81 – 100 of 350 cards where the cards transform

Doric, Nature's Warden // Doric, Owlbear Avenger (Secret Lair Drop #1241)
Doric, Nature's Warden // Doric, Owlbear Avenger (Secret Lair Drop #1241)

Doric, Nature's Warden {3}{G}

Legendary Creature — Tiefling Druid

Vigilance

When Doric, Nature’s Warden enters the battlefield, search your library for a Forest card, put it onto the battlefield tapped, then shuffle.

Whenever Doric attacks, you may pay {1}{G}. If you do, transform her.

3/3

Doric, Owlbear Avenger

Color Indicator: Green Legendary Creature — Bird Bear

Vigilance, trample

When this creature transforms into Doric, Owlbear Avenger, other legendary creatures you control get +2/+2 and gain trample until end of turn.

At the beginning of your upkeep, transform Doric.

6/6

Illustrated by Oiya Zhang & Liangliang Zhang

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Dormant Grove // Gnarled Grovestrider (Innistrad: Crimson Vow #198)
Dormant Grove // Gnarled Grovestrider (Innistrad: Crimson Vow #198)

Dormant Grove {3}{G}

Enchantment

At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if that creature has toughness 6 or greater, transform Dormant Grove.

As the natural cycle of day and night grew twisted, old powers stirred deep in the Ulvenwald.

Gnarled Grovestrider

Color Indicator: Green Creature — Treefolk

Vigilance

Other creatures you control have vigilance.

Far from the bloodsoaked wedding, unseen by human eyes, a long-slumbering force arose to protect its home.

3/6

Illustrated by Kekai Kotaki

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Dorothea, Vengeful Victim // Dorothea's Retribution (Innistrad: Crimson Vow #235)
Dorothea, Vengeful Victim // Dorothea's Retribution (Innistrad: Crimson Vow #235)

Dorothea, Vengeful Victim {W}{U}

Legendary Creature — Spirit

Flying

When Dorothea, Vengeful Victim attacks or blocks, sacrifice it at end of combat.

Disturb {1}{W}{U} (You may cast this card from your graveyard transformed for its disturb cost.)

“Every day a Voldaren draws breath is a day I cannot rest.”

4/4

Dorothea's Retribution

Color Indicator: White and Blue Enchantment — Aura

Enchant creature

Enchanted creature has “Whenever this creature attacks, create a 4/4 white Spirit creature token with flying that’s tapped and attacking. Sacrifice that token at end of combat.”

If Dorothea’s Retribution would be put into a graveyard from anywhere, exile it instead.

Illustrated by Marta Nael

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Dowsing Dagger // Lost Vale (Ixalan #235)
Dowsing Dagger // Lost Vale (Ixalan #235)

Dowsing Dagger {2}

Artifact — Equipment

When Dowsing Dagger enters the battlefield, target opponent creates two 0/2 green Plant creature tokens with defender.

Equipped creature gets +2/+1.

Whenever equipped creature deals combat damage to a player, you may transform Dowsing Dagger.

Equip {2}

Lost Vale

Land

(Transforms from Dowsing Dagger.)

{T}: Add three mana of any one color.

The pirates had ventured into the interior for treasure. They found something far greater.

Illustrated by Florian de Gesincourt

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Dowsing Device // Geode Grotto (The Lost Caverns of Ixalan #146)
Dowsing Device // Geode Grotto (The Lost Caverns of Ixalan #146)

Dowsing Device {1}{R}

Artifact

Whenever Dowsing Device or another artifact enters the battlefield under your control, up to one target creature you control gets +1/+0 and gains haste until end of turn. Then transform Dowsing Device if you control four or more artifacts.

“A little innovation can lead to a big score.”
—Admiral Beckett Brass

Geode Grotto

Land — Cave

(Transforms from Dowsing Device.)

{T}: Add {R}.

{2}{R}, {T}: Until end of turn, target creature gains haste and gets +X/+0, where X is the number of artifacts you control. Activate only as a sorcery.

