21 – 40 of 167 cards where the set is “vis”

Sun Clasp (Visions #21)

Sun Clasp {1}{W}

Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+3.

{W}: Return enchanted creature to its owner’s hand.

“And darkness shall be cast from me
For my soul resides in the Sun.”
—Femeref dirge

Illustrated by John Coulthart

Standard
Alchemy
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Modern
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Teferi's Honor Guard (Visions #22)

Teferi's Honor Guard {2}{W}

Creature — Human Knight

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

{U}{U}: Teferi’s Honor Guard phases out. (While it’s phased out, it’s treated as though it doesn’t exist. It phases in before you untap during your next untap step.)

“They may seem ceremonial, but their swords are still sharp.”
—Kipkemboi, Kukemssa pirate

2/2

Illustrated by Cecil Fernando

Standard
Alchemy
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Modern
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Tithe (Visions #23)

Tithe {W}

Instant

Search your library for a Plains card. If target opponent controls more lands than you, you may search your library for an additional Plains card. Reveal those cards, put them into your hand, then shuffle.

Illustrated by Jon J Muth

Part of the Reserved List

Standard
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Warrior's Honor (Visions #24)

Warrior's Honor {2}{W}

Instant

Creatures you control get +1/+1 until end of turn.

“We are to be bound together as the reeds of a basket.”
—Asmira, Rashida, and Jabari, unity chant

Illustrated by D. Alexander Gregory

Standard
Alchemy
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Modern
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Zhalfirin Crusader (Visions #25)

Zhalfirin Crusader {1}{W}{W}

Creature — Human Knight

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

{1}{W}: The next 1 damage that would be dealt to Zhalfirin Crusader this turn is dealt to any target instead.

“War is the crucible of leadership.”
—Rashida Scalebane

2/2

Illustrated by Alan Rabinowitz

Part of the Reserved List

Standard
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Modern
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Betrayal (Visions #26)

Betrayal {U}

Enchantment — Aura

Enchant creature an opponent controls

Whenever enchanted creature becomes tapped, you draw a card.

“Sometimes a burden can be borne only on the shoulders of a willing enemy.”
—Suq'Ata aphorism

Illustrated by Gary Leach

Standard
Alchemy
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Modern
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Breezekeeper (Visions #27)

Breezekeeper {3}{U}

Creature — Djinn

Flying

Phasing (This phases in or out before you untap during each of your untap steps. While it’s phased out, it’s treated as though it doesn’t exist.)

“He blows a gust across the cliff to vanish in a breath of wind.”
—"Song of the Wind Being"

4/4

Illustrated by Adam Rex

Standard
Alchemy
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Modern
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Chronatog (Visions #28)

Chronatog {1}{U}

Creature — Atog

{0}: Chronatog gets +3/+3 until end of turn. You skip your next turn. Activate only once each turn.

For the chronatog, there is no meal like the present.

1/2

Illustrated by Christopher Rush

Part of the Reserved List

Standard
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Cloud Elemental (Visions #29)

Cloud Elemental {2}{U}

Creature — Elemental

Flying

Cloud Elemental can block only creatures with flying.

“You know you’ve angered the gods when the clouds turn against you.”
—Sisay, Captain of the Weatherlight

2/3

Illustrated by Adam Rex

Standard
Alchemy
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Modern
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Desertion (Visions #30)

Desertion {3}{U}{U}

Instant

Counter target spell. If an artifact or creature spell is countered this way, put that card onto the battlefield under your control instead of into its owner’s graveyard.

First the insult, then the injury.

Illustrated by Richard Kane Ferguson

Standard
Alchemy
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Modern
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Dream Tides (Visions #31)

Dream Tides {2}{U}{U}

Enchantment

Creatures don’t untap during their controllers’ untap steps.

At the beginning of each player’s upkeep, that player may choose any number of tapped nongreen creatures they control and pay {2} for each creature chosen this way. If the player does, untap those creatures.

Illustrated by Jerry Tiritilli

Standard
Alchemy
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Modern
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Flooded Shoreline (Visions #32)

Flooded Shoreline {U}{U}

Enchantment

{U}{U}, Return two Islands you control to their owner’s hand: Return target creature to its owner’s hand.

“Some say the sea is jealous of the land and wishes to climb its heights to meet the sky.”
—Afari, Tales

Illustrated by Romas Kukalis

Part of the Reserved List

Standard
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Foreshadow (Visions #33)

Foreshadow {1}{U}

Instant

Choose a card name, then target opponent mills a card. If a card with the chosen name was milled this way, you draw a card.

Draw a card at the beginning of the next turn’s upkeep.

Illustrated by George Pratt

Standard
Alchemy
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Modern
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Impulse (Visions #34)

Impulse {1}{U}

Instant

Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

“Controlling time ensures you need never look impulsive again.”
—Teferi

Illustrated by Bryan Talbot

Standard
Alchemy
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Modern
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Inspiration (Visions #35)

Inspiration {3}{U}

Instant

Target player draws two cards.

“Madness and genius are separated only by degrees of success.”
—Sidar Jabari

Illustrated by Zina Saunders

Standard
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Modern
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Knight of the Mists (Visions #36)

Knight of the Mists {2}{U}

Creature — Human Knight

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

When Knight of the Mists enters the battlefield, you may pay {U}. If you don’t, destroy target Knight and it can’t be regenerated.

Fear the mists, for they are armed.

2/2

Illustrated by Harold McNeill

Standard
Alchemy
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Modern
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Man-o'-War (Visions #37)

Man-o'-War {2}{U}

Creature — Jellyfish

When Man-o’-War enters the battlefield, return target creature to its owner’s hand.

“Beauty to the eye does not always translate to the touch.”
—Naimah, Femeref philosopher

2/2

Illustrated by Jon J Muth

Standard
Alchemy
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Modern
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Brawl
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Mystic Veil (Visions #38)

Mystic Veil {1}{U}

Enchantment — Aura

You may cast Mystic Veil as though it had flash. If you cast it any time a sorcery couldn’t have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.

Enchant creature

Enchanted creature has shroud. (It can’t be the target of spells or abilities.)

“Magic is my thread, my will the needle. I weave over you as if you never were.”
—Poetics of Hanan

Illustrated by D. Alexander Gregory

Standard
Alchemy
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Modern
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Ovinomancer (Visions #39)

Ovinomancer {2}{U}

Creature — Human Wizard

When Ovinomancer enters the battlefield, sacrifice it unless you return three basic lands you control to their owner’s hand.

{T}, Return Ovinomancer to its owner’s hand: Destroy target creature. It can’t be regenerated. That creature’s controller creates a 0/1 green Sheep creature token.

0/1

Illustrated by Kev Walker

Standard
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Modern
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Prosperity (Visions #40)

Prosperity {X}{U}

Sorcery

Each player draws X cards.

“Wealth is a good thing, compared to poverty—your food is better, your robes are softer, and your companions have bathed more recently.”
—Kipkemboi, Kukemssa pirate

Illustrated by Dan Frazier

Standard
Alchemy
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Modern
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Legacy
Brawl
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Timeless
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Pauper
Oathbreaker
Penny