21 – 40 of 52 cards where the mana cost is greater than or equal to {G/U} or the text includes “{g/u}”

Shaman of the Great Hunt (Fate Reforged #113)

Shaman of the Great Hunt {3}{R}

Creature — Orc Shaman

Haste

Whenever a creature you control deals combat damage to a player, put a +1/+1 counter on it.

Ferocious{2}{G/U}{G/U}: Draw a card for each creature you control with power 4 or greater.

4/2

Watermark: Temur

Illustrated by Ryan Alexander Lee

Standard
Alchemy
Pioneer
Explorer
Modern
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Brawl
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Timeless
Commander
Pauper
Oathbreaker
Penny
Favor of the Overbeing (Eventide #151)

Favor of the Overbeing {1}{G/U}

Enchantment — Aura

Enchant creature

As long as enchanted creature is green, it gets +1/+1 and has vigilance.

As long as enchanted creature is blue, it gets +1/+1 and has flying.

Enlightenment is the mundane seen from the vantage point of the divine.

Illustrated by Chippy

Standard
Alchemy
Pioneer
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Modern
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Fable of Wolf and Owl (Eventide #150)

Fable of Wolf and Owl {3}{G/U}{G/U}{G/U}

Enchantment

Whenever you cast a green spell, you may create a 2/2 green Wolf creature token.

Whenever you cast a blue spell, you may create a 1/1 blue Bird creature token with flying.

The forest grew fangs. The sky spread its wings.

Illustrated by Heather Hudson

Standard
Alchemy
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Overbeing of Myth (Eventide #157)

Overbeing of Myth {G/U}{G/U}{G/U}{G/U}{G/U}

Creature — Spirit Avatar

Overbeing of Myth’s power and toughness are each equal to the number of cards in your hand.

At the beginning of your draw step, draw an additional card.

“She walks among us unseen, learning from our imperfections.”
The Seer’s Parables

*/*

Illustrated by Chippy

Standard
Alchemy
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Modern
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Gilder Bairn (Eventide #152)

Gilder Bairn {1}{G/U}{G/U}

Creature — Ouphe

{2}{G/U}, {Q}: Double the number of each kind of counter on target permanent. ({Q} is the untap symbol.)

Do the glowing trinkets show it the way home, or do they set a twisted path for someone else to follow?

1/3

Illustrated by Nils Hamm

Standard
Alchemy
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Modern
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Lonis, Genetics Expert (Ravnica: Clue Edition #37)

Lonis, Genetics Expert {1}{G/U}{G/U}

Legendary Creature — Snake Elf Detective

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

Whenever one or more +1/+1 counters are put on Lonis, investigate that many times.

Whenever you sacrifice a Clue, put a +1/+1 counter on another target creature you control.

1/2

Watermark: Simic

Illustrated by Kai Carpenter

Standard
Alchemy
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Modern
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Biomantic Mastery (Commander 2015 #239)

Biomantic Mastery {4}{G/U}{G/U}{G/U}

Sorcery

Draw a card for each creature target player controls, then draw a card for each creature another target player controls.

“Look beyond, to the vascular awareness that all life is a map to greater knowledge.”
—Momir Vig, Biomancy, vol. I

Illustrated by Dan Murayama Scott

Standard
Alchemy
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Modern
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Snakeform (Ravnica: Clue Edition #209)

Snakeform {2}{G/U}

Instant

Until end of turn, target creature loses all abilities and becomes a green Snake with base power and toughness 1/1.

Draw a card.

Losing his possessions distressed him, but the lack of limbs was strangely liberating.

Watermark: Simic

Illustrated by Jim Nelson

Standard
Alchemy
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Modern
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Crystallization (Alara Reborn #144)

Crystallization {G/U}{W}

Enchantment — Aura

Enchant creature

Enchanted creature can’t attack or block.

When enchanted creature becomes the target of a spell or ability, exile that creature.

Illustrated by Zoltan Boros & Gabor Szikszai

Standard
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Quandrix Pledgemage (Strixhaven: School of Mages #219)

Quandrix Pledgemage {1}{G/U}{G/U}

Creature — Merfolk Druid

Magecraft — Whenever you cast or copy an instant or sorcery spell, put a +1/+1 counter on Quandrix Pledgemage.

