5721 – 5740 of 6,049 cards where the text includes “{g}” or the mana cost is greater than or equal to {G}

Wall of Ice (Fourth Edition #283)

Wall of Ice {2}{G}

Creature — Wall

Defender (This creature can’t attack.)

“And through the drifts the snowy cliffs
Did send a dismal sheen:
Nor shapes of men nor beasts we ken—
The ice was all between.”
—Samuel Coleridge, “The Rime of the Ancient Mariner”

0/7

Illustrated by Richard Thomas

Standard
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Wall of Mulch (Magic 2015 #208)

Wall of Mulch {1}{G}

Creature — Wall

Defender (This creature can’t attack.)

{G}, Sacrifice a Wall: Draw a card.

Mulch is the fabric of life in the forest. Plants live in it, they die in it, and then they become part of it, feeding countless generations to come.

0/4

Illustrated by Anthony S. Waters

Standard
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Wall of Pine Needles (Ice Age #274)

Wall of Pine Needles {3}{G}

Creature — Plant Wall

Defender (This creature can’t attack.)

{G}: Regenerate Wall of Pine Needles.

The power of the forest takes a hundred forms. Some are more surprising than others.

3/3

Illustrated by Brian Snõddy

Standard
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Wall of Roots (New Capenna Commander #319)

Wall of Roots {1}{G}

Creature — Plant Wall

Defender

Put a -0/-1 counter on Wall of Roots: Add {G}. Activate only once each turn.

“Mana grows and changes like the roots of a plant. Like a plant, it must be nurtured.”
—Nissa Revane

0/5

Illustrated by Matt Stewart

Standard
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Wall of Tanglecord (Scars of Mirrodin #222)

Wall of Tanglecord {2}

Artifact Creature — Wall

Defender

{G}: Wall of Tanglecord gains reach until end of turn. (It can block creatures with flying.)

Rootlike fibers travel far from Mirrodin’s metallic forests, emerging from the crust to drink in the mana-infused sunlight.

0/6

Watermark: Mirran

Illustrated by Vance Kovacs

Standard
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Wall of Vines (Jumpstart #443)

Wall of Vines {G}

Creature — Plant Wall

Defender (This creature can’t attack.)

Reach (This creature can block creatures with flying.)

Like all jungle plants, the vines must fight and claw for sunlight. Once their place is secured, they grow strong, sharp, and impenetrable.

0/3

Illustrated by John Stanko

Standard
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Wall of Wood (Tenth Edition #309)

Wall of Wood {G}

Creature — Wall

Defender (This creature can’t attack.)

Orcish lumberjacks spent the night sharpening their blades and resting for a day of labor. They awoke to find that the forest had been making its own preparations.

0/3

Illustrated by Rebecca Guay

Standard
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Wallop (Invasion #223)

Wallop {1}{G}

Sorcery

Destroy target blue or black creature with flying.

In Yavimaya, flying low to join a battle can be a costly mistake.

Illustrated by Mike Ploog

Standard
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Wandering Stream (Invasion #224)

Wandering Stream {2}{G}

Sorcery

Domain — You gain 2 life for each basic land type among lands you control.

“Dominaria touches us all.”
—Molimo, maro-sorcerer

Illustrated by Quinton Hoover

Standard
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Wandering Treefolk (Alchemy: Dominaria #19)

Wandering Treefolk {1}{G}

Creature — Treefolk

Vigilance

Domain{7}{G}: Seek a creature card. This ability costs {1} less to activate for each basic land type among lands you control.

2/3

Illustrated by Iris Compiet

Standard
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Wandering Troubadour (Adventures in the Forgotten Realms #210)

Wandering Troubadour {3}{G}

Creature — Dragon Bard

At the beginning of your end step, if you had a land enter the battlefield under your control this turn, venture into the dungeon. (Enter the first room or advance to the next room.)

“There’s a new ballad waiting to be born around every corner.”

4/2

Illustrated by Rudy Siswanto

Standard
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Wandering Wolf (Battlebond #216)

Wandering Wolf {1}{G}

Creature — Wolf

Creatures with power less than Wandering Wolf’s power can’t block it.

Humans still feared wolves, though no connection between them and the curse of lycanthropy had ever been proved.

2/1

Illustrated by Tomasz Jedruszek

Standard
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Wanderlust (Masters Edition #137)

Wanderlust {2}{G}

Enchantment — Aura

Enchant creature

At the beginning of the upkeep of enchanted creature’s controller, Wanderlust deals 1 damage to that player.

Illustrated by Cornelius Brudi

Standard
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Wandermare (Throne of Eldraine #204)

Wandermare {1}{G}{W}

Creature — Horse

Whenever you cast a creature spell that has an Adventure, put a +1/+1 counter on Wandermare. (It doesn’t need to have gone on the adventure first.)

“A good steed will carry you home. A great steed will carry you to glory.”
—Syr Alin, the Lion’s Claw

3/3

Illustrated by Kari Christensen

Standard
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Warbriar Blessing (Theros Beyond Death #204)

Warbriar Blessing {1}{G}

Enchantment — Aura

Enchant creature you control

When Warbriar Blessing enters the battlefield, enchanted creature fights up to one target creature you don’t control. (Each deals damage equal to its power to the other.)

Enchanted creature gets +0/+2.

Illustrated by Michele Parisi

Standard
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War Dance (Urza's Saga #282)

War Dance {G}

Enchantment

At the beginning of your upkeep, you may put a verse counter on War Dance.

Sacrifice War Dance: Target creature gets +X/+X until end of turn, where X is the number of verse counters on War Dance.

Illustrated by Terese Nielsen

Standard
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Warden of the Chained (Theros Beyond Death #230)

Warden of the Chained {1}{R}{G}

Creature — Minotaur Warrior

Trample

Warden of the Chained can’t attack unless you control another creature with power 4 or greater.

“Strength, skill, rage—all have their limits, but patience can be infinite.”

4/4

Illustrated by Steve Prescott

Standard
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Warden of the First Tree (Fate Reforged #143)

Warden of the First Tree {G}

Creature — Human

{1}{W/B}: Warden of the First Tree becomes a Human Warrior with base power and toughness 3/3.

{2}{W/B}{W/B}: If Warden of the First Tree is a Warrior, it becomes a Human Spirit Warrior with trample and lifelink.

{3}{W/B}{W/B}{W/B}: If Warden of the First Tree is a Spirit, put five +1/+1 counters on it.

1/1

Watermark: Abzan

Illustrated by Ryan Alexander Lee

Standard
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Warden of the Woods (Core Set 2021 #213)

Warden of the Woods {4}{G}{G}

Creature — Treefolk

Vigilance (Attacking doesn’t cause this creature to tap.)

Whenever Warden of the Woods becomes the target of a spell or ability an opponent controls, you may draw two cards.

Weak and strong alike seek shelter beneath its branches.

5/7

Illustrated by Svetlin Velinov

Standard
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Wardscale Crocodile (War of the Spark #183)

Wardscale Crocodile {4}{G}

Creature — Crocodile

Hexproof (This creature can’t be the target of spells or abilities your opponents control.)

“The Eternals had to endure Amonkhet’s five trials. Let’s see if they can pass the Trial of Ravnica.”
—Jace Beleren

5/3

Illustrated by Zezhou Chen

Standard
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