Illustrated by Olena Richards

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Drogskol Infantry // Drogskol Armaments (Innistrad: Crimson Vow #10)
Drogskol Infantry // Drogskol Armaments (Innistrad: Crimson Vow #10)

Drogskol Infantry {1}{W}

Creature — Spirit Soldier

Disturb {3}{W} (You may cast this card from your graveyard transformed for its disturb cost.)

He swore to protect the Moorlands. A little thing like death was no excuse to break his oath.

2/2

Drogskol Armaments

Color Indicator: White Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2.

If Drogskol Armaments would be put into a graveyard from anywhere, exile it instead.

When he could no longer carry on, he imparted his strength to the one who took up his duty.

Illustrated by Cristi Balanescu

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Duskwatch Recruiter // Krallenhorde Howler (Shadows over Innistrad #203)
Duskwatch Recruiter // Krallenhorde Howler (Shadows over Innistrad #203)

Duskwatch Recruiter {1}{G}

Creature — Human Warrior Werewolf

{2}{G}: Look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

At the beginning of each upkeep, if no spells were cast last turn, transform Duskwatch Recruiter.

2/2

Krallenhorde Howler

Color Indicator: Green Creature — Werewolf

Creature spells you cast cost {1} less to cast.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Krallenhorde Howler.

3/3

Illustrated by Craig J Spearing

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Ecstatic Awakener // Awoken Demon (Innistrad: Midnight Hunt #100)
Ecstatic Awakener // Awoken Demon (Innistrad: Midnight Hunt #100)

Ecstatic Awakener {B}

Creature — Human Wizard

{2}{B}, Sacrifice another creature: Draw a card, then transform Ecstatic Awakener. Activate only once each turn.

“Great Ormendahl, I kneel before you, a fragment of your will, a servant of your tyranny. I beg you, release the strength within me!”

1/1

Awoken Demon

Color Indicator: Black Creature — Demon

Bones cracked, flesh split apart, and the screams of euphoric agony gave way to unholy laughter.

4/4

Illustrated by Tuan Duong Chu

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Edgar, Charmed Groom // Edgar Markov's Coffin (Innistrad: Crimson Vow #236)
Edgar, Charmed Groom // Edgar Markov's Coffin (Innistrad: Crimson Vow #236)

Edgar, Charmed Groom {2}{W}{B}

Legendary Creature — Vampire Noble

Other Vampires you control get +1/+1.

When Edgar, Charmed Groom dies, return it to the battlefield transformed under its owner’s control.

“Our kind has taken my gift for granted. It is time to correct that folly.”

4/4

Edgar Markov's Coffin

Color Indicator: White and Black Legendary Artifact

At the beginning of your upkeep, create a 1/1 white and black Vampire creature token with lifelink and put a bloodline counter on Edgar Markov’s Coffin. Then if there are three or more bloodline counters on it, remove those counters and transform it.

Illustrated by Volkan Baǵa

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Elbrus, the Binding Blade // Withengar Unbound (Dark Ascension #147)
Elbrus, the Binding Blade // Withengar Unbound (Dark Ascension #147)

Elbrus, the Binding Blade {7}

Legendary Artifact — Equipment

Equipped creature gets +1/+0.

When equipped creature deals combat damage to a player, unattach Elbrus, the Binding Blade, then transform it.

Equip {1}

Those who grasp its hilt soon hear the demon’s call.

Withengar Unbound

Color Indicator: Black Legendary Creature — Demon

Flying, intimidate, trample (A creature with intimidate can’t be blocked except by artifact creatures and/or creatures that share a color with it.)

Whenever a player loses the game, put thirteen +1/+1 counters on Withengar Unbound.

There are not enough lives on Innistrad to satisfy his thirst for retribution.

13/13

Illustrated by Eric Deschamps

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Elesh Norn // The Argent Etchings (March of the Machine #12)
Elesh Norn // The Argent Etchings (March of the Machine #12)

Elesh Norn {2}{W}{W}

Legendary Creature — Phyrexian Praetor

Vigilance

Whenever a source an opponent controls deals damage to you or a permanent you control, that source’s controller loses 2 life unless they pay {1}.

