Simic Keyrune (Commander 2015 #265)

Simic Keyrune {3}

Artifact

{T}: Add {G} or {U}.

{G}{U}: Simic Keyrune becomes a 2/3 green and blue Crab artifact creature with hexproof until end of turn. (It can’t be the target of spells or abilities your opponents control.)

Illustrated by Daniel Ljunggren

Standard
Alchemy
Pioneer
Explorer
Modern
Brawl
Legacy
Historic
Vintage
Pauper
Commander
Penny
Oathbreaker
Notes and Rules Information for Simic Keyrune:
  • Until the ability that turns the Keyrune into a creature resolves, the Keyrune is colorless. (2013-04-15)
  • Activating the ability that turns the Keyrune into a creature while it’s already a creature will override any effects that set its power and/or toughness to another number, but effects that modify power and/or toughness without directly setting them will still apply. (2013-04-15)