7021 – 7040 of 9,983 cards where the rarity is equal to common

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Root Greevil (Planeshift #91)

Root Greevil {3}{G}

Creature — Beast

{2}{G}, {T}, Sacrifice Root Greevil: Destroy all enchantments of the color of your choice.

The root of all greevils.

2/3

Illustrated by Andrew Robinson

Standard
Alchemy
Pioneer
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Root Out (March of the Machine Commander #311)

Root Out {2}{G}

Sorcery

Destroy target artifact or enchantment.

Investigate. (Create a Clue token. It’s an artifact with “{2}, Sacrifice this artifact: Draw a card.”)

Illustrated by Daniel Ljunggren

Standard
Alchemy
Pioneer
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Rootrider Faun (Wilds of Eldraine #182)

Rootrider Faun {1}{G}

Creature — Satyr Scout

{T}: Add {G}.

{1}, {T}: Add one mana of any color.

“Human feet aren’t inferior to hooves for climbing. It’s their plodding, mistrustful personalities that hold them back.”

1/3

Illustrated by Jesper Ejsing

Standard
Alchemy
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Roots (Eternal Masters #183)

Roots {3}{G}

Enchantment — Aura

Enchant creature without flying

When Roots enters the battlefield, tap enchanted creature.

Enchanted creature doesn’t untap during its controller’s untap step.

Illustrated by Scott Murphy

Standard
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Root Snare (Ravnica Allegiance #137)

Root Snare {1}{G}

Instant

Prevent all combat damage that would be dealt this turn.

The roots run deep under stone and street, with strength that needs but a whisper to awaken.

Illustrated by Craig J Spearing

Standard
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Roots of Wisdom (Kaldheim #190)

Roots of Wisdom {1}{G}

Sorcery

Mill three cards, then return a land card or Elf card from your graveyard to your hand. If you can’t, draw a card. (To mill a card, put the top card of your library into your graveyard.)

Though imprisoned in Jaspera trees, the elvish gods known as the Einir still whisper through the ages.

Illustrated by Sidharth Chaturvedi

Standard
Alchemy
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Rootwalla (Welcome Deck 2017 #27)

Rootwalla {2}{G}

Creature — Lizard

{1}{G}: Rootwalla gets +2/+2 until end of turn. Activate only once each turn.

They make terrible pets … unless you don’t like your other pets.

2/2

Illustrated by Roger Raupp

Standard
Alchemy
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Rootwater Alligator (Exodus #122)

Rootwater Alligator {3}{G}

Creature — Crocodile

Sacrifice a Forest: Regenerate Rootwater Alligator.

Subduing and skinning an alligator is the first rite of maturity adolescent merfolk must pass.

3/2

Illustrated by Stephen Daniele

Standard
Alchemy
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Rootwater Commando (Tenth Edition #102)

Rootwater Commando {2}{U}

Creature — Merfolk

Islandwalk (This creature can’t be blocked as long as defending player controls an Island.)

Rootwater merfolk are seldom seen these days, but elf corpses are as numerous as ever.

2/2

Illustrated by Mark Tedin

Standard
Alchemy
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Rootwater Hunter (Tempest #82)

Rootwater Hunter {2}{U}

Creature — Merfolk

{T}: Rootwater Hunter deals 1 damage to any target.

“Bitter water vicious wave
Shadow-cold shallows root-made maze
Home’s angry embrace.”
Rootwater Saga

1/1

Illustrated by Brom

Standard
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Rootwater Mystic (Exodus #44)

Rootwater Mystic {U}

Creature — Merfolk Wizard

{1}{U}: Look at the top card of target player’s library.

“Read the roots tell the tale
Future forms in waving weeds
Higher than truth is hope.”
Rootwater Saga

1/1

Illustrated by Michael Sutfin

Standard
Alchemy
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Rosemane Centaur (Guilds of Ravnica #197)

Rosemane Centaur {3}{G}{W}

Creature — Centaur Soldier

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature’s color.)

Vigilance

“I long for peaceful times, when I may tend to my garden instead of our borders.”

4/4

Watermark: Selesnya

Illustrated by Nils Hamm

Standard
Alchemy
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Rosethorn Acolyte // Seasonal Ritual (Throne of Eldraine #174)

Rosethorn Acolyte {2}{G}

Creature — Elf Druid

{T}: Add one mana of any color.

“Old battlefields make great gardens. So rich from the blood of the fallen.”

2/3

Seasonal Ritual {G}

Sorcery — Adventure

Add one mana of any color. (Then exile this card. You may cast the creature later from exile.)

Illustrated by Johannes Voss

Standard
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Rosethorn Halberd (Throne of Eldraine #175)

Rosethorn Halberd {G}

Artifact — Equipment

When Rosethorn Halberd enters the battlefield, attach it to target non-Human creature you control.

Equipped creature gets +2/+1.

Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery.)

Illustrated by Kari Christensen

Standard
Alchemy
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Rotcrown Ghoul (Avacyn Restored #72)

Rotcrown Ghoul {4}{U}

Creature — Zombie

When Rotcrown Ghoul dies, target player mills five cards.

“Don’t look into its eyes. It’s thinking things no dead thing should think.”
—Captain Eberhart

3/3

Illustrated by Dave Kendall

Standard
Alchemy
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Roterothopter (Masters Edition II #218)

Roterothopter {1}

Artifact Creature — Thopter

Flying

{2}: Roterothopter gets +1/+0 until end of turn. Activate no more than twice each turn.

“The roterothoper is as insidious as it is ingenious. It is one of the few creations of our school that I take no pride in.”
—Baki, wizard attendant

0/2

Illustrated by Amy Weber

Standard
Alchemy
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Rot Farm Mortipede (Murders at Karlov Manor #102)

Rot Farm Mortipede {3}{B}

Creature — Insect

Whenever one or more creature cards leave your graveyard, Rot Farm Mortipede gets +1/+0 and gains menace and lifelink until end of turn.

Every week, the necropsy lab’s unclaimed bodies are transferred to the Golgari for “recycling.”

3/4

Illustrated by Loïc Canavaggia

Standard
Alchemy
Pioneer
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Rotfeaster Maggot (Battlebond #157)

Rotfeaster Maggot {4}{B}

Creature — Insect

When Rotfeaster Maggot enters the battlefield, exile target creature card from a graveyard. You gain life equal to that card’s toughness.

Is it at the top of the food chain or the bottom?

3/5

Illustrated by Yeong-Hao Han

Standard
Alchemy
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Rot Shambler (Commander Masters #318)

Rot Shambler {1}{G}

Creature — Fungus

Whenever another creature you control dies, put a +1/+1 counter on Rot Shambler.

“If I die, feed me to a shambler. At least that way I’ll be doing some good.”
—Ryza, Oran-Rief scout

1/1

Illustrated by Yeong-Hao Han

Standard
Alchemy
Pioneer
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Rotted Hulk (Journey into Nyx #81)

Rotted Hulk {3}{B}

Creature — Elemental

The hulk rose from the sea and loomed over the Champion. Pinned beneath the twisting, rotted planks of wood was the body of Kaliaros, the helmsman of her former crew, and beside him the captain, Photine.
The Theriad

2/5

Illustrated by Raymond Swanland

Standard
Alchemy
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