161 – 180 of 215 cards where the text includes “token” and the card types include “artifact” and the cards are colorless and the card types include “artifact”

Soul Foundry (Commander 2019 #223)

Soul Foundry {4}

Artifact

Imprint — When Soul Foundry enters the battlefield, you may exile a creature card from your hand.

{X}, {T}: Create a token that’s a copy of the exiled card. X is the mana value of that card.

Illustrated by Arnie Swekel

Standard
Alchemy
Pioneer
Explorer
Modern
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Timeless
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Pauper
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Penny
Soul Separator (Eldritch Moon #199)

Soul Separator {3}

Artifact

{5}, {T}, Sacrifice Soul Separator: Exile target creature card from your graveyard. Create a token that’s a copy of that card, except it’s 1/1, it’s a Spirit in addition to its other types, and it has flying. Create a black Zombie creature token with power equal to that card’s power and toughness equal to that card’s toughness.

Illustrated by Daarken

Standard
Alchemy
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Spawning Pit (Duel Decks: Mirrodin Pure vs. New Phyrexia #69)

Spawning Pit {2}

Artifact

Sacrifice a creature: Put a charge counter on Spawning Pit.

{1}, Remove two charge counters from Spawning Pit: Create a 2/2 colorless Spawn artifact creature token.

Watermark: Phyrexian

Illustrated by Tony Szczudlo

Standard
Alchemy
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Spiked Pit Trap (Adventures in the Forgotten Realms #251)

Spiked Pit Trap {1}

Artifact

Flash

{5}, {T}, Sacrifice Spiked Pit Trap: Choose target creature, then roll a d20.

1—9 | Spiked Pit Trap deals 5 damage to that creature.

10—20 | Spiked Pit Trap deals 5 damage to that creature. Create a Treasure token.

Illustrated by Deruchenko Alexander

Standard
Alchemy
Pioneer
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Squirrel Stack (Unfinity #228a)
Welcome to the Astrotorium

Squirrel Stack

Artifact — Attraction

Visit — You have five seconds to stack dice on top of one another. If you stack at least five dice, claim the prize!

Prize — Create a 1/1 green Squirrel creature token for each die you stack above the fourth, then sacrifice Squirrel Stack and open an Attraction.

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Illustrated by Andrea Radeck

Standard
Alchemy
Pioneer
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Penny
Staff of Titania (The Brothers' War Commander #27)

Staff of Titania {2}

Artifact — Equipment

Equipped creature gets +X/+X, where X is the number of Forests you control.

Whenever equipped creature attacks, create a 1/1 green Forest Dryad land creature token. (It’s affected by summoning sickness.)

Equip {3}

Illustrated by Samuel Perin

Standard
Alchemy
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Stone Idol Generator (Modern Horizons 3 Commander #77)

Stone Idol Generator {5}

Artifact

Whenever a creature you control attacks, you get {E} (an energy counter).

{T}, Pay six {E}: Create a 6/12 colorless Construct artifact creature token with trample. Activate only as a sorcery.

“Like my people’s ambitions, it is both awe-inspiring and unfinished.”
—Nahiri

Illustrated by Julian Kok Joon Wen

Standard
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Stone Retrieval Unit (The Brothers' War #248)

Stone Retrieval Unit {4}

Artifact Creature — Construct

When Stone Retrieval Unit enters the battlefield, create a tapped Powerstone token. (It’s an artifact with “{T}: Add {C}. This mana can’t be spent to cast a nonartifact spell.”)

Automatons could be rebuilt. Powerstones could not.

2/3

Illustrated by Andreas Zafiratos

Standard
Alchemy
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Summoning Station (Fifth Dawn #158)

Summoning Station {7}

Artifact

{T}: Create a 2/2 colorless Pincher creature token.

Whenever an artifact is put into a graveyard from the battlefield, you may untap Summoning Station.

Illustrated by Stephen Tappin

Standard
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Survivor's Med Kit (Fallout #144)

Survivor's Med Kit {1}

Artifact

{1}, {T}: Choose one that hasn’t been chosen —

Stimpak — Draw a card.

Fancy Lads Snack Cakes — Create a Food token. (It’s an artifact with “{2}, {T}, Sacrifice this artifact: You gain 3 life.”)

RadAway — Target player loses all rad counters. Sacrifice Survivor’s Med Kit.

