ability that turns the Keyrune into a creature while it’s already a creature will override any effects that set its power and/or toughness to another number, but effects that modify power and/or toughness without directly setting them will still apply. (2013-04-15)