{2}{W}, Sacrifice three other creatures: Exile Elesh Norn, then return it to the battlefield transformed under its owner’s control. Activate only as a sorcery.

3/5

The Argent Etchings

Color Indicator: White Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I — Incubate 2 five times, then transform all Incubator tokens you control.

II — Creatures you control get +1/+1 and gain double strike until end of turn.

III — Destroy all other permanents except for artifacts, lands, and Phyrexians. Exile The Argent Etchings, then return it to the battlefield (front face up).

Illustrated by Magali Villeneuve

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Elusive Tormentor // Insidious Mist (Shadows over Innistrad #108)
Elusive Tormentor // Insidious Mist (Shadows over Innistrad #108)

Elusive Tormentor {2}{B}{B}

Creature — Vampire Wizard

{1}, Discard a card: Transform Elusive Tormentor.

Older vampires are usually more cautious than the newly-sired, calling upon ancient magic for which neonates lack patience.

4/4

Insidious Mist

Color Indicator: Blue Creature — Elemental

Hexproof, indestructible

Insidious Mist can’t block and can’t be blocked.

Whenever Insidious Mist attacks and isn’t blocked, you may pay {2}{B}. If you do, transform it.

0/1

Illustrated by Izzy

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Enduring Angel // Angelic Enforcer (Innistrad: Midnight Hunt #17)
Enduring Angel // Angelic Enforcer (Innistrad: Midnight Hunt #17)

Enduring Angel {2}{W}{W}{W}

Creature — Angel

Flying, double strike

You have hexproof.

If your life total would be reduced to 0 or less, instead transform Enduring Angel and your life total becomes 3. Then if Enduring Angel didn’t transform this way, you lose the game.

3/3

Angelic Enforcer

Color Indicator: White Creature — Angel

Flying

You have hexproof.

Angelic Enforcer’s power and toughness are each equal to your life total.

Whenever Angelic Enforcer attacks, double your life total.

*/*

Illustrated by Irina Nordsol

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Era of Enlightenment // Hand of Enlightenment (Kamigawa: Neon Dynasty #11)
Era of Enlightenment // Hand of Enlightenment (Kamigawa: Neon Dynasty #11)

Era of Enlightenment {1}{W}

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I — Scry 2.

II — You gain 2 life.

III — Exile this Saga, then return it to the battlefield transformed under your control.

Hand of Enlightenment

Color Indicator: White Enchantment Creature — Human Monk

First strike

“We have endured lifetimes of war and carved our way to peace by blade and conquest. Now, united at last under Kyodai’s guidance, we lay down our weapons and open our minds.”
—Aoha, general of the First Emperor

2/2

Illustrated by Amayagido

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Etali, Primal Conqueror // Etali, Primal Sickness (March of the Machine #137)
Etali, Primal Conqueror // Etali, Primal Sickness (March of the Machine #137)

Etali, Primal Conqueror {5}{R}{R}

Legendary Creature — Elder Dinosaur

Trample

When Etali, Primal Conqueror enters the battlefield, each player exiles cards from the top of their library until they exile a nonland card. You may cast any number of spells from among the nonland cards exiled this way without paying their mana costs.

{9}{G/P}: Transform Etali. Activate only as a sorcery.

7/7

Etali, Primal Sickness

Color Indicator: Red and Green Legendary Creature — Phyrexian Elder Dinosaur

Trample, indestructible

Whenever Etali, Primal Sickness deals combat damage to a player, they get that many poison counters. (A player with ten or more poison counters loses the game.)

The contagion spreads and the Multiverse quakes.

11/11

Illustrated by Ryan Pancoast

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Extricator of Sin // Extricator of Flesh (Eldritch Moon #23)
Extricator of Sin // Extricator of Flesh (Eldritch Moon #23)

Extricator of Sin {2}{W}

Creature — Human Cleric

When Extricator of Sin enters the battlefield, you may sacrifice another permanent. If you do, create a 3/2 colorless Eldrazi Horror creature token.

