21 – 40 of 5,069 cards where the mana cost is greater than or equal to {4} or the text includes “{4}”

Acorn Catapult (Commander 2011 #241)

Acorn Catapult {4}

Artifact

{1}, {T}: Acorn Catapult deals 1 damage to any target. That permanent’s controller or that player creates a 1/1 green Squirrel creature token.

The Kalonian word for “ammunition” is the same as the word for “bait.”

Illustrated by Jesper Ejsing

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A-Cosmos Elixir (Kaldheim #A-237)

A-Cosmos Elixir {4}

Artifact

At the beginning of your end step, draw a card if your life total is greater than your starting life total. Otherwise, you gain 2 life and scry 1.

Illustrated by Volkan Baǵa

Standard
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Adaptive Shimmerer (Ikoria: Lair of Behemoths #1)

Adaptive Shimmerer {5}

Creature — Insect

Flash

Adaptive Shimmerer enters the battlefield with three +1/+1 counters on it.

“You sure you want to see what emerges? You might not like it. It definitely won’t like you.”
—Kinnan, bonder prodigy

0/0

Illustrated by Jason Felix

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Adaptive Snapjaw (Gatecrash #113)

Adaptive Snapjaw {4}{G}

Creature — Lizard Beast

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

“Eh, needs more toad.”
—Gulistan, Simic biomancer

6/2

Watermark: Simic

Illustrated by Tomasz Jedruszek

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Adarkar Sentinel (Masters Edition II #201)

Adarkar Sentinel {5}

Artifact Creature — Soldier

{1}: Adarkar Sentinel gets +0/+1 until end of turn.

“We encountered the sentinels in the wastes, near no living thing. Their purpose was inscrutable.”
—Disa the Restless, journal entry

3/3

Illustrated by Melissa A. Benson

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Adarkar Valkyrie (Commander 2018 #60)

Adarkar Valkyrie {4}{W}{W}

Snow Creature — Angel

Flying, vigilance

{T}: When target creature other than Adarkar Valkyrie dies this turn, return that card to the battlefield under your control.

She doesn’t escort the dead to the afterlife, but instead raises them to fight and die again.

4/5

Illustrated by Jeremy Jarvis

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Adarkar Windform (Coldsnap #26)

Adarkar Windform {4}{U}

Snow Creature — Illusion

Flying

{1}{S}: Target creature loses flying until end of turn. ({S} can be paid with one mana from a snow source.)

Terisiare has only two kinds of weather: cold and weird.

3/3

Illustrated by Randy Gallegos

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A-Earthquake Dragon (Alchemy Horizons: Baldur's Gate #A-209)

A-Earthquake Dragon {14}{G}

Creature — Elemental Dragon

This spell costs {X} less to cast, where X is the total mana value of Dragons you control not named Earthquake Dragon.

Flying, trample

{2}{G}, Sacrifice a land: Return A-Earthquake Dragon from your graveyard to your hand.

10/10

Illustrated by Johan Grenier

Standard
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Aegis Angel (Archenemy: Nicol Bolas #1)

Aegis Angel {4}{W}{W}

Creature — Angel

Flying (This creature can’t be blocked except by creatures with flying or reach.)

When Aegis Angel enters the battlefield, another target permanent gains indestructible for as long as you control Aegis Angel. (Effects that say “destroy” don’t destroy it. A creature with indestructible can’t be destroyed by damage.)

5/5

Illustrated by Aleksi Briclot

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Aegis Automaton (Aether Revolt #141)

Aegis Automaton {2}

Artifact Creature — Construct

{4}{W}: Return another target creature you control to its owner’s hand.

The streets of Ghirapur have become dangerous. It’s good to have a dependable companion.

0/3

Illustrated by Kieran Yanner

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A-Emerald Dragon // A-Dissonant Wave (Alchemy Horizons: Baldur's Gate #A-210)

A-Emerald Dragon {4}{G}{G}

Creature — Dragon

Flying, ward {2}

4/4

A-Dissonant Wave {2}{G}

Instant — Adventure

Counter target activated or triggered ability from a noncreature source. (Then exile this card. You may cast the creature later from exile.)

