Ral, Izzet Viceroy {3}{U}{R}
Legendary Planeswalker — Ral
+1: Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
−3: Ral, Izzet Viceroy deals damage to target creature equal to the total number of instant and sorcery cards you own in exile and in your graveyard.
−8: You get an emblem with “Whenever you cast an instant or sorcery spell, this emblem deals 4 damage to any target and you draw two cards.”
Loyalty: 5
Illustrated by Kieran Yanner
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
Faces, Tokens, & Other Parts |
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Ral, Izzet Viceroy Emblem, TGRN #7 |
Ral, Izzet Viceroy, GRN #195 |
Prints | USD | EUR | TIX |
---|---|---|---|
Guilds of Ravnica | $0.48 | €0.58 | 0.03 |
Mythic Edition | ✶ $9.44 | 2.90 | |
MTG Arena Promos | |||
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Notes and Rules Information for Ral, Izzet Viceroy:
- If you have only one card in your library, Ral’s first ability puts it into your hand. Nothing is put into your graveyard. (2018-10-05)
- If any exiled cards you own are face down, they have no characteristics. If they’re normally instants or sorceries, they won’t be counted for Ral’s second ability. (2018-10-05)
- The emblem created by Ral’s last ability is colorless. The damage it deals is from a colorless source. (2018-10-05)
- The triggered ability of Ral’s emblem resolves before the spell that caused it to trigger. It resolves even if that spell is countered. (2018-10-05)
- If the target permanent or player becomes an illegal target for the triggered ability of Ral’s emblem, the ability doesn’t resolve. You don’t draw two cards. (2018-10-05)