Duskwatch Recruiter {1}{G}
Creature — Human Warrior Werewolf
{2}{G}: Look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
2/2
Krallenhorde Howler
Color Indicator: Green Creature — Werewolf
Creature spells you cast cost {1} less to cast.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
3/3
Illustrated by Craig J Spearing
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Historic
- Legal
- Modern
- Legal
- Brawl
- Legal
- Legacy
- Legal
- Timeless
- Legal
- Vintage
- Legal
- Pauper
- Not Legal
- Commander
- Legal
- Penny
- Not Legal
- Oathbreaker
- Legal
| Faces, Tokens, & Other Parts |
|---|
| Duskwatch Recruiter // Krallenhorde Howler, SOI #203 |
| Shadows Over Innistrad Checklist 1 Card, TSOI #CH1 |
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Notes and Rules Information for Duskwatch Recruiter // Krallenhorde Howler:
- You can activate Duskwatch Recruiter's first ability in response to its triggered ability. (2016-04-08)
- The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn't on the battlefield for some or all of that turn. (2016-04-08)
- Krallenhorde Howler's first ability can only reduce the generic mana portion of a creature spell's cost. (2016-04-08)
- Krallenhorde Howler's first ability can reduce alternative costs such as madness costs. (2016-04-08)
- To trigger the Werewolf's back face's transform ability, a single player must have cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won't trigger. (2016-04-08)