1481 – 1500 of 2,287 cards where the text includes “two” or the text includes “more” and the text includes “basic” and the text includes “lands” and the rarity is equal to rare

Invalid expression “c:l” was ignored. Unknown color “l”

Primal Growth (Commander Anthology #137)

Primal Growth {2}{G}

Sorcery

Kicker—Sacrifice a creature. (You may sacrifice a creature in addition to any other costs as you cast this spell.)

Search your library for a basic land card, put that card onto the battlefield, then shuffle. If this spell was kicked, instead search your library for up to two basic land cards, put them onto the battlefield, then shuffle.

Illustrated by rk post

Standard
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Primeval Titan (Iconic Masters #183)

Primeval Titan {4}{G}{G}

Creature — Giant

Trample

Whenever Primeval Titan enters the battlefield or attacks, you may search your library for up to two land cards, put them onto the battlefield tapped, then shuffle.

When nature calls, run.

6/6

Illustrated by Aleksi Briclot

Standard
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Prismari Command (The Lost Caverns of Ixalan Commander #279)

Prismari Command {1}{U}{R}

Instant

Choose two —

• Prismari Command deals 2 damage to any target.

• Target player draws two cards, then discards two cards.

• Target player creates a Treasure token.

• Destroy target artifact.

Illustrated by Johannes Voss

Standard
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Probe (Invasion #66)

Probe {2}{U}

Sorcery

Kicker {1}{B} (You may pay an additional {1}{B} as you cast this spell.)

Draw three cards, then discard two cards. If this spell was kicked, target player discards two cards.

Illustrated by Eric Peterson

Standard
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Profane Command (New Capenna Commander #256)

Profane Command {X}{B}{B}

Sorcery

Choose two —

• Target player loses X life.

• Return target creature card with mana value X or less from your graveyard to the battlefield.

• Target creature gets -X/-X until end of turn.

• Up to X target creatures gain fear until end of turn. (They can’t be blocked except by artifact creatures and/or black creatures.)

Illustrated by Wayne England

Standard
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Profane Transfusion (Commander Legends #145)

Profane Transfusion {6}{B}{B}{B}

Sorcery

Two target players exchange life totals. You create an X/X colorless Horror artifact creature token, where X is the difference between those players’ life totals.

“Those that fall short of perfection can still contribute to the Great Work.”
—Keskit, the Flesh Sculptor

Illustrated by Vincent Proce

Standard
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Propagator Primordium (Alchemy: Ixalan #20)

Propagator Primordium {1}{G}

Creature — Fungus

When Propagator Primordium enters the battlefield, conjure two cards named Propagator Primordium into your graveyard.

At the beginning of your upkeep, put a spore counter on Propagator Primordium.

Remove three spore counters from Propagator Primordium: Return target Fungus creature card from your graveyard to the battlefield.

3/3

Illustrated by Daniel Romanovsky

Standard
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Prosperous Partnership (New Capenna Commander #78)

Prosperous Partnership {1}{R}{W}

Enchantment

When Prosperous Partnership enters the battlefield, create two 1/1 green and white Citizen creature tokens.

Tap three untapped creatures you control: Create a Treasure token.

Partners in love, partners in life, and partners in crime.

Illustrated by Evyn Fong

Standard
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Prosperous Pirates (Commander Legends #85)

Prosperous Pirates {4}{U}

Creature — Human Pirate

When Prosperous Pirates enters the battlefield, create two Treasure tokens. (They’re artifacts with “{T}, Sacrifice this artifact: Add one mana of any color.”)

The floating city of High and Dry hasn’t yet sunk under the weight of gold, but it’s not for want of trying.

3/4

Illustrated by Josh Hass

Standard
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Protean Hydra (Magic 2011 #194)

Protean Hydra {X}{G}

Creature — Hydra

Protean Hydra enters the battlefield with X +1/+1 counters on it.

If damage would be dealt to Protean Hydra, prevent that damage and remove that many +1/+1 counters from it.

Whenever a +1/+1 counter is removed from Protean Hydra, put two +1/+1 counters on it at the beginning of the next end step.

0/0

Illustrated by Jim Murray

Standard
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Prowling Pangolin (Eternal Masters #104)

Prowling Pangolin {3}{B}{B}

Creature — Pangolin Beast

When Prowling Pangolin enters the battlefield, any player may sacrifice two creatures. If a player does, sacrifice Prowling Pangolin.

“Wait, are we the decoys?”

6/5

Illustrated by Tomasz Jedruszek

Standard
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Prying Eyes (Commander Legends #86)

Prying Eyes {4}{U}{U}

Instant

Draw four cards, then discard two cards.

“Citizen! Your crime has been recorded. Cease movement and await arrest, or further penalties will be immediately imposed.”

Illustrated by Magali Villeneuve

Standard
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Psychatog (Vintage Masters #258)

Psychatog {1}{U}{B}

Creature — Atog

Discard a card: Psychatog gets +1/+1 until end of turn.

Exile two cards from your graveyard: Psychatog gets +1/+1 until end of turn.

1/2

Illustrated by Izzy

Standard
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Psychic Allergy (The Dark #34)

Psychic Allergy {3}{U}{U}

Enchantment

As Psychic Allergy enters the battlefield, choose a color.

At the beginning of each opponent’s upkeep, Psychic Allergy deals X damage to that player, where X is the number of nontoken permanents of the chosen color they control.

At the beginning of your upkeep, destroy Psychic Allergy unless you sacrifice two Islands.

Illustrated by Mark Tedin

Part of the Reserved List

Standard
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Psychic Battle (Invasion #68)

Psychic Battle {3}{U}{U}

Enchantment

Whenever a player chooses one or more targets, each player reveals the top card of their library. The player who reveals the card with the highest mana value may change the target or targets. If two or more cards are tied for highest, the target or targets remain unchanged. Changing targets this way doesn’t trigger abilities of permanents named Psychic Battle.

Illustrated by Ray Lago

Standard
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Psychic Corrosion (Core Set 2019 #68)

Psychic Corrosion {2}{U}

Enchantment

Whenever you draw a card, each opponent mills two cards.

“To break another’s mind is to deliver a fate worse than death. It is a terrifying power.”
—Jace Beleren

Illustrated by Bastien L. Deharme

Standard
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Psychic Overload (Darksteel #28)

Psychic Overload {3}{U}

Enchantment — Aura

Enchant permanent

When Psychic Overload enters the battlefield, tap enchanted permanent.

Enchanted permanent doesn’t untap during its controller’s untap step.

Enchanted permanent has “Discard two artifact cards: Untap this permanent.”

Illustrated by Jeremy Jarvis

Standard
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Psychic Rebuttal (Magic Origins #67)

Psychic Rebuttal {1}{U}

Instant

Counter target instant or sorcery spell that targets you.

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, you may copy the spell countered this way. You may choose new targets for the copy.

“I know what you’re thinking,” Jace whispered in the mage’s mind. “It’s not going to work.”

Illustrated by Todd Lockwood

Standard
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Psychic Strike (Gatecrash #189)

Psychic Strike {1}{U}{B}

Instant

Counter target spell. Its controller mills two cards.

Until more information could be gleaned about Niv-Mizzet’s intentions, Lazav took every opportunity to stall his experiments.

Watermark: Dimir

Illustrated by Mathias Kollros

Standard
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Psychic Surgery (New Phyrexia #44)

Psychic Surgery {1}{U}

Enchantment

Whenever an opponent shuffles their library, you may look at the top two cards of that library. You may exile one of those cards. Then put the rest on top of that library in any order.

Watermark: Phyrexian

Illustrated by Anthony Francisco

Standard
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