Delirium — At the beginning of your upkeep, if there are four or more card types among cards in your graveyard, transform Extricator of Sin.

0/3

Extricator of Flesh

Creature — Eldrazi Horror

Eldrazi you control have vigilance.

{2}, {T}, Sacrifice a non-Eldrazi creature: Create a 3/2 colorless Eldrazi Horror creature token.

After the end, a new beginning.

3/5

Illustrated by Craig J Spearing

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Eye of Ojer Taq // Apex Observatory (The Lost Caverns of Ixalan Commander #15)
Eye of Ojer Taq // Apex Observatory (The Lost Caverns of Ixalan Commander #15)

Eye of Ojer Taq {3}

Artifact

{T}: Add one mana of any color.

Craft with two that share a card type {6} ({6}, Exile this artifact, Exile the two from among other permanents you control and/or cards from your graveyard: Return this card transformed under its owner’s control. Craft only as a sorcery.)

Apex Observatory

Artifact

Apex Observatory enters the battlefield tapped. As it enters, choose a card type shared among two exiled cards used to craft it.

{T}: The next spell you cast this turn of the chosen type can be cast without paying its mana cost.

Though they had never left the Core, the Oltec knew the stars.

Illustrated by Erikas Perl

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Fable of the Mirror-Breaker // Reflection of Kiki-Jiki (Kamigawa: Neon Dynasty #141)
Fable of the Mirror-Breaker // Reflection of Kiki-Jiki (Kamigawa: Neon Dynasty #141)

Fable of the Mirror-Breaker {2}{R}

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I — Create a 2/2 red Goblin Shaman creature token with “Whenever this creature attacks, create a Treasure token.”

II — You may discard up to two cards. If you do, draw that many cards.

III — Exile this Saga, then return it to the battlefield transformed under your control.

Reflection of Kiki-Jiki

Color Indicator: Red Enchantment Creature — Goblin Shaman

{1}, {T}: Create a token that’s a copy of another target nonlegendary creature you control, except it has haste. Sacrifice it at the beginning of the next end step.

Blessed by Keiga, the Tide Star, Kiki-Jiki would one day master the art of duplication.

2/2

Illustrated by Joseph Meehan

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Faithbound Judge // Sinner's Judgment (Innistrad: Crimson Vow #12)
Faithbound Judge // Sinner's Judgment (Innistrad: Crimson Vow #12)

Faithbound Judge {1}{W}{W}

Creature — Spirit Soldier

Defender, flying, vigilance

At the beginning of your upkeep, if Faithbound Judge has two or fewer judgment counters on it, put a judgment counter on it.

As long as Faithbound Judge has three or more judgment counters on it, it can attack as though it didn’t have defender.

Disturb {5}{W}{W}

4/4

Sinner's Judgment

Color Indicator: White Enchantment — Aura Curse

Enchant player

At the beginning of your upkeep, put a judgment counter on Sinner’s Judgment. Then if there are three or more judgment counters on it, enchanted player loses the game.

If Sinner’s Judgment would be put into a graveyard from anywhere, exile it instead.

Illustrated by Svetlin Velinov

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Fangblade Brigand // Fangblade Eviscerator (Innistrad: Midnight Hunt #139)
Fangblade Brigand // Fangblade Eviscerator (Innistrad: Midnight Hunt #139)

Fangblade Brigand {3}{R}

Creature — Human Werewolf

{1}{R}: Fangblade Brigand gets +1/+0 and gains first strike until end of turn.

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

As long as the sun is up, you’ll only lose your purse.

3/4

Fangblade Eviscerator

Color Indicator: Red Creature — Werewolf

{1}{R}: Fangblade Eviscerator gets +1/+0 and gains first strike until end of turn.

{4}{R}: Creatures you control get +2/+0 until end of turn.

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

4/5

Illustrated by Vincent Proce

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