141 – 160 of 180 cards where the set is “fut”

Skirk Ridge Exhumer (Future Sight #77)

Skirk Ridge Exhumer {1}{B}

Creature — Zombie Spellshaper

{B}, {T}, Discard a card: Create a 1/1 black Zombie Goblin creature token named Festering Goblin. It has “When Festering Goblin dies, target creature gets -1/-1 until end of turn.”

1/1

Illustrated by Michael Phillippi

Standard
Alchemy
Pioneer
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Modern
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Skizzik Surger (Future Sight #120)

Skizzik Surger {4}{R}{R}

Creature — Elemental

Haste

Echo—Sacrifice two lands. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

6/4

Illustrated by Lucio Parrillo

Standard
Alchemy
Pioneer
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Modern
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Slaughter Pact (Future Sight #78)

Slaughter Pact {0}

Color Indicator: Black Instant

Destroy target nonblack creature.

At the beginning of your next upkeep, pay {2}{B}. If you don’t, you lose the game.

Death is only the beginning of the end.

Illustrated by Kev Walker

Standard
Alchemy
Pioneer
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Modern
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Sliver Legion (Future Sight #158)

Sliver Legion {W}{U}{B}{R}{G}

Legendary Creature — Sliver

All Sliver creatures get +1/+1 for each other Sliver on the battlefield.

Hidden within the clicking, chittering swarm is a unique mind, still young, but growing more aware as time passes.

7/7

Illustrated by Ron Spears

Standard
Alchemy
Pioneer
Explorer
Modern
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Sliversmith (Future Sight #163)

Sliversmith {2}

Artifact Creature — Spellshaper

{1}, {T}, Discard a card: Create a 1/1 colorless Sliver artifact creature token named Metallic Sliver.

After centuries of labor, its creations outnumber those they were to mimic.

1/1

Illustrated by John Avon

Standard
Alchemy
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Modern
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Snake Cult Initiation (Future Sight #89)

Snake Cult Initiation {3}{B}

Enchantment — Aura

Enchant creature

Enchanted creature has poisonous 3. (Whenever it deals combat damage to a player, that player gets three poison counters. A player with ten or more poison counters loses the game.)

Illustrated by Justin Sweet

Standard
Alchemy
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Modern
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Soultether Golem (Future Sight #164)

Soultether Golem {2}

Artifact Creature — Golem

Vanishing 1 (This creature enters the battlefield with a time counter on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

Whenever another creature enters the battlefield under your control, put a time counter on Soultether Golem.

3/3

Illustrated by Paolo Parente

Standard
Alchemy
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Modern
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Legacy
Brawl
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Sparkspitter (Future Sight #109)

Sparkspitter {2}{R}

Creature — Elemental Spellshaper

{R}, {T}, Discard a card: Create a 3/1 red Elemental creature token named Spark Elemental. It has trample, haste, and “At the beginning of the end step, sacrifice Spark Elemental.”

1/3

Illustrated by Dan Murayama Scott

Standard
Alchemy
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Modern
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Spellweaver Volute (Future Sight #59)

Spellweaver Volute {3}{U}{U}

Enchantment — Aura

Enchant instant card in a graveyard

Whenever you cast a sorcery spell, copy the enchanted instant card. You may cast the copy without paying its mana cost. If you do, exile the enchanted card and attach Spellweaver Volute to another instant card in a graveyard.

Illustrated by Bud Cook

Standard
Alchemy
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Modern
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Spellwild Ouphe (Future Sight #151)

Spellwild Ouphe {1}{G}

Creature — Ouphe

Spells that target Spellwild Ouphe cost {2} less to cast.

