
Rootwalla {2}{G}
Creature — Lizard
{1}{G}: Rootwalla gets +2/+2 until end of turn. Activate this ability only once each turn.
If you try to sneak up on a rootwalla, you’ll suddenly find yourself dealing with twice the lizard.
2/2
Illustrated by Roger Raupp
- Standard
- Not Legal
- Frontier
- Legal
- Modern
- Legal
- Pauper
- Legal
- Legacy
- Legal
- Penny
- Legal
- Vintage
- Legal
- Duel Cmdr.
- Legal
- Commander
- Legal
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Notes and Rules Information for Rootwalla:
- If this card’s ability is activated by one player, then another player takes control of it on the same turn, the second player can’t activate its ability that turn. (2006-02-01)