Admiral Brass, Unsinkable (The Lost Caverns of Ixalan Commander #1)

Admiralin Tollkun, die Unsinkbare {2}{U}{B}{R}

Legendäre Kreatur — Mensch, Pirat

Wenn Admiralin Tollkun, die Unsinkbare, ins Spiel kommt, millst du vier Karten.

Zu Beginn des Kampfes in deinem Zug kannst du eine Pirat-Kreaturenkarte deiner Wahl aus deinem Friedhof mit einer Endgültigkeitsmarke ins Spiel zurückbringen. Sie hat Basis-Stärke und -Widerstandskraft 4/4. Sie erhält Eile bis zum Ende des Zuges. (Falls eine Kreatur mit Endgültigkeitsmarke sterben würde, schicke sie stattdessen ins Exil.)

3/3

Illustrated by Jason Rainville

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Admiralin Tollkun, die Unsinkbare:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • Admiral Brass, Unsinkable's effect will overwrite any previous effects that set the returned creature's power and toughness to specific numbers. Effects that otherwise modify the returned creature's power and toughness will still apply no matter when they took effect. The same is true for +1/+1 counters. (2023-11-10)
  • Finality counters work on any permanent, not only creatures. If a permanent with a finality counter on it would be put into a graveyard from the battlefield, exile it instead. (2023-11-10)
  • Finality counters don't stop permanents from going to zones other than the graveyard from the battlefield. For example, if a permanent with a finality counter on it would be put into its owner's hand from the battlefield, it does so normally. (2023-11-10)
  • Finality counters aren't keyword counters, and a finality counter doesn't give any abilities to the permanent it's on. If that permanent loses its abilities and then would go to a graveyard, it will still be exiled instead. (2023-11-10)
  • Multiple finality counters on a single permanent are redundant. (2023-11-10)