21 – 40 of 5,836 cards where the colors ≥ R

"Ach! Hans, Run!" (Unhinged #116)

"Ach! Hans, Run!" {2}{R}{R}{G}{G}

Enchantment

At the beginning of your upkeep, you may say “Ach! Hans, run! It’s the …” and the name of a creature card. If you do, search your library for a card with that name, put it onto the battlefield, then shuffle. That creature gains haste. Exile it at the beginning of the next end step.

Illustrated by Quinton Hoover

Standard
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Acidic Sliver (Tempest Remastered #206)

Acidic Sliver {B}{R}

Creature — Sliver

All Slivers have “{2}, Sacrifice this permanent: This permanent deals 2 damage to any target.”

The first sliver burst against the cave wall, and others piled in behind to deepen the new tunnel.

2/2

Illustrated by Jeff Miracola

Standard
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Acidic Soil (Urza's Saga #172)

Acidic Soil {2}{R}

Sorcery

Acidic Soil deals damage to each player equal to the number of lands they control.

Phyrexia had tried to take Urza’s soul. He was relieved that Shiv tried to claim only his soles.

Illustrated by Scott M. Fischer

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Acolyte Hybrid (Warhammer 40,000 Commander #70)

Acolyte Hybrid {2}{R}

Creature — Tyranid Human

Heavy Rock Cutter — Whenever Acolyte Hybrid attacks, destroy up to one target artifact. If an artifact is destroyed this way, its controller draws a card.

Too obviously xenos in form to blend into human society, the acolytes haunt the dark places beneath industrial sprawls.

2/2

Illustrated by Slawomir Maniak

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Acolyte of the Inferno (Magic Origins #128)

Acolyte of the Inferno {2}{R}

Creature — Human Monk

Renown 1 (When this creature deals combat damage to a player, if it isn’t renowned, put a +1/+1 counter on it and it becomes renowned.)

Whenever Acolyte of the Inferno becomes blocked by a creature, it deals 2 damage to that creature.

3/1

Illustrated by Joseph Meehan

Standard
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Acquired Mutation (Fallout #53)

Acquired Mutation {2}{R}

Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)

Whenever enchanted creature attacks, defending player gets two rad counters.

The radiation of the wasteland has changed you!

Illustrated by Xavier Ribeiro

Standard
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Active Volcano (Masters Edition III #85)

Active Volcano {R}

Instant

Choose one —

• Destroy target blue permanent.

• Return target Island to its owner’s hand.

Illustrated by Justin Hampton

Standard
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Act of Aggression (Commander 2015 #141)

Act of Aggression {3}{R/P}{R/P}

Instant

({R/P} can be paid with either {R} or 2 life.)

Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.

Illustrated by Whit Brachna

Standard
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Act of Treason (Ravnica Remastered #99)

Act of Treason {2}{R}

Sorcery

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.)

Seen through Rakdos eyes, a cruel betrayal is a hilarious stunt.

Illustrated by Scott Murphy

Standard
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Act on Impulse (Magic 2015 #126)

Act on Impulse {2}{R}

Sorcery

Exile the top three cards of your library. Until end of turn, you may play cards exiled this way. (If you cast a spell this way, you still pay its costs. You can play a land this way only if you have an available land play remaining.)

“You don’t want to know what happens after I put on the goggles.”

Illustrated by Brad Rigney

Standard
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Adamaro, First to Desire (Saviors of Kamigawa #91)

Adamaro, First to Desire {1}{R}{R}

Legendary Creature — Spirit

Adamaro, First to Desire’s power and toughness are each equal to the number of cards in the hand of the opponent with the most cards in hand.

“Beware Adamaro! In him all pain and anger is perfected.”
—Isao, Enlightened Bushi

*/*

Illustrated by Paolo Parente

Standard
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Adder-Staff Boggart (Lorwyn #148)

Adder-Staff Boggart {1}{R}

Creature — Goblin Warrior

When Adder-Staff Boggart enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Adder-Staff Boggart. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)

2/1

Illustrated by Jeff Miracola

Standard
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Adeliz, the Cinder Wind (Dominaria #190)

Adeliz, the Cinder Wind {1}{U}{R}

Legendary Creature — Human Wizard

Flying, haste

Whenever you cast an instant or sorcery spell, Wizards you control get +1/+1 until end of turn.

The passionate intensity of the Ghitu tempered by the cool insight of Tolarian training.

2/2

Illustrated by Zezhou Chen

Standard
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Admiral Beckett Brass (The Lost Caverns of Ixalan Commander #264)

Admiral Beckett Brass {1}{U}{B}{R}

Legendary Creature — Human Pirate

Other Pirates you control get +1/+1.

At the beginning of your end step, gain control of target nonland permanent controlled by a player who was dealt combat damage by three or more Pirates this turn.

“You and your ship will make a fine addition to my fleet.”

3/3

Illustrated by Jason Rainville

Standard
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Admiral Brass, Unsinkable (The Lost Caverns of Ixalan Commander #1)

Admiral Brass, Unsinkable {2}{U}{B}{R}

Legendary Creature — Human Pirate

When Admiral Brass, Unsinkable enters the battlefield, mill four cards.

At the beginning of combat on your turn, you may return target Pirate creature card from your graveyard to the battlefield with a finality counter on it. It has base power and toughness 4/4. It gains haste until end of turn. (If a creature with a finality counter on it would die, exile it instead.)

3/3

Illustrated by Jason Rainville

Standard
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A-Dragon's Rage Channeler (Modern Horizons 2 #A-121)

A-Dragon's Rage Channeler {R}

Creature — Human Shaman

Whenever you cast a noncreature spell, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)

Delirium — As long as there are four or more card types among cards in your graveyard, Dragon’s Rage Channeler gets +2/+0, has flying, and attacks each combat if able.

1/1

Illustrated by Martina Fačková

Standard
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Adriana, Captain of the Guard (Dominaria United Commander #139)

Adriana, Captain of the Guard {3}{R}{W}

Legendary Creature — Human Knight

Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)

Other creatures you control have melee. (If a creature has multiple instances of melee, each triggers separately.)

4/4

Illustrated by Chris Rallis

Standard
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Adult Gold Dragon (Adventures in the Forgotten Realms #216)

Adult Gold Dragon {3}{R}{W}

Creature — Dragon

Flying, lifelink, haste

Gold dragons are the greatest of the metallic dragons in size, power, and wisdom, and often take it upon themselves to safeguard mortal communities from evils that might threaten them.

4/3

Illustrated by Chris Rahn

Standard
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Adun Oakenshield (Masters Edition #141)

Adun Oakenshield {B}{R}{G}

Legendary Creature — Human Knight

{B}{R}{G}, {T}: Return target creature card from your graveyard to your hand.

“… And at his passing, the bodies of the world’s great warriors shall rise from their graves and follow him to battle.”
—The Anvilonian Grimoire

1/2

Illustrated by Jeff A. Menges

Part of the Reserved List

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Aegar, the Freezing Flame (Kaldheim #200)

Aegar, the Freezing Flame {1}{U}{R}

Legendary Creature — Giant Wizard

Whenever a creature or planeswalker an opponent controls is dealt excess damage, if a Giant, Wizard, or spell you controlled dealt damage to it this turn, draw a card.

3/3

Illustrated by Chris Rahn

Standard
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