“You’d think that their big glowing eyes would be almost hypnotic to look at. In fact, it’s the other way around—they are entranced by nearly everything they see.”
—Balecki, Spellwild druid

1/3

Illustrated by Scott Altmann

Standard
Alchemy
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Modern
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Spin into Myth (Future Sight #60)

Spin into Myth {4}{U}

Instant

Put target creature on top of its owner’s library, then fateseal 2. (To fateseal 2, look at the top two cards of an opponent’s library, then put any number of them on the bottom of that player’s library and the rest on top in any order.)

Illustrated by David Day

Standard
Alchemy
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Modern
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Brawl
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Spirit en-Dal (Future Sight #17)

Spirit en-Dal {2}{W}

Creature — Spirit

Shadow (This creature can block or be blocked by only creatures with shadow.)

Forecast — {1}{W}, Reveal Spirit en-Dal from your hand: Target creature gains shadow until end of turn. (Activate only during your upkeep and only once each turn.)

2/1

Illustrated by Daren Bader

Standard
Alchemy
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Modern
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Sporoloth Ancient (Future Sight #152)

Sporoloth Ancient {3}{G}{G}

Creature — Fungus

At the beginning of your upkeep, put a spore counter on Sporoloth Ancient.

Creatures you control have “Remove two spore counters from this creature: Create a 1/1 green Saproling creature token.”

4/4

Illustrated by James Kei

Standard
Alchemy
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Modern
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Sprout Swarm (Future Sight #138)

Sprout Swarm {1}{G}

Instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature’s color.)

Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)

Create a 1/1 green Saproling creature token.

Illustrated by Chippy

Standard
Alchemy
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Modern
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Steamflogger Boss (Future Sight #121)

Steamflogger Boss {3}{R}

Creature — Goblin Rigger

Other Riggers you control get +1/+0 and have haste.

If a Rigger you control would assemble a Contraption, it assembles two Contraptions instead.

“Whip the Xs! Pinch the Os!
What we’re building, no one knows!”

3/3

Illustrated by Warren Mahy

Standard
Alchemy
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Modern
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Storm Entity (Future Sight #122)

Storm Entity {1}{R}

Creature — Elemental

Haste

Storm Entity enters the battlefield with a +1/+1 counter on it for each other spell cast this turn.

Dweldian magi don’t enter the Realm of Thrones when they die. Instead their souls are drawn to great works of magic.

1/1

Illustrated by Lucio Parrillo

Standard
Alchemy
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Modern
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Street Wraith (Future Sight #90)

Street Wraith {3}{B}{B}

Creature — Wraith

Swampwalk (This creature can’t be blocked as long as defending player controls a Swamp.)

Cycling—Pay 2 life. (Pay 2 life, Discard this card: Draw a card.)

The lamps on Wyndmoor Street snuff themselves at midnight and refuse to relight, afraid to illuminate what lies in the darkness.

3/4

Illustrated by Cyril Van Der Haegen

Standard
Alchemy
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Modern
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Stronghold Rats (Future Sight #79)

Stronghold Rats {2}{B}

Creature — Rat

Shadow (This creature can block or be blocked by only creatures with shadow.)

Whenever Stronghold Rats deals combat damage to a player, each player discards a card.

In the stronghold’s dungeons, the shadows hide in the vermin.

2/1

Illustrated by Brandon Kitkouski

Standard
Alchemy
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Modern
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Summoner's Pact (Future Sight #139)

Summoner's Pact {0}

Color Indicator: Green Instant

Search your library for a green creature card, reveal it, put it into your hand, then shuffle.

At the beginning of your next upkeep, pay {2}{G}{G}. If you don’t, you lose the game.

Illustrated by Chippy

Standard
Alchemy
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Modern
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Brawl
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Sword of the Meek (Future Sight #165)

Sword of the Meek {2}

Artifact — Equipment

Equipped creature gets +1/+2.

Equip {2}

Whenever a 1/1 creature enters the battlefield under your control, you may return Sword of the Meek from your graveyard to the battlefield, then attach it to that creature.

Illustrated by Franz Vohwinkel

Standard
Alchemy
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Modern
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Penny