14201 – 14220 of 14,549 cards where it’s legal in Penny Dreadful

Wildwood Rebirth (Gatecrash #140)

Wildwood Rebirth {1}{G}

Instant

Return target creature card from your graveyard to your hand.

In Ravnica, there are maladies far more difficult to treat than death.

Illustrated by Dan Murayama Scott

Standard
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Wildwood Scourge (Commander Masters #332)

Wildwood Scourge {X}{G}

Creature — Hydra

Wildwood Scourge enters the battlefield with X +1/+1 counters on it.

Whenever one or more +1/+1 counters are put on another non-Hydra creature you control, put a +1/+1 counter on Wildwood Scourge.

0/0

Illustrated by Bryan Sola

Standard
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Wildwood Tracker (Throne of Eldraine #183)

Wildwood Tracker {G}

Creature — Elf Warrior

Whenever Wildwood Tracker attacks or blocks, if you control another non-Human creature, Wildwood Tracker gets +1/+1 until end of turn.

“This one was wearing shoes made of glass. She’ll be no ordinary prey.”

1/1

Illustrated by Titus Lunter

Standard
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Willbender (Commander 2019 #102)

Willbender {1}{U}

Creature — Human Wizard

Morph {1}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Willbender is turned face up, change the target of target spell or ability with a single target.

1/2

Illustrated by Svetlin Velinov

Standard
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Willbreaker (Magic Origins #84)

Willbreaker {3}{U}{U}

Creature — Human Wizard

Whenever a creature an opponent controls becomes the target of a spell or ability you control, gain control of that creature for as long as you control Willbreaker.

“Master your mind, or I shall master it for you.”

2/3

Illustrated by Dan Murayama Scott

Standard
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Will-Forged Golem (Magic 2015 #239)

Will-Forged Golem {6}

Artifact Creature — Golem

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature’s color.)

The modular nature of the automaton’s design makes assembly perfectly intuitive.

4/4

Illustrated by Jason Felix

Standard
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Will of the All-Hunter (Ikoria: Lair of Behemoths #38)

Will of the All-Hunter {1}{W}

Instant

Target creature gets +2/+2 until end of turn. If it’s blocking, instead put two +1/+1 counters on it.

Cycling {2} ({2}, Discard this card: Draw a card.)

“It’s Snapdax. You’d have a better chance of breaching a wall with a slice of bread.”
—Krek, daysquad captain

Illustrated by Viktor Titov

Standard
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Will of the Naga (Fate Reforged #58)

Will of the Naga {4}{U}{U}

Instant

Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)

Tap up to two target creatures. Those creatures don’t untap during their controller’s next untap step.

The charm of a naga is undeniable.

Watermark: Sultai

Illustrated by Wayne Reynolds

Standard
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Will-o'-the-Wisp (Masters 25 #115)

Will-o'-the-Wisp {B}

Creature — Spirit

Flying (This creature can’t be blocked except by creatures with flying or reach.)

{B}: Regenerate Will-o’-the-Wisp. (The next time this creature would be destroyed this turn, it isn’t. Instead tap it, remove all damage from it, and remove it from combat.)

“On dark nights you can still see the light of the Vess girl’s lantern out in the Caligo, seeking her lost brother. Those who follow are doomed to join her endless search.”
—"The Fall of the House of Vess"

0/1

Watermark: Set Symbol

Illustrated by Rob Alexander

Standard
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Willow Geist (Innistrad: Midnight Hunt #207)

Willow Geist {G}

Creature — Treefolk Spirit

Trample

Whenever one or more cards leave your graveyard, put a +1/+1 counter on Willow Geist.

When Willow Geist dies, you gain life equal to its power.

Die beneath a tree, wake up a part of it.

1/1

Illustrated by Ryan Yee

Standard
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Willow Satyr (Masters Edition III #139)

Willow Satyr {2}{G}{G}

Creature — Satyr

You may choose not to untap Willow Satyr during your untap step.

{T}: Gain control of target legendary creature for as long as you control Willow Satyr and Willow Satyr remains tapped.

1/1

Illustrated by Jeff A. Menges

Part of the Reserved List

Standard
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Willow-Wind (The Lord of the Rings: Tales of Middle-earth #76)

Willow-Wind {4}{U}

Creature — Elemental

Flying

When Willow-Wind enters the battlefield, scry 2.

The branches of the willow began to sway violently. Frodo called for help, but he could hardly hear his own voice: it was blown away from him by the willow-wind and drowned in a clamor of leaves.

3/4

Illustrated by Ignis Bruno

Standard
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Will, Scion of Peace (Wilds of Eldraine #218)

Will, Scion of Peace {1}{W}{U}

Legendary Creature — Human Wizard

Vigilance

{T}: Spells you cast this turn that are white and/or blue cost {X} less to cast, where X is the amount of life you gained this turn. Activate only as a sorcery.

“It’s easy to cry ‘For glory!’ and charge those who disagree with you. But it takes finesse to turn enemies into allies rather than corpses.”

2/4

Watermark: Desparked

Illustrated by Ryan Pancoast

Standard
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Wilt (Ikoria: Lair of Behemoths #176)

Wilt {1}{G}

Instant

Destroy target artifact or enchantment.

Cycling {2} ({2}, Discard this card: Draw a card.)

Nothing returns from the nightmare nests of Indatha unscathed.

Illustrated by Volkan Baǵa

Standard
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Wilt-Leaf Cavaliers (Duel Decks: Knights vs. Dragons #15)

Wilt-Leaf Cavaliers {G/W}{G/W}{G/W}

Creature — Elf Knight

Vigilance

Every elf in Shadowmoor is charged from birth with a terrible duty: to strike back against the ugliness and darkness, even though they are all around and seemingly without end.

3/4

Illustrated by Steve Prescott

Standard
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Wilt-Leaf Liege (Double Masters 2022 #294)

Wilt-Leaf Liege {1}{G/W}{G/W}{G/W}

Creature — Elf Knight

Other green creatures you control get +1/+1.

Other white creatures you control get +1/+1.

If a spell or ability an opponent controls causes you to discard Wilt-Leaf Liege, put it onto the battlefield instead of putting it into your graveyard.

4/4

Illustrated by Jason Chan

Standard
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Windborne Charge (Conspiracy: Take the Crown #100)

Windborne Charge {2}{W}{W}

Sorcery

Two target creatures you control each get +2/+2 and gain flying until end of turn.

The merfolk call the sky goddess Emeria. The kor call her Kamsa. The two races agree on little except that she offers many blessings to the faithful.

Illustrated by Ryan Pancoast

Standard
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Windborn Muse (Murders at Karlov Manor Commander #92)

Windborn Muse {3}{W}

Creature — Spirit

Flying

Creatures can’t attack you unless their controller pays {2} for each creature they control that’s attacking you.

“Her voice is justice, clear and relentless.”
—Akroma, angelic avenger

2/3

Illustrated by Adam Rex

Standard
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Windbrisk Heights (The Lost Caverns of Ixalan Commander #370)

Windbrisk Heights

Land

Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)

Windbrisk Heights enters the battlefield tapped.

{T}: Add {W}.

{W}, {T}: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.

Illustrated by Omar Rayyan

Standard
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Windbrisk Raptor (Shadowmoor #26)

Windbrisk Raptor {5}{W}{W}

Creature — Bird

Flying

Attacking creatures you control have lifelink.

It awakened to gloom-fouled skies and responded with a righteous rage that shook the heavens.

5/7

Illustrated by Omar Rayyan

Standard
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