Wandermare {1}{G}{W}
Creature — Horse
Whenever you cast a creature spell that has an Adventure, put a +1/+1 counter on Wandermare. (It doesn’t need to have gone on the adventure first.)
“A good steed will carry you home. A great steed will carry you to glory.”
—Syr Alin, the Lion’s Claw
3/3
Illustrated by Kari Christensen
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Wandermare:
- Wandermare's ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered. (2019-10-04)
- An effect may refer to a card, spell, or permanent that "has an Adventure." This refers to a card, spell, or permanent that has an adventurer card's set of alternative characteristics, even if they're not being used and even if that card was never cast as an Adventure. (2019-10-04)
- If an effect refers to a card, spell, or permanent that has an Adventure, it won't find an instant or sorcery spell on the stack that's been cast as an Adventure. (2019-10-04)