![Armament Corps (Khans of Tarkir #165) Armament Corps (Khans of Tarkir #165)](https://cards.scryfall.io/large/front/e/7/e7b752e8-3134-46b6-b69d-e73831741113.jpg?1562795271)
Rüstungskorps {2}{W}{B}{G}
Kreatur — Mensch, Soldat
Wenn das Rüstungskorps ins Spiel kommt, verteile zwei +1/+1-Marken auf eine oder zwei Kreaturen deiner Wahl, die du kontrollierst.
Die Abzan vermeiden lange Nachschubwege, indem sie Waffenläden in ihre Schlachtformationen integrieren.
4/4
Watermark: Abzan
Illustrated by Steven Belledin
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Rüstungskorps:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- The enters-the-battlefield ability can target Armament Corps itself. (2014-09-20)
- You choose how the counters will be distributed as you put the ability on the stack. Notably, if you choose to put one +1/+1 counter on each of two target creatures, and one of those creatures becomes an illegal target in response, the +1/+1 counter that would’ve gone on that creature is lost. It can’t be put on the remaining legal target. (2014-09-20)