Illustrated by Diego Gisbert

Standard
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Aeon Engine (Commander 2019 #52)

Aeon Engine {5}

Artifact

Aeon Engine enters the battlefield tapped.

{T}, Exile Aeon Engine: Reverse the game’s turn order. (For example, if play had proceeded clockwise around the table, it now goes counterclockwise.)

“Paradox? Eh, we’ll worry about that yesterday.”
—Edorin, the Timesmith

Illustrated by Ralph Horsley

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Aerial Caravan (Mercadian Masques #58)

Aerial Caravan {4}{U}{U}

Creature — Human Soldier

Flying

{1}{U}{U}: Exile the top card of your library. Until end of turn, you may play that card. (Reveal the card as you exile it.)

Successful delivery is not guaranteed.

4/3

Illustrated by DiTerlizzi

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Aerial Modification (Aether Revolt #1)

Aerial Modification {4}{W}

Enchantment — Aura

Enchant creature or Vehicle

As long as enchanted permanent is a Vehicle, it’s a creature in addition to its other types.

Enchanted creature gets +2/+2 and has flying.

Illustrated by Jung Park

Standard
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Aerie Mystics (Commander Anthology #1)

Aerie Mystics {4}{W}

Creature — Bird Wizard

Flying

{1}{G}{U}: Creatures you control gain shroud until end of turn. (They can’t be the targets of spells or abilities.)

They are cautious with their body language and facial expressions. Any stray movement could betray the positions of the troops they protect and cost many lives.

3/3

Illustrated by Mark Zug

Standard
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Aerie Ouphes (Eventide #65)

Aerie Ouphes {4}{G}

Creature — Ouphe

Sacrifice Aerie Ouphes: It deals damage equal to its power to target creature with flying.

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner’s control with a -1/-1 counter on it.)

3/3

Illustrated by Jesper Ejsing

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Aeronaut Cavalry (The Brothers' War #1)

Aeronaut Cavalry {4}{W}

Creature — Human Soldier

Flying

When Aeronaut Cavalry enters the battlefield, put a +1/+1 counter on another target Soldier you control.

“The ground is where wars are waged, but the air is where they are won.”
—Harbin, vanguard aviator

3/4

Illustrated by Lorenzo Mastroianni

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Aesi, Tyrant of Gyre Strait (Commander Legends #365)

Aesi, Tyrant of Gyre Strait {4}{G}{U}

Legendary Creature — Serpent

You may play an additional land on each of your turns.

Landfall — Whenever a land enters the battlefield under your control, you may draw a card.

“To sail through those waters is to offer oneself as tribute.”
—Captain Hoyrik

5/5

Illustrated by Viktor Titov

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Aetherblade Agent // Gitaxian Mindstinger (March of the Machine #88)
Aetherblade Agent // Gitaxian Mindstinger (March of the Machine #88)

Aetherblade Agent {1}{B}

Creature — Human Rogue

Deathtouch

{4}{U/P}: Transform Aetherblade Agent. Activate only as a sorcery. ({U/P} can be paid with either {U} or 2 life.)

The Consulate of Kaladesh had always valued his particular talent for extracting information …

1/1

Gitaxian Mindstinger

Color Indicator: Blue and Black Creature — Phyrexian Rogue

Deathtouch

Whenever Gitaxian Mindstinger deals combat damage to a player or battle, draw a card.

… but the Chrome Host’s methods were far more efficient.

3/3

Illustrated by Alexander Mokhov

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Aether Charge (Onslaught #184)

Aether Charge {4}{R}

Enchantment

Whenever a Beast enters the battlefield under your control, you may have it deal 4 damage to target opponent or planeswalker.

“Is it just me, or does that meteor have teeth?”

Illustrated by Mark Brill

Standard
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