“The first step toward transcending physical limitations is discarding assumptions about what is possible.”

2/2

Watermark: Quandrix

Illustrated by Caroline Gariba

Standard
Alchemy
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Simic Guildmage (Ravnica Remastered #223)

Simic Guildmage {G/U}{G/U}

Creature — Elf Wizard

({G/U} can be paid with either {G} or {U}.)

{1}{G}: Move a +1/+1 counter from target creature onto another target creature with the same controller.

{1}{U}: Attach target Aura attached to a permanent to another permanent with the same controller.

2/2

Watermark: Simic

Illustrated by Aleksi Briclot

Standard
Alchemy
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Modern
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Scuttlegator (Ravnica: Clue Edition #206)

Scuttlegator {4}{G/U}{G/U}

Creature — Crab Turtle Crocodile

Defender

{6}{G/U}{G/U}: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)

As long as Scuttlegator has a +1/+1 counter on it, it can attack as though it didn’t have defender.

6/6

Watermark: Simic

Illustrated by Jehan Choo

Standard
Alchemy
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Manifestation Sage (Strixhaven: School of Mages #205)

Manifestation Sage {G/U}{G/U}{G/U}{G/U}

Creature — Human Wizard

When Manifestation Sage enters the battlefield, create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of cards in your hand.

The first thing a Quandrix mage learns is the laws of metaphysics. The second thing is how to break them.

2/2

Watermark: Quandrix

Illustrated by Darren Tan

Standard
Alchemy
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Flotsam // Jetsam (Murders at Karlov Manor #247)

Flotsam {1}{G/U}

Instant

Mill three cards. Investigate. (Create a Clue token. It’s an artifact with “{2}, Sacrifice this artifact: Draw a card.”)

Jetsam {4}{U/B}{U/B}

Sorcery

Each opponent mills three cards, then you may cast a spell from each opponent’s graveyard without paying its mana cost. If a spell cast this way would be put into a graveyard, exile it instead.

Illustrated by Anastasia Ovchinnikova

Standard
Alchemy
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Fractal Summoning (Strixhaven: School of Mages #187)

Fractal Summoning {X}{G/U}{G/U}

Sorcery — Lesson

Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it.

“Fractals are just pseudo-dimensional manifestations of asynchronous biosymmetries. It’s really quite simple.”
—Kianne, Quandrix dean

Watermark: Quandrix

Illustrated by Livia Prima

Standard
Alchemy
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Modern
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Wistful Selkie (Commander 2015 #243)

Wistful Selkie {G/U}{G/U}{G/U}

Creature — Merfolk Wizard

When Wistful Selkie enters the battlefield, draw a card.

Selkies call to a sea they never swam, in a tongue they never spoke, with a song they never learned.

2/2

Illustrated by Mark Tedin

Standard
Alchemy
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Modern
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Bant Sureblade (Alara Reborn #143)

Bant Sureblade {G/U}{W}

Creature — Human Soldier

As long as you control another multicolored permanent, Bant Sureblade gets +1/+1 and has first strike.

Soldiers who fought through Grixis learned to hit first, recite the prayer of Asha later.

2/1

Illustrated by Michael Komarck

Standard
Alchemy
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Modern
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Invert the Skies (Eventide #155)

Invert the Skies {3}{G/U}

Instant

Creatures your opponents control lose flying until end of turn if {G} was spent to cast this spell, and creatures you control gain flying until end of turn if {U} was spent to cast this spell. (Do both if {G}{U} was spent.)

Illustrated by Randy Gallegos

Standard
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Selkie Hedge-Mage (Eventide #158)

Selkie Hedge-Mage {2}{G/U}

Creature — Merfolk Wizard

When Selkie Hedge-Mage enters the battlefield, if you control two or more Forests, you may gain 3 life.

When Selkie Hedge-Mage enters the battlefield, if you control two or more Islands, you may return target tapped creature to its owner’s hand.

2/2

Illustrated by Larry MacDougall

Standard
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Square Up (Strixhaven: School of Mages #238)

Square Up {1}{G/U}

Instant

Target creature has base power and toughness 4/4 until end of turn.

Sometimes the most radical thing you can do is think inside the box.

Watermark: Quandrix

Illustrated by Manuel Castañón

Standard
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