Wandermare (Throne of Eldraine #204)

Cheval d'aventure {1}{G}{W}

Créature : cheval

À chaque fois que vous lancez un sort de créature qui a une aventure, mettez un marqueur +1/+1 sur le Cheval d'aventure. (Il n'a pas besoin d'être parti à l'aventure avant.)

« Un bon destrier vous conduira chez vous. Un remarquable destrier vous conduira à la gloire. »
—Syr Alin, la Griffe du Lion

3/3

Illustrated by Kari Christensen

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Cheval d'aventure:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • Wandermare's ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered. (2019-10-04)
  • An effect may refer to a card, spell, or permanent that “has an Adventure.” This refers to a card, spell, or permanent that has an adventurer card's set of alternative characteristics, even if they're not being used and even if that card was never cast as an Adventure. (2019-10-04)
  • If an effect refers to a creature card, creature spell, or creature that has an Adventure, it won't find an instant or sorcery spell on the stack that's been cast as an Adventure. (2019-10-04)