Illustrated by Valera Lutfullina

Standard
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Sword of Body and Mind (Double Masters #295)

Sword of Body and Mind {3}

Artifact — Equipment

Equipped creature gets +2/+2 and has protection from green and from blue.

Whenever equipped creature deals combat damage to a player, you create a 2/2 green Wolf creature token and that player mills ten cards.

Equip {2}

Illustrated by Chris Rahn

Standard
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Sword of Dungeons & Dragons (Unsanctioned #84)

Sword of Dungeons & Dragons {3}

Artifact — Equipment

Equipped creature gets +2/+2 and has protection from Rogues and from Clerics.

Whenever equipped creature deals combat damage to a player, create a 4/4 gold Dragon creature token with flying and roll a d20 (a twenty-sided die). If you roll a 20, repeat this process.

Equip {2}

Illustrated by Chris Rahn

Standard
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Sword of Wealth and Power (The Big Score #26)

Sword of Wealth and Power {3}

Artifact — Equipment

Equipped creature gets +2/+2 and has protection from instants and from sorceries.

Whenever equipped creature deals combat damage to a player, create a Treasure token. When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.

Equip {2}

Illustrated by Dominik Mayer

Standard
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Tatsumasa, the Dragon's Fang (Champions of Kamigawa #270)

Tatsumasa, the Dragon's Fang {6}

Legendary Artifact — Equipment

Equipped creature gets +5/+5.

{6}, Exile Tatsumasa, the Dragon’s Fang: Create a 5/5 blue Dragon Spirit creature token with flying. Return Tatsumasa to the battlefield under its owner’s control when that token dies.

Equip {3}

Illustrated by Martina Pilcerova

Standard
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Team Pennant (Strixhaven: School of Mages #260)

Team Pennant {1}

Artifact — Equipment

Equipped creature gets +1/+1 and has vigilance and trample.

Equip creature token {1}

Equip {3}

Choosing a college based on Mage Tower results is discouraged, but not unheard of.

Illustrated by Anna Fehr

Standard
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Tempting Contract (Commander 2021 #78)

Tempting Contract {4}

Artifact

At the beginning of your upkeep, each opponent may create a Treasure token. For each opponent who does, you create a Treasure token.

“Don’t think of it as debt. Think of it as an investment in yourself.”
—Diriga, demon bursar

Illustrated by Tomas Duchek

Standard
Alchemy
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Tetravus (Masters Edition IV #233)

Tetravus {6}

Artifact Creature — Construct

Flying

Tetravus enters the battlefield with three +1/+1 counters on it.

At the beginning of your upkeep, you may remove any number of +1/+1 counters from Tetravus. If you do, create that many 1/1 colorless Tetravite artifact creature tokens. They each have flying and “This creature can’t be enchanted.”

At the beginning of your upkeep, you may exile any number of tokens created with Tetravus. If you do, put that many +1/+1 counters on Tetravus.

1/1

Illustrated by Mark Tedin

Standard
Alchemy
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The Hive (Tenth Edition #324)

The Hive {5}

Artifact

{5}, {T}: Create a 1/1 colorless Insect artifact creature token with flying named Wasp. (It can’t be blocked except by creatures with flying or reach.)

“Their buzzing makes my bones hum from a mile away.”
—Galenti, treasure hunter

Illustrated by Ron Spencer

Standard
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The Mana Rig (Dominaria United Commander #28)

The Mana Rig {3}

Legendary Artifact

Whenever you cast a multicolored spell, create a tapped Powerstone token. (It’s an artifact with “{T}: Add {C}. This mana can’t be spent to cast a nonartifact spell.”)

{X}{X}{X}, {T}: Look at the top X cards of your library. Put up to two of them into your hand and the rest on the bottom of your library in a random order.

Illustrated by Zoltan Boros

Standard
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The Superlatorium (Unfinity #230d)
Welcome to the Astrotorium

The Superlatorium

Artifact — Attraction

Visit — An opponent chooses “the cleanest,” “the hungriest,” or “the strangest.” You choose a creature, then ask a person outside the game to choose the creature that best fits the chosen criteria. If they chose the same creature you chose, claim the prize!

Prize — Create two 1/1 red Balloon creature tokens with flying, then sacrifice The Superlatorium and open an Attraction.

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Illustrated by Simon Dominic

Standard
Alchemy
Pioneer
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