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1 – 20 of 293 cards where the set is “ktk”

Abomination of Gudul (Khans of Tarkir #159)

Abomination of Gudul {3}{B}{G}{U}

Creature — Horror

Flying

Whenever Abomination of Gudul deals combat damage to a player, you may draw a card. If you do, discard a card.

Morph {2}{B}{G}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

3/4

Watermark: Sultai

Illustrated by Erica Yang

Standard
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Abzan Ascendancy (Khans of Tarkir #160)

Abzan Ascendancy {W}{B}{G}

Enchantment

When Abzan Ascendancy enters the battlefield, put a +1/+1 counter on each creature you control.

Whenever a nontoken creature you control dies, create a 1/1 white Spirit creature token with flying.

Watermark: Abzan

Illustrated by Mark Winters

Standard
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Abzan Banner (Khans of Tarkir #215)

Abzan Banner {3}

Artifact

{T}: Add {W}, {B}, or {G}.

{W}{B}{G}, {T}, Sacrifice Abzan Banner: Draw a card.

Stone to endure, roots to remember.

Watermark: Abzan

Illustrated by Daniel Ljunggren

Standard
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Abzan Battle Priest (Khans of Tarkir #1)

Abzan Battle Priest {3}{W}

Creature — Human Cleric

Outlast {W} ({W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

Each creature you control with a +1/+1 counter on it has lifelink.

“Wherever I walk, the ancestors walk too.”

3/2

Watermark: Abzan

Illustrated by Chris Rahn

Standard
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Abzan Charm (Khans of Tarkir #161)

Abzan Charm {W}{B}{G}

Instant

Choose one —

• Exile target creature with power 3 or greater.

• You draw two cards and you lose 2 life.

• Distribute two +1/+1 counters among one or two target creatures.

Watermark: Abzan

Illustrated by Mathias Kollros

Standard
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Abzan Falconer (Khans of Tarkir #2)

Abzan Falconer {2}{W}

Creature — Human Soldier

Outlast {W} ({W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

Each creature you control with a +1/+1 counter on it has flying.

The fastest way across the dunes is above.

2/3

Watermark: Abzan

Illustrated by Steven Belledin

Standard
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Abzan Guide (Khans of Tarkir #162)

Abzan Guide {3}{W}{B}{G}

Creature — Human Warrior

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Morph {2}{W}{B}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

“These roads are desolate and changeable. Follow me, or die in the wastes.”

4/4

Watermark: Abzan

Illustrated by Steve Prescott

Standard
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Act of Treason (Khans of Tarkir #95y)

Act of Treason {2}{R}

Sorcery

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.)

Illustrated by Josiah "Jo" Cameron

Standard
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Act of Treason (Khans of Tarkir #95)

Act of Treason {2}{R}

Sorcery

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.)

“The Sultai take our dead, so we shall take their living!”
—Taklai, Mardu ragesinger

Illustrated by Min Yum

Standard
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Ainok Bond-Kin (Khans of Tarkir #3)

Ainok Bond-Kin {1}{W}

Creature — Dog Soldier

Outlast {1}{W} ({1}{W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

Each creature you control with a +1/+1 counter on it has first strike.

“Hold the line, for family and the fallen!”

2/1

Watermark: Abzan

Illustrated by Chris Rahn

Standard
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Ainok Tracker (Khans of Tarkir #96)

Ainok Tracker {5}{R}

Creature — Dog Scout

First strike

Morph {4}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

Some ainok of the mountains are accepted among the Temur as trusted hunt-mates.

3/3

Watermark: Temur

Illustrated by Evan Shipard

Standard
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Alabaster Kirin (Khans of Tarkir #4)

Alabaster Kirin {3}{W}

Creature — Kirin

Flying, vigilance

The appearance of a kirin signifies the passing or arrival of an important figure. As word of sightings spread, all the khans took it to mean themselves. Only the shaman Chianul thought of Sarkhan Vol.

2/3

Illustrated by Igor Kieryluk

Standard
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Alpine Grizzly (Khans of Tarkir #127)

Alpine Grizzly {2}{G}

Creature — Bear

The Temur welcome bears into the clan, fighting alongside them in battle. The relationship dates back to when they labored side by side under Sultai rule.

4/2

Illustrated by John Severin Brassell

Standard
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Altar of the Brood (Khans of Tarkir #216)

Altar of the Brood {1}

Artifact

Whenever another permanent enters the battlefield under your control, each opponent mills a card.

Supplicants offer flesh and silver, flowers and blood. The altar takes what it will, eyes gleaming with unspoken promises.

Illustrated by Erica Yang

Standard
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Anafenza, the Foremost (Khans of Tarkir #163)

Anafenza, the Foremost {W}{B}{G}

Legendary Creature — Human Soldier

Whenever Anafenza, the Foremost attacks, put a +1/+1 counter on another target tapped creature you control.

If a nontoken creature an opponent owns would die or a creature card not on the battlefield would be put into an opponent’s graveyard, exile that card instead.

Rarely at rest on the Amber Throne, Anafenza always leads the Abzan Houses to battle.

4/4

Watermark: Abzan

Illustrated by James Ryman

Standard
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Ankle Shanker (Khans of Tarkir #164)

Ankle Shanker {2}{R}{W}{B}

Creature — Goblin Berserker

Haste

Whenever Ankle Shanker attacks, creatures you control gain first strike and deathtouch until end of turn.

The stature of the fighter matters less than the depth of the cut.

2/2

Watermark: Mardu

Illustrated by Zoltan Boros

Standard
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Archers' Parapet (Khans of Tarkir #128)

Archers' Parapet {1}{G}

Creature — Wall

Defender

{1}{B}, {T}: Each opponent loses 1 life.

Every shaft is graven with a name from a kin tree, calling upon the spirits of the ancestors to make it fly true.

0/5

Watermark: Abzan

Illustrated by Wayne Reynolds

Standard
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Arc Lightning (Khans of Tarkir #97y)

Arc Lightning {2}{R}

Sorcery

Arc Lightning deals 3 damage divided as you choose among one, two, or three targets.

Illustrated by Nathaniel Himawan

Standard
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Arc Lightning (Khans of Tarkir #97)

Arc Lightning {2}{R}

Sorcery

Arc Lightning deals 3 damage divided as you choose among one, two, or three targets.

Lightning burns its own path.

Illustrated by Seb McKinnon

Standard
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Armament Corps (Khans of Tarkir #165)

Armament Corps {2}{W}{B}{G}

Creature — Human Soldier

When Armament Corps enters the battlefield, distribute two +1/+1 counters among one or two target creatures you control.

The Abzan avoid extended supply lines by incorporating weapons stores into their battle formations.

4/4

Watermark: Abzan

Illustrated by Steven Belledin

Standard
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