561 – 580 of 600 cards where the card is in the legacy deck/cube

Vampire Nighthawk (Modern Masters 2017 #87)

Vampire Nighthawk {1}{B}{B}

Creature — Vampire Shaman

Flying, deathtouch, lifelink

As they fought the Eldrazi, many vampires learned to live among humans. Others were unable to make the adjustment.

2/3

Illustrated by Jason Chan

Standard
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Modern
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Vendilion Clique (Masters 25 #76)

Vendilion Clique {1}{U}{U}

Legendary Creature — Faerie Wizard

Flash

Flying

When Vendilion Clique enters the battlefield, look at target player’s hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of their library, then draws a card.

3/1

Watermark: Set Symbol

Illustrated by Willian Murai

Standard
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Venerated Loxodon (Guilds of Ravnica #30)

Venerated Loxodon {4}{W}

Creature — Elephant Cleric

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature’s color.)

When Venerated Loxodon enters the battlefield, put a +1/+1 counter on each creature that convoked it.

4/4

Watermark: Selesnya

Illustrated by Zack Stella

Standard
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Modern
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Venser, Shaper Savant (Modern Masters 2017 #55)

Venser, Shaper Savant {2}{U}{U}

Legendary Creature — Human Wizard

Flash

When Venser, Shaper Savant enters the battlefield, return target spell or permanent to its owner’s hand.

His marvels of artifice pale in comparison to the developing machinery of his mind.

2/2

Illustrated by Eric Deschamps

Standard
Alchemy
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Modern
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Vindicate (Masters 25 #219)

Vindicate {1}{W}{B}

Sorcery

Destroy target permanent.

Watermark: Set Symbol

Illustrated by Brian Snõddy

Standard
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Modern
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Vivien Reid (Core Set 2019 #208)

Vivien Reid {3}{G}{G}

Legendary Planeswalker — Vivien

+1: Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

−3: Destroy target artifact, enchantment, or creature with flying.

−8: You get an emblem with “Creatures you control get +2/+2 and have vigilance, trample, and indestructible.”

Loyalty: 5

Illustrated by Anna Steinbauer

Standard
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Modern
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Voice of Resurgence (Modern Masters 2017 #200)

Voice of Resurgence {G}{W}

Creature — Elemental

Whenever an opponent casts a spell during your turn or when Voice of Resurgence dies, create a green and white Elemental creature token with “This creature’s power and toughness are each equal to the number of creatures you control.”

2/2

Illustrated by Winona Nelson

Standard
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Volcanic Island (Vintage Masters #324)

Volcanic Island

Land — Island Mountain

({T}: Add {U} or {R}.)

Illustrated by Noah Bradley

Part of the Reserved List

Standard
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Volrath's Stronghold (Tempest Remastered #248)

Volrath's Stronghold

Legendary Land

{T}: Add {C}.

{1}{B}, {T}: Put target creature card from your graveyard on top of your library.

The seed of a world’s evil.

Illustrated by Kev Walker

Part of the Reserved List

Standard
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Modern
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Vraska, Relic Seeker (Ixalan #232)

Vraska, Relic Seeker {4}{B}{G}

Legendary Planeswalker — Vraska

+2: Create a 2/2 black Pirate creature token with menace.

−3: Destroy target artifact, creature, or enchantment. Create a Treasure token. (It’s an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)

−10: Target player’s life total becomes 1.

Loyalty: 6

Illustrated by Chris Rahn

Standard
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Modern
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Vraska's Contempt (Ixalan #129)

Vraska's Contempt {2}{B}{B}

Instant

Exile target creature or planeswalker. You gain 2 life.

It wasn’t long before the taverns of High and Dry were full of whispers about the new captain who could turn a person to stone with a glance.

Watermark: Planeswalker

DailyMTG Story Spotlight

Illustrated by Clint Cearley

Standard
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Modern
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Wake Thrasher (Eventide #31)

Wake Thrasher {2}{U}

Creature — Merfolk Soldier

Whenever a permanent you control becomes untapped, Wake Thrasher gets +1/+1 until end of turn.

Anyone who thinks merrows have more brains than brawn has never been run over by one.

1/1

Illustrated by Jesper Ejsing

Standard
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Modern
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Walking Ballista (Aether Revolt #181)

Walking Ballista {X}{X}

Artifact Creature — Construct

Walking Ballista enters the battlefield with X +1/+1 counters on it.

{4}: Put a +1/+1 counter on Walking Ballista.

Remove a +1/+1 counter from Walking Ballista: It deals 1 damage to any target.

0/0

Illustrated by Daniel Ljunggren

Standard
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Wall of Blossoms (Modern Horizons #190)

Wall of Blossoms {1}{G}

Creature — Plant Wall

Defender

When Wall of Blossoms enters the battlefield, draw a card.

Each flower identical, every leaf and petal disturbingly exact.

0/4

Illustrated by Heather Hudson

Standard
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Wall of Omens (Eternal Masters #34)

Wall of Omens {1}{W}

Creature — Wall

Defender

When Wall of Omens enters the battlefield, draw a card.

“I search for a vision of Zendikar that does not include the Eldrazi.”
—Expedition journal entry

0/4

Illustrated by James Paick

Standard
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Wandering Fumarole (Oath of the Gatewatch #182)

Wandering Fumarole

Land

Wandering Fumarole enters the battlefield tapped.

{T}: Add {U} or {R}.

{2}{U}{R}: Until end of turn, Wandering Fumarole becomes a 1/4 blue and red Elemental creature with “{0}: Switch this creature’s power and toughness until end of turn.” It’s still a land.

Illustrated by Florian de Gesincourt

Standard
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Wasteland (Eternal Masters #248)

Wasteland

Land

{T}: Add {C}.

{T}, Sacrifice Wasteland: Destroy target nonbasic land.

“The land promises nothing and keeps its promise.”
—Oracle en-Vec

Illustrated by Eytan Zana

Standard
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Watery Grave (Guilds of Ravnica #259)

Watery Grave

Land — Island Swamp

({T}: Add {U} or {B}.)

As Watery Grave enters the battlefield, you may pay 2 life. If you don’t, it enters the battlefield tapped.

Few believe Duskmantle exists. Fewer find it. None live to bear witness.

Watermark: Dimir

Illustrated by Cliff Childs

Standard
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Whip of Erebos (Theros #110)

Whip of Erebos {2}{B}{B}

Legendary Enchantment Artifact

Creatures you control have lifelink.

{2}{B}{B}, {T}: Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. Activate only as a sorcery.

Illustrated by Yeong-Hao Han

Standard
Alchemy
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Modern
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Penny