Simic Keyrune (Commander 2015 #265)

Simic-Runenschlüssel {3}

Artefakt

{T}: Erhöhe deinen Manavorrat um {G} oder {U}.{G}{U}: Der Simic-Runenschlüssel wird bis zum Ende des Zuges zu einer 2/3 grünen und blauen Krabbe-Artefaktkreatur mit Fluchsicherheit. (Er kann nicht das Ziel von Zaubersprüchen oder Fähigkeiten sein, die deine Gegner kontrollieren.)

Illustrated by Daniel Ljunggren

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Simic-Runenschlüssel:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • Until the ability that turns the Keyrune into a creature resolves, the Keyrune is colorless. (2013-04-15)
  • Activating the ability that turns the Keyrune into a creature while it’s already a creature will override any effects that set its power and/or toughness to another number, but effects that modify power and/or toughness without directly setting them will still apply. (2013-04-15)